Posted Fri, Apr 18, 2008 by Shayalyn
At 50% Kael'thas will stop attacking or spawning phoenixes. Instead he'll cast Gravity Lapse. This will teleport everyone near him, spawn three Arcane Orbs that melee for about 2,000 damage a hit, and make the room act like you're swimming in the air (the same mechanics are used as when you're under water). The goal during this phase is that anyone with Arcane Orb aggro needs to kite them around and everyone else needs to keep a wide distance. A Priest or Druid should keep some kind of HoT (heal over time) on the entire party as they will be taking 300 damage per second from Kael'thas and HoTs are instant cast allowing the healer to continue to move while still healing the party.