Age of Conan: Exclusive Post Launch Interview with Erling Ellingsen

Is There Such a Thing as Post-Launch 'em Depression?
Is There Such a Thing as Post-Launch 'em Depression?

For the past few weeks, gamers of all kinds have been diving into Age of Conan. Reviews and opinions of the game have been tossed around the internet, and the players have been eager to voice their own thoughts on the brand new title. But on launch day, what was the attitude like in the Funcom studios? Was everyone nervous? Or elated? To answer these questions, we contacted Erling Ellingsen, product manager for Age of Conan, and asked him a number of questions about his post launch experience. If you're looking for some entertainmentÂ….read on!

Ten Ton Hammer: It's been five years since the Funcom team started working on Age of Conan. How does it feel to finally be seeing players out in the world?

Erling Ellingsen: It's definitely a mix of many different feelings. I do feel happy about it and relieved that everything is finally done and out the door, and I'm overjoyed about the fact that so many people will finally be able to tread the jeweled thrones of Hyboria under their sandaled feet. At the same time it's a bit sad as it feels like the end of an era – over four long years of making this game, and now everything changes. But that's life, things change!

About the Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.
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