Posted Wed, Sep 17, 2008 by Cody Bye
Ten Ton Hammer: I'm guessing that your ideas regarding player-run ports changed since before launch, when the system was originally conceived.
Williams: It has, honestly. We basically had the experience of watching the game unfold live, plus we've also tuned the game in many different directions apart from what we originally anticipated. So we had to go back and redesign the player-run ports based on what we've actually built. I mean, the spec was written quite some time ago - it was just one of the things we couldn't fit in for launch. And post-launch, we had higher priorities.