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Exclusive Jumpgate Evolution "Behind the Scenes" Interview with Hermann Peterscheck

Posted June 19th, 2008 by Shayalyn

It's a Mad, Mad MMOG World

Have you ever wondered what goes into building an MMOG? How the developers come up with those crazy ideas that you encounter in your virtual world? Some of those questions may be answered in our latest interview with Jumpgate Evolution's Hermann Peterscheck as we took a behind the scenes look into what kind of development process the designers at Jumpgate Evolution are going through. Check out the interview, then make sure you head over to the forums to comment on this intriguing interview!

Ten Ton Hammer: How many designers are actually a part of the JGE team? What are your areas of focus and how do those separate focuses work to create a cohesive product?

Hermann: Designer is probably the hardest position to fill. I never really understood what it means, actually. I mean there are designers who come up with feature details, then there are people who are good at systems and balance, then you have people that can build maps or crafting systems. On the other side you have people that can write stories, quests and all kinds of other fiction.


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