WAR: Empire Witch Hunter Guide
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Witch Hunter Guide
Service to the
Empire is honor, privilege, and the singular purpose of a Witch Hunter.
Showing unrelenting dedication to the purge of Chaos, they follow the
teachings of Sigmar which make up the very core of their soul. Masters
of the blade and one of the few classes utilizing firearms, they bring
forth judgment against their enemies with no mercy. Using stealth and
combination attacks, the Witch Hunter inflicts incredible amounts of
damage with exacting precision and is a formidable foe on the
- The ability to inflict a high amount of damage
quickly or over time.
- The ability to move in stealth and utilize special
- Can build up points to use execution finishing moves
which do high levels of damage
- Is not a tank class and is susceptible to damage
- Stealth abilities reduce movement speed
- Ranged attack is relatively weak and short range
Primary Weapons: Rapiers, Swords, Pistols
Primary Stats: Wounds and Ballistic
Official Empire Witch Hunter Description
fearful or too dull-witted to see the vulgarity and evil in their own
midst. They wail and complain about my...uncompromising methods, but
who among you can say that hanging half a village is too high a price
to pay for the assurance that corruption has been exposed and destroyed
- Ernst Traugott, Templar Witch Hunter
The Witch Hunter is a tireless foe of Chaos, dark magic
and witchery of all kinds. As the taint of Chaos continues to spread
and more people are drawn to the dark arts, the Witch Hunters' role has
become increasingly important to the Empire. Fast, cunning and deadly,
they dispense merciless judgment upon any who serve Chaos. While the
people of the Empire agree that the Witch Hunters' work is critically
important, rare is the citizen who does not feel pangs of dread when
they lay eyes upon one, for it is understood that most Witch Hunters
would sooner burn an entire village to the ground than see a single
follower of Chaos go free.
The Witch Hunter's main role as
DPS provides players the ability to deal heavy amounts of damage at the
price of survivability. They can dispatch a single target extremely
quickly but any additional encounters could kill them in short order.
Working much like the Rogue classes in other MMOG's the
Witch Hunter builds up points in order to do finishing moves which can
provide a variety of effects from normal damage, to an armor debuff.
They also have skills which can only be used from stealth giving the
Witch Hunter a great balance in PvE combat
The Witch Hunter
almost has a support role in RvR combat, meaning they can't rush into a
one on one battle no matter how badly they want to. However, their
versatility provide a number of combat options which can make them
invaluable. If two well matched tanks are beating on each other, the
Witch Hunter can turn the tide. Perhaps there is a particularly pesky
healer or caster harassing people at long range. A Witch Hunter can
move in, make short work of them and escape long before anyone figures
out what happened. The only downside to the Witch Hunter is their
inherent squishyness. When targeted by tanks or a pair of casters, they
can be chewed up and spit out pretty quickly.
href="http://www.tentonhammer.com/node/46914" target="_blank">Witch Hunter
Abilities: Levels 1 to 20
Hunter Abilities: Levels 21 to 40
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Path of Confession is direct and uncompromising, and focused primarily
on direct and immediate opposition to heresy. A specialist in
Confession will eschew subtlety and lengthy investigations in favor of
simply approaching their enemy and beating the truth out of them. While
not necessarily the most powerful approach, it is effective in its
straightforward brutality, and provides a small measure of increased
protection when the Witch Hunter finds themselves under direct attack.
Inquisition style="color: rgb(255, 255, 255); font-weight: normal;"> style="color: rgb(204, 153, 51);">:
The Path of Inquisition is focused on longer and detailed
investigations, weakening and progressively working over an enemy until
the victim's guilt is all but assured. A player with heavy Inquisition
Mastery may appear less powerful at first glance, but the devastating
effects of their attacks are felt more and more as the fight progresses.
Path of Judgment is taken by Witch Hunters who are assured that their
targets are guilty and no questioning is needed. They tend to take
their suspects by surprise, and are at their best when the enemy's
attention is elsewhere. A Master of Judgment will seek to avoid
face-to-face confrontations, and will be at their most powerful when
they have allies nearby that can distract their enemies, allowing the
Witch Hunter to lay down very potent attacks.
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