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Fallen Earth: Preview of Latest Developments

Posted Tue, Jul 08, 2008 by Ralsu

By Danny "Ralsu" Gourley

The developers behind Fallen Earth have been working double-time to put a new face on their post-apocalyptic game. They have majorly overhauled the graphics, providing better dynamic lighting, deeper details, and upgraded textures.

Fallen Earth, LLC. has just released a preview of all the latest developments for their game. As usual, Ten Ton Hammer has the scoop.

Background

Before and after images of Watch Tower


Over the past six months, the Fallen Earth team has implemented new production processes which have allowed for improved product quality and a streamlined development schedule. Colin Dwan, who was promoted from Lead Engineer to Project Manager, said, “Fallen Earth has great technology and tons of content, but we needed to put a stake in the ground about all the features that were absolutely necessary to ship with. Now that we’ve finalized that long list, we’ve been able to spend all of our time making those features really fun.”

The Fallen Earth Art Department focused on an in-depth upgrading of the game’s overall appearance, improving textures, animations, and enriching the overall “look” of the game. Human models have been completely revamped, and newly added creatures include giant genetically engineered super soldiers and vicious killer fungi. Volumetric fog has been added and many towns have been completely rebuilt to take advantage of new building models and ecosystem options.

Before and after images of Bramby Mine

The Fallen Earth team has created a variety of new vehicle models from muscle cars to motorcycles to ATVs. They have also enhanced the vehicle combat system using the same basis as player-based combat so players will be able to attack from their vehicles, be it with pistols from a motorcycle or dual-mounted machine guns from a muscle car.

The core functionality players expect from an MMO, such as raids, clans, auction house, and a mail system, are now up and running in Fallen Earth. Players can combine their efforts in raids of up to four groups or thirty-two players, allowing them to tackle larger threats and compete more effectively in PvP activities. Clans allow players to form large social groups with a number of different ranks, each with its own configurable name and permission list. The auction house system allows players to sell goods to each other with ease, and to search the auction house for items needed for a specific recipe. The mail system enables players to easily stay in contact and trade goods among themselves through the vigilant efforts the Franklin’s Riders, the postal service within Fallen Earth.


 
There's more to the Fallen Eath makeover. Keep reading.

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Windows
Developer: Fallen Earth, LLC
Genre: Science Fiction
Status: Published
Release Date: September 22, 2009
Fee: P2P
ESRB Rating: M

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