The concept of flight has always been enticing to humans, as can be read about in the ancient story of Icarus and his tragic flight towards the sun. With the release
of target="_blank">Aion: The Tower of Eternity, you
too can fashion your own set of
wings, albeit without the violent end that Icarus suffered. Recently,
the NCsoft Europe team took the time to describe the entire process
through which a player is granted their wings, and the Ten Ton Hammer
staff has posted the depiction for you to enjoy. On top of that, we've
also received 43 brand new screenshots. We've href="http://www.tentonhammer.com/node/43013" target="_blank">posted
21 of the 43, so
check back tomorrow to see the other 22! If you're still curious, check
out our target="_blank">exclusive interview and href="http://www.tentonhammer.com/node/41426" target="_blank">Ascension
video!




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Will this
individual help or hinder your ascension progress?


NCsoft® Europe
presents details of what Asmodians must do in order to
be able to fly in the epic and beautiful Massively Multiplayer Online
RPG, Aion: The Tower of Eternity. The chance to earn your wings
and become a Daeva comes relatively early in the life of every true
Asmodian, though the path itself can be hard and somewhat mystifying.
As you reach level 9 you discover that you must find the Asmodian known
as Munin, who has been detained deep within the Ishalgen Prison Camp.


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Trapped
within a crystallized prison cell, Munin is your key to Ascension. This
Daeva can discern the future, even trapped in his cell. This expert
fortuneteller will be able to tell your future and how you will ascend
to be a mighty Asmodian, but first he needs items that can help piece
together your past. He will need these items, the cards of fate, from
three different disciples in order to proceed.

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The first appears
as an old tailor by the name of Urd, who resides in Aldelle Village,
which you should already be familiar with as it was one of the first
places you would have passed through as a young Asmodian. Urd give you
a card that represents your past—“I see two twisted
creepers”—and sends
you to the next disciple, the Old Lady Fortuneteller.

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She lives
out in the Munihele Forest, located roughly halfway between Aldelle
Basin and the Prison Camp. You can find her near a small log cabin,
well off the beaten path, where she goes by the name of Verdandi. The
hermit will read your palm and gives you a card of fate detailing your
present state, though you are warned you will not understand what it
means (though Munin will).

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The journey
to get your wings in Aion sounds incredibly intriguing.


Verdandi then directs
you to your
next and last stop, this time to have your future read by a young woman
named Skuld. She resides on the cliffs above the sea just south of
Anturoon Crossing. Be careful, this will be one of the most perilous
journeys—the cliffs are swarming with Eyvindir pirates, who
don’t take
to people invading their private space lightly. Also beware of the Fang
Karnifs, aggressive cat-like beasts that like to pick off stragglers or
unsuspecting Asmodians.





Skuld will read your
future and imprint
it on yet another card. Now you must deliver all three cards back to
Munin, which should be an easy run on the path all way north, back to
the Ishalgen Prison Camp. Munin is pleased you’ve gathered
the cards
from his disciples, and his motives in helping you aren’t
entirely
clear, but evidently he intends to change the future he sees, and the
only way to do so is through you—but first he must reveal
your own
future.




As he reads the cards,
he begins to weave patterns in
the Aether, and suddenly you are transported to an outer-worldly realm,
wearing a full set of Asmodian armor; the sky is a mix of dark,
blood-like colors, and scattered about are several giant, swirling
vortices--Portals. This is the Abyss, the nether region nestled between
the two shattered halves of Atreia, and you’re standing on
one of the
many small, floating rocky islands that dot the Abyss. You see a line
of wounded Asmodian soldiers before you, but the apparent
leader—Archon
Legionary Hagen—beckons you forward.

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The Asmodians are in a
desperate struggle to attain the floating island of Narsass, but the
Elyos Legatus known as Hellion is successfully standing in their way.
You must fly to Narsass and defeat Hellion personally—that is
your
destiny. Immediately you spread your wings and spring off the island,
passing groups of Asmodians and Elyos engaged in aerial combat, before
you reach the foreboding Narsass.

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Hopefully every scene
in Aion looks this good.


After defeating several
Elyos
soldiers, you come up against Hellion himself, and the battle does not
go well. You are soundly defeated after a blinding assault. Suddenly,
you seem to recover, but you’re back in your old armor again,
and the
form of Munin appears nearby. “The future is not
fixed,” he says, and
he reveals that trying to change the future is why he was imprisoned in
the first place. You agree to mutually help each other—Munin
claims he
will need help in the future, and in return he will help save your life
down the line—but first you must become a Daeva and pick a
class.





Once
your specialized class has been chosen, you then teleport to
Pandaemonium, the Asmodian capital, where you will need to talk to
friendly Heimdall of the City Guard (he’s not hard to find).
The formal
Ascension ceremony takes place in the Great Temple of Pandaemonium and
is overseen by the high priest, Balder. There is a great
ceremony—some
of the Asmodians will mock you, others will be more
encouraging—where
the elders recognize you as a Daeva, newly Ascended, ready to prove
that the Asmodians hold the true power in Atreia. The ceremony ends
with the granting of your new wings, which you can now use to fly and
customize as you wish.




Now this is truly the
time to take a hold of your destiny.


To read the latest guides, news, and features you can visit our Aion Game Page.

Last Updated: Mar 29, 2016

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