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Champions Online Dev Profile: Geoff Tuffli

Posted Thu, Apr 10, 2008 by Ralsu

The Combat Master

Champions Online will be a superhero-oriented game with a new twist on the old combat system by eliminating the "hit-a-button-and-wait" mentality that still rests with many older MMOGs. To learn more about Cryptic Studios will achieve that plan, Ten Ton Hammer is proud to present a Cryptic-organized Q&A with Geoff Tuffli, Combat Systems Designer for Champions Online:

Q: You have said you're big into PvP. What kind of characters do you like to play in PvP? Any favorite tactics?
A: Proven builds and specs bore me. I tend to gravitate toward the builds and specs that other people insist can't work in PvP, and then find a way to make them work. I played PvP Masterminds in City of Villains until my fingers bled, a Melee Priest in Shadowbane, a Survival Hunter in World of Warcraft, and innumerable other "impossible" builds in every game I have tried.
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