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Warhammer Online - Marauder Abilities List

Updated Thu, Dec 17, 2009 by Dalmarus

Marauder Abilities List




Action Points = AP

Note: All damage and cost numbers scale with rank. The numbers noted here are for comparison value only.

Marauder Guide


NAME
RANK
COST
RANGE
CAST TIME
COOLDOWN
DESCRIPTION
Flail



Path of Monstrosity
1
30 AP
5 ft
Instant
None
Swipes opponent for 20 damage. If Mutated, will hit an additional time for 15 damage.
Gift of Release



Core
1
None
N/A
Instant
5s
*Requires a Mutation*

Releases your current mutation.
Flee



Core
1
All AP
N/A
Instant
30s
You run away in a mad panic increasing your run speed by 30 for 10 seconds.
Gift of Savagery



Core
1
None
N/A
Instant
5s
*Grants Gift of Savagery*

*Left hand must be empty*

You are imbued with the Gift of Savagery, warping and twisting the flesh of your arm into a savage claw. This grants you improved Weapon Skill and Initiative as well as the ability to launch powerful claw attacks.

Throw Axe



Core
1
20 AP
5-65 ft
1s
None
Throwing axe that will deal 10 damage to your prey.
Rend



Path of Savagery
2
30 AP
5 ft
Instant
None
*Requires Gift of Savagery or Brutality*

You tear into your target, dealing 15 damage immediately and an additional 24 damage over 9 seconds. The damage over time will stack with itself up to 3 times.
Gift of Brutality



Core
3
None
N/A
Instant
5s
*Grants Gift of Brutality*

*Left hand must be empty*

You are imbued with the Gift of Brutality, warping and twisting the flesh of your arm into a brutal blade. This grants you improved Strength and Initiative as well as the ability to launch powerful blade attacks.
Debilitate



Path of Brutality
3
25 AP
5 ft
Instant
10s
A deliberate attack that inflicts 25 damage and Cripples your target, reducing their movement speed by 40% for 5 seconds.
Corruption



Path of Savagery
4
25 AP
5 ft
Instant
None
Corruption spreads to your target, reducing their Toughness by 3 for 20 seconds and inflicting 15 damage.
Impale



Path of Brutality
5
25 AP
5 ft
Instant
None
*Requires Gift of Brutality*

*Target must be facing away from you*

Stabs into your opponent’s vital areas for 35 damage.
Convulsive Slashing



Path of Brutality
6
25 AP/Sec
5 ft
Instant
8s
*Requires Gift of Brutality*

You continually slice at an enemy for up to 3 seconds, striking them up to 5 times and dealing 21 damage per hit. This effect will end if you break your concentration or run out of action points.

Demolition



Path of Monstrosity

7
30 AP
N/A
Instant
None
*Requires Gift of Monstrosity*

A widespread attack that inflicts 20 damage to all targets up to 30 feet in front of you.

Gift of Monstrosity



Core

7
None
N/A
Instant
5s
*Grants Gift of Monstrosity*

*Left hand must be empty*

You are imbued with the Gift of Monstrosity, warping and twisting the flesh of your arm into a vicious club. This grants you improved Toughness as well as the ability to launch powerful club attacks.
Mouth of Tzeentch



Path of Monstrosity
8
30 AP
65 ft
Instant
10s
*Requires Gift of Monstrosity or Savagery*

Tzeentch's dark words pour from your mouth, interrupting any spells being cast in front of you, and inflicting 20 damage to all in range.

Sever Nerve



Morale

8
Rank 1 Morale
5 ft
Instant
60s
A direct strike that inflicts 160 damage to your target.
Touch of Rot



Path of Savagery
9
25 AP
5 ft
Instant
20s
*Requires Gift of Monstrosity or Savagery*

Spreads an agonizing rot to your opponent for 10 seconds, inflicting 20 damage whenever they use a melee ability.

Wave of Horror



Core

10
50 AP
N/A
Instant
10s
All enemies within 30 feet are detaunted, making them hate you less and reducing the damage they deal against you by 50% for 5 seconds. During this time, all of your attacks will cause enemies to hate you 0% less than normal. If you attack anyone you have detaunted, the effect will immediately end.
Charge!



Core
10
None
N/A
Instant
30s
You charge into the thick of battle, increasing your run speed by 50 for 7 seconds. If you use any abilities, this effect will immediately end.

Warped Flesh



Tactic

11
None
N/A
Passive
None
Any time you are attacked, there is a 25% chance that you will absorb up to 35 damage. This effect will not trigger more than once every 3 seconds.
Force of Will



Morale
12
Rank 2 Morale
10 ft
Instant
60s
You stare down your opponent, draining 200 of their Action Points into yourself, and reducing their Strength by 4 for 30 seconds.

Tainted Claw



Path of Savagery

12
30 AP
5 ft
Instant
5s
*Requires Gift of Savagery*

An Ailing attack inflicting 20 damage and makes the victim resist 25% of incoming heals for 5 seconds. If target is Crippled, they suffer the effects for 10 seconds.
Jagged Edge



Tactic
13
None
N/A
Passive
None
Any time you critically hit an enemy they will begin to bleed, suffering an additional 54 damage over 9 seconds.

Touch of Instability



Path of Brutality

14
25 AP
5 ft
Instant
20s
*Requires Gift of Savagery or Brutality*

Target loses control over their magic, and for 10 seconds will inflict 30 damage to themselves whenever they use magic.
Subvert Strength



Tactic
15
None
N/A
Passive
None
Any time you critically hit an enemy, you will regain 40 Action Points. Tactic cannot trigger more than once every 3 seconds.

Confusing Movements



Morale

14
Rank 1 Morale
N/A
Instant
60s
Concentrating on your perceived movements, you will be able to Dodge and Parry all attacks against you for 7 seconds.
Death Grip



Core
16
25 AP
5 ft
Instant
5s
*Requires Parry*

Disarms your target for 5 seconds, making them unable to use melee or ranged weapons.

Tzeentch’s Warding



Tactic

17
None
N/A
Passive
None
Increases your Elemental resistance by 6.
Mutating Release



Core
18
45 AP
N/A
Instant
60s
Your bones and muscles twist and contort to free you from any root or snaring effect.

Brute Force



Tactic

19
None
N/A
Passive
60s
Increases your Strength by 4.
Relentless Assault



Morale
20
Rank 2 Morale
N/A
Instant
60s
A prolonged fervor that grants 10 Action Points a second to everyone in your group for 10 seconds.

Ferocious Assault



Path of Monstrosity

20
15 AP
N/A
Instant
60s
*Requires Gift of Brutality or Monstrosity*

Chaotic winds and daemonic fury combine to increase your Strength and Toughness by 5 for 20 seconds.
Brush Off



Tactic
21
None
N/A
Passive
None
Increases your chance to Disrupt enemy magic by 10%.

Backlash



Tactic

23
None
N/A
Passive
None
Any time you are attacked, there is a 25% chance that you will lash out for 20 damage over 5 seconds to anyone who hits you.
Broad Swings



Morale
24
Rank 3 Morale
N/A
Instant
60s
All of your attacks for the next 10 seconds will strike up to 2 additional enemies near your target.

Pulverize



Path of Brutality

25
35 AP
5 ft
Instant
20s
*Requires Gift of Brutality or Monstrosity*

Inflicts 30 damage and lowers your targets ability to parry by 10% and their ability to block by 30% for 20 seconds.
Flanking



Tactic
25
None
N/A
Passive
None
All of your attacks deal 15% more damage when you strike an enemy from the sides or the rear.

Rend Asunder



Tactic

27
None
N/A
Passive
None
Increases Rend's duration by an additional 6 seconds.
Flames of Fate



Morale
28
Rank 1 Morale
N/A
Instant
60s
You are engulfed in the chaotic flames of fate, healing yourself for 160 health.

Riposte



Tactic

29
None
N/A
Passive
None
Each time you parry an enemy's attack, you will strike them back for 25 damage which they cannot prevent.
Gut Ripper



Path of Savagery
30
40 AP
5 ft
Instant
10s
*Requires Parry*

*Requires Gift of Savagery*

A savage attack that guts your opponent for 25 damage, and makes your next damaging ability within 5 seconds automatically critical.

Deeply Impaled



Tactic

31
None
N/A
Passive
None 
Any time you Impale an enemy, they will become 10% more susceptible to being critically hit for 15 seconds.
Great Fang



Morale
32
Rank 2 Morale
N/A
Instant
60s
A mighty swing attack that inflicts 160 damage to all targets 30 feet in front of you.

Feeding On Fear



Tactic

33
None
N/A
Passive
None
Any time you critically hit an enemy, your chance to critically hit will be increased by 20% for 5 seconds, but you will also become 10% more susceptible to being critically hit.
Mutated Energy



Path of Monstrosity
35
25 AP
100 ft
Instant
10s
*Requires Disrupt*

Disrupted Magic is twisted back into the caster, inflicting 25 damage and knocking them down for 3 seconds.

Unending Horror



Tactic

35
None
N/A
Passive
None
Increases Wave of Horror's duration to 15 seconds.
Tzeentch's Reversal



Morale
30
Rank 3 Morale
10 ft
Instant
60s
Melee attack that deals 160 damage and returns all of that damage as health.

Widespread Demolition



Tactic

37
None
N/A
Passive
None
Increased Demolition's radius to 50 feet.
Piercing Bite



Tactic
39
None
N/A
Passive
None
All of your abilities which require a Mutation will now bypass 50% of your enemy's armor.

Terrible Embrace



Core

40
45 AP
65 ft
2s
10s
Extends a tendril of energy to pull an opposing player towards you. Monster targets will be dragged to the ground.
Frenzied Slaughter



Morale
40
Rank 4 Morale
N/A
Instant
60s
All of your abilities will cost 25% fewer action points, cool down 50% faster, and deal 20% more damage for 7 seconds.


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