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Age of Conan: An Exclusive Post Launch Interview with Jørgen Tharaldsen

Posted Fri, May 30, 2008 by Shayalyn

Polish Polish Polish! Crunch Crunch Crunch!

The gamers have heard the cries and answered the call: Age of Conan is well on its way to becoming on of the mainstream titles in the MMOG space. With over 400,000 users inside Hyboria, no one can deny the marketing success of the game. Continuing on our Age of Conan post launch interview coverage, Ten Ton Hammer's Garrett Fuller took a moment to chat with Jørgen Tharaldsen about the launch of Age of Conan and his plans at Funcom during the months and years ahead.

Ten Ton Hammer: What has the Conan team been doing over the last few weeks, describe the work environment for those who want to enter game design?

Jørgen: Polish polish polish, crunch crunch crunch, sacrifice sacrifice sacrifice. Add to that a healthy dose of upset girlfriends and friends (mine for one), and just an incredible focus on making the game ship as good as possible, and you have it. All the work involved includes so many levels across so many countries, but for the devs it's been mostly about finding the right focus. Luckily we have a lot of really senior devs who been able to prioritize dead hard on the end goal (launch), and it has paid off. It's a mastodontic task, but we made it! So far. *smiles*

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