It's a Mad, Mad MMOG World



Have you ever wondered what goes into building an MMOG? How the
developers come up with those crazy ideas that you encounter in your
virtual world? Some of those questions may be answered in our latest
interview with Jumpgate Evolution's Hermann Peterscheck as we took a
behind the scenes look into what kind of development process the
designers at Jumpgate Evolution are going through. Check out the
interview, then make sure you head over to the forums to comment on
this intriguing interview!


style="font-weight: bold;">Ten Ton Hammer: How
many designers are actually a part of the JGE team? What are your areas
of focus and how do those separate focuses work to create a cohesive
product?



Hermann:
Designer is probably the hardest position to fill. I never really
understood what it means, actually. I mean there are designers who come
up with feature details, then there are people who are good at systems
and balance, then you have people that can build maps or crafting
systems. On the other side you have people that can write stories,
quests and all kinds of other fiction.



To read the latest guides, news, and features you can visit our Jumpgate Evolution Game Page.

Last Updated: Mar 29, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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