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Exclusive Crusades Interview - A New Sci-Fi Contender

Posted July 21st, 2008 by Cody Bye

Although science fiction genre-based MMORPGs have been few and far between, the last few months have seen an onslaught of announcements and news coming out about a number of sci-fi MMOGs – from Star Wars to Stargate – so much that the market is getting crowded rather quickly. Despite all that, the developers at Vizual F/X Studios have decided to try their hand at a sci-fi MMOG and are eagerly working on their first title, which they have dubbed Crusades (not to be confused with the medieval version with knights and the Holy Land). To learn more about Crusades, the Ten Ton Hammer staff sat down with Michael Daniel and Daniel McMillan to get all the juicy details about this game. Sit back, relax, and learn a bit about the next wave of science fiction online gaming!

Ten Ton Hammer: One of the big attractions to Crusades is the seamless space-to-world travel system that you’ve discussed on your website. How did you achieve this system and how does it enhance the gameplay for the players?

Vizual F/X: We felt that many loading screens distract from the immersive qualities of a virtual world experience, and also felt that linear and flat world maps would not be as epic and exciting as global world maps would be for an epic space adventure. In this way, we could also deliver endless possibilities and ever expanding real estate from which a large audience may build and run their own empires (or not). So we found the talent and then purchased and built the technologies to achieve our goals.

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