Star Trek Online Development Update

Fansite Gets Development Update Startrek-online.net was given an exclusive development update! Keep reading to learn where things stand withthis upcoming game. It’s been a long time (too long) since I’ve given the community an update on how things are going for the Star Trek Online team and with today marking Trek’s 40th (happy birthday Trek!), I thought it would be a great time to do some catching up. I’d like to start off by giving everyone a sense of what to expect going forward. Star Trek Online was announced about a year before development began in earnest. And as a result, we had some catching up to do in order to reassure the fans that we were treating the license with respect and demonstrate our commitment to developing a high quality game. We’ve also really enjoyed the opportunity to share some of our design ideas with the community and get feedback. As you might imagine, our first year of development involved a lot of brainstorming on paper while the foundation for our new client engine and toolset was being built. It was a perfect time for us to bounce ideas out to the community. And the feedback we received had a very valuable effect on our decisions and thought process. Get clicking to learn more! Are you planning to play Star Trek Online? Are things developing in the way you hope? Let us know in the forums right here at Ten Ton Hammer!

Fansite Gets Development Update

Startrek-online.net was given an exclusive development update! Keep reading to learn where things stand withthis upcoming game.

It’s been a long time (too long) since I’ve given the community an update on how things are going for the Star Trek Online team and with today marking Trek’s 40th (happy birthday Trek!), I thought it would be a great time to do some catching up. I’d like to start off by giving everyone a sense of what to expect going forward. Star Trek Online was announced about a year before development began in earnest. And as a result, we had some catching up to do in order to reassure the fans that we were treating the license with respect and demonstrate our commitment to developing a high quality game. We’ve also really enjoyed the opportunity to share some of our design ideas with the community and get feedback. As you might imagine, our first year of development involved a lot of brainstorming on paper while the foundation for our new client engine and toolset was being built. It was a perfect time for us to bounce ideas out to the community. And the feedback we received had a very valuable effect on our decisions and thought process.

Get clicking to learn more! Are you planning to play Star Trek Online? Are things developing in the way you hope? Let us know in the forums right here at Ten Ton Hammer!

About the Author

Last Updated:

Around the Web