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38 Studios: Exclusive ION Interview with Jason Roberts and Steve Danuser, Part Two

Posted May 21st, 2008 by Shayalyn

Behind the Doors at 38 Studios
 
Recently, the Ten Ton Hammer team had the exquisite opportunity to sit down with two veritable veterans of the MMOG industry, Jason Roberts and Steve Danuser from 38 Studios, to talk about the future of massively multiplayer games and the design philosophies behind their upcoming game. In Part One of our exclusive interview, we talked about a number of forward looking ideas, and we continued those thoughts in Part Two. Enjoy!

If you haven't read Part One, make sure you click here!

Ten Ton Hammer: Where do you think the industry is really going? What kind of changes are we going to be seeing in the next wave of games? Will we continue to see more "hardcore" games, or will it be more focused on the casual?

Jason Roberts: I think it's a combination of both. We're finally starting to see diversity, which is kinda nice. It's alot like when we first started seeing first person shooters; a few were released then it really started to diversify. You began to see other themes and other genres, and getting that diversity out there so you do see a lot more of game variety is essential. Players should be able to find fantasy MMOs or sci-fi MMOs or adventure MMOs. I see a lot of that actually occurring, along with a combination of different business models, so you can finally choose what you want to play.

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Copernicus Details

    Windows
  • Developer: 38 Studios
  • Genre: Fantasy
  • Status: Pre-Production
  • Official Website
  • Monthly Fee: TBA
  • Release Date: TBA
  • ESRB Rating: Not Rated

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