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Blackstar: Exclusive ION INterview with Brandon Reinhart, Part Two

Posted Tue, May 20, 2008 by Shayalyn

PvP On Wheels

Creating a solid PvP environment is incredibly difficult, and it requires more balancing than many sane developers like to undertake. However, PvP becomes even more difficult when you add in vehicle based combat, but that's exactly what the developers at Spacetime Studios did in their upcoming MMOG Blackstar. Recently, Ten Ton Hammer's Cody "Micajah" Bye sat down with Brandon Reinhart, lead designer for Blackstar, and the pair discussed the ins and outs of the upcoming MMOG.

Also, if you're interested in reading part one, click here!
 
Ten Ton Hammer: And each race has its own various set of classes? Are there any correlations between the two factions?

Brandon: There are essentially four classes, but each has a different permutation based on the faction. For instance, the tanking class for the colonies is called the Commando and it's called the Crusader on the Scorn Empire side of the game. Although the core functionality is basically the same – there's about 80% overlap on abilities and functions – there's about 20% of the skills that are set aside for unique action based abilities.

Star-Legends.jpg

Spacetime Studios blast through the platform barriers by allowing letting players of Pocket Legends and Star Legends play together on multiple platforms.

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Fri, Dec 09, 2011
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Blackstar_screenshot

Spacetime Studios has had pretty good success with their mobile MMORPG, Pocket Legends.

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Fri, Apr 15, 2011
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Spacetime's Blackstar featured in Austin gaming discussion.

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IP, engine, tools, all included in package deal.

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Sat, Sep 06, 2008
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