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Warhammer Online: Rune Priest Abilities - Levels 21 to 40

Updated Tue, Oct 07, 2008 by Dalmarus

Rune Priest
Rune Priest Abilities List

Levels 21 to 40



Action Points = AP

Note: All damage and cost numbers scale with rank. The numbers noted here are for comparison value only.

Rune Priest Guide | Rune Priest Abilities: Levels 1 to 20


NAME
RANK
COST
RANGE
CAST TIME
COOLDOWN
DESCRIPTION
Cleansing Vitality



Tactic
21
None
N/A
Passive
None
Rune of Cleansing will now heal the defensive target for 45 over 9 seconds if an effect was successfully removed.
Grimnir's Shield



Core
21
35 AP
N/A
Instant
3m
You will take 50% less damage and your abilities will cost 25% fewer Action Points for 10 seconds. During this time you generate almost no threat, and cannot be set back while casting.
Ancestral Inheritance



Tactic
23
None
N/A
Passive
None
Increases your Armor by 16.
Divine Protection



Morale
24
Rank 3 Morale
N/A
Instant
60s
Everyone in your group is surrounded by a protective shield, which will absorb a large amount of damage from melee abilities.
Subtlety



Tactic
25
None
N/A
Passive
None
All of your heals will cause enemy monsters to hate you 25% less than normal.
Rune of Sundering



Core
25
40 AP
N/A
Instant
60s
Knockbacks targets within 30 feet of you. Monsters will be knocked down.
Regenerative Shielding



Tactic
27
None
N/A
Passive
None
Each tick of Rune of Regeneration has 25% chance to increase target's armor by 26 for 10 seconds. During this time their armor will ignore armor penetration from attacks.
Rune of Insanity



Morale
28
Rank 1 Morale
100 ft
Instant
60s
Deals 80 damage to target. Lower target's AP by 200.
Restorative Burst



Tactic
29
None
N/A
Passive
None
Any time one of your direct healing effects critically heals an ally, you will regain 160 Action Points over 3 seconds.
Protection of the Ancestors



Path of Grungni
30
35 AP
100 ft
Instant
3m
Increases target group member’s Wounds by 4 for 60 seconds. Heals target for value of HP increase.
Blessing of Grungi



Tactic
31
None
N/A
Passive
None
Critically heals will Bless your target for 10 seconds, increasing the power of any heals used on them by 25%.
Mountain Spirit



Morale
32
Rank 2 Morale
N/A
Instant
60s
Increase the group's armor by 33 and resists by 12 for 30 seconds.
Potent Runes



Tactic
33
None
N/A
Passive
None
Rune of Striking and Rune of Immolation are now undefendable.
Spellbinding Rune


Path of Valaya
35
30 AP
100 ft
1s
30s
Silences and wounds target for 48 Elemental damage over 5 seconds.
On Your Feet!



Tactic
35
None
N/A
Passive
None
Rune of Life, Rune of Sanctuary and Grimnir's Fury will heal the target for 48 health over 5 seconds and will restore 70 Action Points when the target is resurrected.
Rune of Rebirth



Morale
36
Rank 3 Morale
N/A
Instant
60s
Self Heal for 160 then an additional 318 health over 9 seconds.
Sundered Motion



Tactic
37
None
N/A
Passive
None
Rune of Sundering's cooldown is reduced to 20 seconds and will now apply a 40% movement reduction for 10 seconds to all those hit.
Thick-Skulled



Tactic
39
None
N/A
Passive
None
Removes chance to be setback while casting Grungi's Gift, Rune of Mending and Rune of Serenity.
Oath Rune of Sanctuary



Core
40
25 AP
100 ft
Instant
10m
Increases targeted group member's Toughness by 2 for 1 hour. The rune holder will then be able to resurrect themselves with 20% health if killed within the next 10 minutes. Doing so will remove the Oath Rune.
Alter Fate



Morale
40
Rank 4 Morale
N/A
Instant
60s
Resurrects all groupmates within 30 feet. Anyone who is brought back from the dead will also be healed for 160 over 9 seconds, and they will deal 20% more damage for 10 seconds.

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