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Warhammer Online: Shaman Abilities - Levels 1 to 20

Posted September 26th, 2008 by Dalmarus

Shaman Abilities List

Levels 1 to 20


Action Points = AP

Note: All damage and cost numbers scale with rank. The numbers noted here are for comparison value only.

Shaman Guide  |  Shaman Abilities: Levels 21 to 40  |   Shaman Masteries


NAME
RANK
COST
RANGE
CAST TIME
COOLDOWN
DESCRIPTION
Brain Bursta



Path of Gork
1
30 AP
100 ft
2s
None
*Gork's Waaagh! reduces cast time.*

Deals 39 Elemental damage to your target.
Gork'll Fix It



Path of Mork
1
55 AP
150 ft
1s
None
*Mork's Waaagh! reduces cast time.*

Your target regains 33 health immediately then continues to gain another 87 health over 9 seconds.
Flee



Core
1
All AP
N/A
Instant
30s
You run away in a mad panic increasing your run speed by 30 for 10 seconds.
Life Leaka



Path of Gork
2
30 AP
100 ft
Instant
None
*Gork's Waaagh! increases effectiveness*

You deal 65 Elemental damage to your target over 15 seconds.
'Ey, Quit Bleedin'



Core
3
30 AP
150 ft
Instant
None
*Mork's Waaagh! increases effectiveness*

Heals your target for 200 health over 15 seconds.
'Ere We Go!



Path of Da Green
4
25 AP
N/A
Instant
10s
Everyone in your group's next attack deals an additional 20 Elemental damage.
Bunch o' Waaagh



Path of Gork
5
13 AP/Sec
100 ft
Instant
11s
*Gork's Waaagh! increases effectiveness*

You concentrate on your target for up to 6 seconds, repeatedly dealing 46 Elemental damage to them as long as you maintain your concentration.
Bleed Fer' Me



Path of Mork
6
35 AP
100 ft
Instant
10s
*Gork's Waaagh! increases effectiveness*

You deal 88 Elemental damage to your target over 24 seconds and your defensive target is healed for the damage done.
Look Over There!



Core
7
20 AP
100 ft
Instant
15s
You Detaunt your target, making them hate you less and causing them to deal 50% less damage to you for 15 seconds. If you attack anyone that you have Detaunted, the effect will immediately end.
Mork's Buffer



Path of Da Green
7
55 AP
N/A
Instant
None
Increases all resistances of everyone in your group by 6 for 1 hour.
Bigger, Better, An' Greener Healing



Path of Mork
8
45 AP
150 ft
3.0s
None
*Mork's Waaagh! increases effectiveness*

Heals your target for 150 health.
This is a fragile spell, and will always be set back by a large amount if you are damaged while casting it.
Divine Favor



Morale
8
Rank 1 Morale 150 ft
Instant
60s
A strong heal that will restore 240 health to your target.
Yer Not So Bad



Core
9
40 AP
100 ft
2s
20s
*Gork's Waaagh! increases effectiveness*

Steals 180 Action Points from your target over 9 seconds.
Gedup!



Core
10
20 AP
100 ft
6.0s
3s
*Mork's Waaagh! increases effectiveness*

Resurrects your target with 20% health.

Whazat behind you?!



Tactic

11
None
N/A
Passive
None
Any time you are hit, there is a 25% chance that you will Detaunt the enemy, making them hate you less and causing them to deal 25% less damage to you for 5 seconds. If you hit anyone that you have Detaunted, the effect will end.
Get'n Smarter



Path of Da Green
12
30 AP
100 ft
Instant
10s
Steals 3 Intelligence from your target for 15 seconds.

Rampagin’ Siphon



Morale

12
Rank 2 Morale
N/A
Instant
60s
Deals 80 damage to all enemies within 30 feet, and heals your entire group for the full amount of the damage dealt.
Divine Fury



Tactic
13
None
N/A
Passive
None
You deal 25% more damage, but all of your healing becomes 20% less effective.

Don' Feel Nuthin



Path of Mork

14
35 AP
150 ft
Instant
20s
*Mork's Waaagh! increases effectiveness*

*Only usable on group members*

Surrounds an ally with a magical barrier that absorbs up to 125 damage for up to 9 seconds.

Burst O' Waaagh!



Tactic

15
None
N/A
Passive
None
Any time you critically hit with a spell that grants Waagh!, an additional Waaagh! will be granted as well. Tactic cannot trigger more than once every 3 seconds.

Steal Life



Morale

16
Rank 1 Morale
100 ft
Instant
60s
Your target suffers 120 damage over 9 seconds, and you are healed for a half of the damage dealt.
Greener 'n Cleaner



Core
16
25 AP 150 ft
Instant
5s
*Target must be Cursed or Ailing*

You cleanse an ally, removing one Curse or Ailment.

Too Smart For Dat



Tactic

17
None
N/A
Passive
None
Increases Spirit resistance by 6.
Yer A Weaklin'



Path of Da Green
18
30 AP
100 ft
2s
None
*Gork's Waaagh! reduces cast time.*

Your target takes 33 Elemental damage. Your target's Strength is also reduces by 3 for 20 seconds.

Discipline



Tactic

19
None
N/A
Passive
None
Increases your Willpower by 4.
Gather Round



Path of Mork
20
65 AP
N/A
3.0s
None
*Mork's Waaagh! reduces cast time.*

Heals your entire group for 72 health.

Focused Mind



Morale

20
Rank 2 Morale
N/A
Instant
60s
For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, and snaring effect and your abilities will build 50% faster and may not be set back.

Shaman Guide  |  Shaman Abilities: Levels 21 to 40  |   Shaman Masteries

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