Dreamlords: The Reawakening - An Interview with CEO David Rosén
A Fresh New Take for
A few months ago, the gaming industry was knocked back on its heels
when the developers at Lockpick Entertainment announced that their
game, Dreamlords, would be closing its doors to allow the developers to
take a fresh look at the game. Although the first game was unique and
evolutionary, their latest version of the game, Dreamlords: The
Reawakening, looks to be even better. Currently in beta and nearing
release, Dreamlords: The Reawakening promises numerous updates, new
user interfaces, and an overall facelift for the original Dreamlords
game. Free to play, this newest update to the Dreamlords franchise has
drawn upon player feedback to help build a brand new experience that
appeals not only to previous Dreamlords players, but welcomes new blood
with open arms as well. To learn everything we could about the
experience, Ten Ton Hammer's Cody "Micajah" Bye sat down with David
Rosén, CEO of Lockpick Entertainment, to learn about the flashy new
Hammer: Why did you decide that you needed to close down the original Dreamlords and redo some of the features in the game? When did you finally reach the decision to close down the game for a few months?
David: Dreamlords was a great game and were really proud of it but since it was our first game, theres bound to be flaws and things that turns out to work not as well as expected. You just cant simulate everything before actually putting your game out there.
So last fall we decided to develop a follow-up rather than just an update and in order to put all our energy into it we took the decision to temporarily close down Dreamlords rather than running it half-heartedly.
To read the latest guides, news, and features you can visit our Dreamlords: Resurrection Game Page.