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Warhammer Online: Bright Wizard Abilities - Levels 21 to 40

Posted October 17th, 2008 by Dalmarus

Bright Wizard Abilities List

Levels 21 to 40



Action Points = AP

Note: All damage and cost numbers scale with rank. The numbers noted here are for comparison value only.

Bright Wizard Guide | Bright Wizard Abilities: Levels 1 to 20


NAME
RANK
COST
RANGE
CAST TIME
COOLDOWN
DESCRIPTION
Fueled From Within



Tactic
21
None
N/A
Passive
None
Flames of Rhuin will now deal 30 damage, and Flame Shield will now deal 20 damage.
Sigmar's Favor



Tactic
23
None
N/A
Passive
None
Any time that you are healed, there is a 25% chance that you will regain an additional 18 hit points as well.
Scintillating Energy



Morale
24
Rank 3 Morale
100 ft
Instant
60s
Deals 160 damage to your target, and stuns them for 7 seconds.
Sleight of Hand



Tactic
25
None
N/A
Passive
None
Enemy monsters will hate you 50% less than normal.
Rain of Fire



Path of Conflagration
25
13 AP/Sec
80 ft
Instant
20s
*Builds 15 Combustion*

*Has a chance to cause an Explosion!*


You call down a shower of flames from the Winds of Magic that rains down for the next 10 seconds, falling upon a spot you select and repeatedly dealing 39 damage to all enemies within 20 feet of that spot.
Power From the Ashes



Tactic
27
None
N/A
Passive
None
Meltdown will now restore your action points, returning an amount equal to the Combustion which was expended.
Magic Dart



Morale
28
Rank 1 Morale
100 ft
Instant
60s
Deals 80 damage to your target and sends them flying backwards away from you.
Close Quarters



Tactic
29
None
N/A
Passive
None
Your magical attacks will deal 25% more damage if the target is within 45 feet, but 20% less damage if they are further away.
Burnout



Core
30
None
N/A
Instant
None
You call upon the Winds of Magic to grant you power, instantly regaining 110 Action Points, but dealing 35 damage to you which you cannot prevent.
Flashfire



Tactic
31
None
N/A
Passive
None
Any time an enemy disrupts one of your spells, your next spell within the next 10 seconds which would normally have a buildup time will cast instantly instead.

This effect will not trigger more than once every 3 seconds.
Ruin and Destruction



Morale
32
Rank 2 Morale
N/A
Instant
60s
Deals 80 damage to all enemies within 30 feet, and stuns them for 5 seconds.
Fan the Flames



Tactic
33
None
N/A
Passive
None
Increases the radii of Rain of Fire and Detonate by 50%.
Distracting Fires



Tactic
35
None
N/A
Passive
None
Reduces the cooldown times of Smoke Screen and Fire Cage by 7 seconds.
Slow Boil



Path of Immolation
35
30 AP
100 ft
Instant
20s
*Builds 5 Combustion*

*Has a chance to cause an Explosion!*


For the next 10 seconds, the target is inflicted with a Hex which raises their temperature to a delirious fever, causing all of their abilities to take an extra 5 seconds to cool down. When this effect ends, they will suffer 59 Corporeal damage as the fever peaks.
Heart of Fire



Morale
36
Rank 3 Morale
N/A
Instant
60s
Removes all Hexes and Curses from you. You regain 190 health over 15 seconds.
Embrace the Flames



Tactic
37
None
N/A
Passive
None
Burnout will now only deal 15 damage to you.
Crown of Fire



Tactic
39
None
N/A
Passive
None
Any time that you are stuck by a melee attack, there is a 25% chance that the attacker will become stunned for 1 seconds.

This stun does not grant immunity.
Choking Smoke



Path of Conflagration
40
25 AP
80 ft
Instant
30s
*Builds 20 Combustion*

*Has a chance to cause an Explosion!*


A Hex which turns the air into unbreathable smoke and ash, dealing 33 Corporeal damage to your target. The target and all other enemies within 20 feet become silenced for 5 seconds, making them unable to use magic.
Unleash the Winds



Morale
40
Rank 4 Morale
5 ft
Instant
60s
Deals 240 damage to all enemies within 30 feet, and knocks them away from you.

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