Exclusive Diablo III Leipzig GC '08 Interview - Full Transcript
During Ten Ton Hammer’s visit to the Leipzig Games Convention, we had
During Ten Ton Hammer’s visit to the Leipzig Games Convention, we had the opportunity to sit down with Diablo III’s lead designer, Jay Wilson, and have an in-depth conversation about the upcoming RPG, what players should expect from the game, and how Diablo III will take the Diablo experience to the next level. While our video interview has been live for a few days, we’re now happy to present a transcript of the encounter for those individuals without fast connections and/or poor audio. Sit back, grab a cold beverage, and enjoy the interview!
Jay Wilson: The Witch Doctor is really all about how we had this idea of a character who used a lot of voodoo, zombies, mind control, disease, and fire, we through fire in because to set stuff on fire is pretty awesome. So, for us, he is a really interesting class to play. We had this idea of a pet class character whose pets are very transient. We actually consider the Wall of Zombies spell like a pet. A pet that shows up and kills some things then goes away. Then some of his more long term pets, he does not really have ways for them to recover; he just recycles them a lot.