Posted Tue, May 20, 2008 by Shayalyn
Ten Ton Hammer: What do you feel The Agency is doing differently from every other MMO game in regards to world building?
Kevin O'Hara: As far as world building well I think we've said this many times that first and foremost we are a shooter game. So the level design really comes to the moment to moment gameplay. A lot of typical MMO's could rightfully lay down a train field, plop a bunch of spawners down, and that's their quests. You just go through the dangerous areas, you see your enemies, and you pick out which ones you want to approach and get in combat with them. Our levels, as soon as you can see somebody they are essentially in range. If not to shoot at for them to react to you.