The Details Behind the
Delay




A few months ago, the developers behind the upcoming dark fantasy MMOG
titled The Chronicles of Spellborn opted to push the release of their
title back to the later half of 2008, setting it squarely for autumn
2008. When the delay was announced, the Spellborn fans were
disappointed and wondered what could have caused the six month hiatus.
To answer these – and other – questions, Ten Ton Hammer's Cody
"Micajah" Bye had a chat with Pierre-Yves Deslandes, the public
relations manager for Spellborn. Thankfully, Deslandes has answered all
of our questions and given us the responses we needed!


style="font-style: italic;"> style="font-weight: bold;">Ten Ton Hammer: Now
that Spellborn has a fairly solid release date in mind, can you
describe what the most difficult part of the entire MMOG development
process has been for your team?
style="font-style: italic;">


style="font-weight: bold;">Deslandes: To be
honest, I'd say that sticking exactly to the project planning was the
hardest for us. TCoS has been delayed quite some times already, so I
guess it's no real surprise for you to read that. We really want
Spellborn to be fun and all our efforts are put into making sure
everything plays as smooth and best as possible and also, as we
intended.



To read the latest guides, news, and features you can visit our The Chronicles of Spellborn Game Page.

Last Updated: Mar 29, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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