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LEGO Universe: Game Design Q&A

Posted April 30th, 2008 by Shayalyn

Brick by (Virtual) Plastic Brick

The potential for NetDevil's upcoming MMOG, LEGO Universe, is enormous. Over 20 billion LEGO bricks are produced annually, and millions of consumers scurry to get their hands on the latest LEGO sets. Since its announcement, the developers behind LEGO Universe have remained fairly quiet, yet every time a piece of news finds its way onto the internet, people flock to it with a frantic fervor. Recently, Ten Ton Hammer happened upon a Q&A done by the LEGO Universe team for their own design director, Brian Booker. The Ten Ton Hammer staff was happy to publish the story, and we hope you enjoy it!

How do you design "gameplay"?

By providing entertaining answers to questions like these: When you create your minifig and enter LEGO Universe, what do you see? What point of view do you have in the game? What can you do as your minifig? What's the story of the game; what's the fiction behind it? What kinds of social interactions can players have with each other? How do players interact with the game from a control standpoint?

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