Posted May 20th, 2008 by Shayalyn
Ten Ton Hammer: How did the concept of collision impact the scripting process just in general?
Eirik Munthe, Script Lead: It makes it very different. Because - what if there isn't any room next to the boss, he's boxed in, and he needs to move. There's a lot of "what ifs" that other game developers didn't even have to think about. So if there's no path, I guess I smack these guys to the side and then walk. It's both a blessing and a curse in many ways, I have to think in a new way. That's really the alpha and omega when it comes to scripting; that things aren't exploitable. That's really what makes me suffer. *laughs*
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