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Bright Wizard Career Mastery List

Posted September 24th, 2008 by Brokain

Bright Wizard Masteries



Action Points = AP  

Note: All damage and cost numbers scale with rank. The numbers noted here are for comparison value only.


Bright Wizard Guide

Bright Wizard Abilities: Levels 1 to 20  |  Bright Wizard Abilities: Levels 21 to 40


Path of Incineration

NAME
POINTS
COST
RANGE
CAST TIME
COOLDOWN
DESCRIPTION
Searing Vitality

Career Tactic
3
0
N/A
Passive
0
Sear will now heal you for 67% of the damage that it deals
Funnel Power

Ability
5
0
N/A
Instant
60s
You have become a living conduit for the Red Wind of Magic, causing all of your directly damaging magical attacks to deal an additional 37 Corporeal damage to your target, but you will also suffer 25 damage for each one. Use this ability again to turn it off
Draining Burn

Career Tactic
7
0
N/A
Passive
0
Burning Iron wil now deal 75 damage, and you wiill regain 50 action points when it hits.
Nova

Ability
9
40 AP
100 ft
Instant
10s

A powerful spell which makes your target spontaneously combust, dealing 137 Elemental damage to them.

Builds 40 Combustion

Burn Through

Career Tactic
11
0
N/A
Passive
0s
Fireball and Pyroclastic surge are now virtually undefendable.
Fireball Barrage

Ability
13
30 AP/Sec
80 ft
Instant
13s

You assault your target with a constant stream of Fireballs, striking them up to 3 times over 3 seconds. Each blast deals 150 Elemental damage to your target, and 50 elemental damage to all other enemies within 20 feet of them. This effect will end if you break your concentration or run out of action points.

Builds 15 Combustion

The Burning Head

Morale

15
Rank 4 Morale
100 ft
Instant
60s
Deals 800 damage to your target, and 600 to all other enemieswithin 30 feet of them.All enemies hit by this effect will lose 600 points of Morale.


Path of Immolation

NAME
POINTS
COST
RANGE
CAST TIME
COOLDOWN
DESCRIPTION
Fuel To the Fire

Career Tactic
3
0
N/A
Passive
0
Increases the durations of Ignite, Detonate, and Boiling Blood by an additional 3 seconds.
Playing With Fire

Ability
5
30 AP
100 ft
Instant
30s
A Hex which surrounds the target with hungry flames, causing all healing used on them for the next 10 seconds to become 50% less effective. Each time someone attempts to heal them, the flames will lash out, and the healer will suffer 50 Elemental damage.
Ignition

Career Tactic
7
0
N/A
Passive
0
Each time that Ignite deals damage, there is a 33% chance that all of the enemy's resistances will become reduced by 94 and their armor will become reduced by 247 for 5 seconds.
Withering Heat

Ability
9
13 AP/Sec
100 ft
Instant
11s

You turn the air around your enemy into a grasping storm of burning flames for up to 6 seconds, dealing up to 532 Corporeal damage and snaring them, reducing their run speed by 40%. this effect will end if break your concentration, or run out of action points.

Builds 15 Combustion

Smoldering Embers

Career Tactic
11
0
N/A
Passive
0s
When Ignite, Boiling Blood, and Slow Boil end or are removed, there is a 25% chance that they will re-kindle, reapplying themselves to the target once again. Be cautious though, for you will build Combustion and have the chance to cause an Explosion each time they are reapplied.
Stop, Drop, and Roll

Ability
13
30 AP
100 ft
Instant
20s

You grasp the power of your Ignite hex and cause it to explode with concussive force, dealing 87 Elemental damage to your target and knocking them down for 3 seconds, but extinguishing your Ignite.

Target must be Ignited. Builds 10 Combustion

Wall of Fire

Morale

15
Rank 4 Morale
N/A
Instant
60s
A wall of fire shoots outwards from you and remains on the ground for 8 seconds dealing 100 damage to any enemies touching it.


Path of Conflagration


NAME
POINTS
COST
RANGE
CAST TIME
COOLDOWN
DESCRIPTION
Explosive Force

Career Tactic
3
0
N/A
Passive
0
Any time your Combustion causes an Explosion, the blast will also deal 50% of the damage to all enemies within 30 feet of you.
Annihilate

Ability
5
25 AP/Sec
0
Instant
8s

You concentrate on your magical powers for up to 3 seconds, opening your body to serve as a vessel for the raw power of the Red Wind. The unleashed power will deal 75 Corporeal damage each second to all enemies within 30 feet, but you wll also suffer 25 damage each second from the strain. This effect will end if you break your concentration or run out of action points.

Builds 15 Combustion

Firey Reserves

Career Tactic
7
0
N/A
Passive
0
Reduces the cool down times of Flame Breath and Rain of Fire by 10 seconds.
Spreading Flames

Ability
9
30 AP
80 ft
Instant
20s

Deals 165 Elemental damage to your target over 15 seconds. Each time that this effect damages them the flames will spread, causing 48 Elemental damage over 3 seconds to all other enemies within 20 feet of them..

Target must be Hexed. Builds 10 Combustion.

Wildfire

Career Tactic
11
0
N/A
Passive
0s

When an enemy is hit by your Firey Blast, Scorched Earth, or Flame Breath, there is a 25% chance that they will become surrounded by flames for 5 seconds, dealing 37 Elemental damage each second to all other enemies within 30 feet of them.

Backdraft

Ability
13
25AP
0
Instant
20s

Aqshy, the Wind of Fire, bursts forth explosively around you, dealing 215 Corporeal damage over 15 seconds to all enemies within 30 feet. The force of the blast will send enemy players flying away from you, while monsters will be knocked down.

Builds 10 Combustion.

Conflagration of Doom

Morale

15
Rank 4 Morale
100 ft
Instant
60s
A spot that you select bursts into flames for 8 seconds, dealing 100 damage each second to all enemies within 30 feet..


Bright Wizard Guide

Bright Wizard Abilities: Levels 1 to 20  |  Bright Wizard Abilities: Levels 21 to 40


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