Posted October 17th, 2008 by Dalmarus
Action Points = AP
Note: All damage and cost numbers scale with rank. The numbers noted here are for comparison value only.
Bright
Wizard
Guide |
Bright Wizard
Abilities: Levels 1 to 20
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Tactic |
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N/A |
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Tactic |
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N/A |
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Morale |
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100 ft |
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Tactic |
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N/A |
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Path of Conflagration |
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80 ft |
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*Has a chance to cause an Explosion!* You call down a shower of flames from the Winds of Magic that rains down for the next 10 seconds, falling upon a spot you select and repeatedly dealing 39 damage to all enemies within 20 feet of that spot. |
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Tactic |
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N/A |
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Morale |
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100 ft |
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Tactic |
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N/A |
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Core |
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N/A |
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Tactic |
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N/A |
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This effect will not trigger more than once every 3 seconds. |
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Morale |
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N/A |
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Tactic |
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N/A |
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Tactic |
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N/A |
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Path of Immolation |
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100 ft |
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*Has a chance to cause an Explosion!* For the next 10 seconds, the target is inflicted with a Hex which raises their temperature to a delirious fever, causing all of their abilities to take an extra 5 seconds to cool down. When this effect ends, they will suffer 59 Corporeal damage as the fever peaks. |
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Morale |
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N/A |
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Tactic |
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N/A |
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Tactic |
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N/A |
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This stun does not grant immunity. |
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Path of Conflagration |
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80 ft |
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*Has a chance to cause an Explosion!* A Hex which turns the air into unbreathable smoke and ash, dealing 33 Corporeal damage to your target. The target and all other enemies within 20 feet become silenced for 5 seconds, making them unable to use magic. |
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Morale |
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5 ft |
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