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Exclusive City of Heroes Issue 13 Interview with Brian Clayton and Matt Miller

Posted Fri, Sep 26, 2008 by Cody Bye

The phrase “user generated content” is one that gets tossed around a lot these days and for good reason. Massively multiplayer online game developers love the idea of creating a feature in a game that is relatively organic and can grow through the users rather than through the developers. With that in mind, the City of Heroes team set to work on the Mission Architect and have received plenty of praise for the decision. However, the team recently announced that the Architect was being pushed back until Issue 14 rather than its projected Issue 13 release. Ten Ton Hammer’s Cody “Micajah” Bye got on the phone with NC NorCal’s Matt Miller and Brian Clayton to learn the details of this decision and what players can expect from the newly dubbed Issue 13.

Ten Ton Hammer: Can you explain to our readers and City of Heroes fans why it was so difficult to add customizable characters into the Mission Architect? Why did it force you to move the Mission Architect to Issue 14?

Matt Miller:
We wanted to insure that the customizable characters that we were putting in were as customizable as possible. We had a pencil sketch plan of how you'd be able to do this, but when we looked at it in more detail, there were just a lot of the little things that were breaking in the missions and it was not going to be as easy as we thought it was.


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