Dreamlords: The Reawakening - An Interview with CEO David Rosén

A Fresh New Take for Dreamlords

A few months ago, the gaming industry was knocked back on its heels when the developers at Lockpick Entertainment announced that their game, Dreamlords, would be closing its doors to allow the developers to take a fresh look at the game. Although the first game was unique and evolutionary, their latest version of the game, Dreamlords: The Reawakening, looks to be even better. Currently in beta and nearing release, Dreamlords: The Reawakening promises numerous updates, new user interfaces, and an overall facelift for the original Dreamlords game. Free to play, this newest update to the Dreamlords franchise has drawn upon player feedback to help build a brand new experience that appeals not only to previous Dreamlords players, but welcomes new blood with open arms as well. To learn everything we could about the experience, Ten Ton Hammer's Cody "Micajah" Bye sat down with David Rosén, CEO of Lockpick Entertainment, to learn about the flashy new details.

Ten Ton Hammer: Why did you decide that you needed to close down the original Dreamlords and redo some of the features in the game? When did you finally reach the decision to close down the game for a few months?

David: Dreamlords was a great game and we’re really proud of it but since it was our first game, there’s bound to be flaws and things that turns out to work not as well as expected. You just can’t simulate everything before actually putting your game out there.

So last fall we decided to develop a follow-up rather than just an update and in order to put all our energy into it we took the decision to temporarily close down Dreamlords rather than running it half-heartedly.

About the Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.
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