During Ten Ton Hammer’s visit to the href="http://www.tentonhammer.com/events/leipzig08"
target="_blank">Leipzig Games Convention, we had
the opportunity to sit down with Diablo III’s lead designer,
Jay Wilson, and have an in-depth conversation about the upcoming RPG,
what players should expect from the game, and how Diablo III will take
the Diablo experience to the next level. While our href="http://www.tentonhammer.com/node/43166" target="_blank">video
interview has been live for a few days, we’re now
happy to present a transcript of the encounter for those individuals
without fast connections and/or poor audio. Sit back, grab a cold
beverage, and enjoy the interview!


Jay
Wilson
:
The Witch Doctor is really all about how we had this idea of a
character who used a lot of voodoo, zombies, mind control, disease, and
fire, we through fire in because to set stuff on fire is pretty
awesome. So, for us, he is a really interesting class to play. We had
this idea of a pet class character whose pets are very transient. We
actually consider the Wall of Zombies spell like a pet. A pet that
shows up and kills some things then goes away. Then some of his more
long term pets, he does not really have ways for them to recover; he
just recycles them a lot.

  • target="_blank">To read the rest of the Diablo III
    interview, click here!


Last Updated: Mar 13, 2016

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