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Warhammer Online: Shadow Warrior Abilities - Levels 1 to 20

Posted October 12th, 2008 by Dalmarus

Shadow Warrior Abilities List

Levels 1 to 20




Action Points = AP

Note: All damage and cost numbers scale with rank. The numbers noted here are for comparison value only.

Shadow Warrior Guide | Shadow Warrior Abilities: Levels 21 to 40


NAME
RANK
COST
RANGE
CAST TIME
COOLDOWN
DESCRIPTION
Eagle Eye



Path of the Scout
1
40 AP
5-100 ft
2s
None
A well aimed arrow that deals 53 damage.
Grim Slash



Path of Assault
1
35 AP
5 ft
Instant
None
Deals 30 damage to your target.
Flee



Core
1
All AP
N/A
Instant
30s
You run away in a mad panic increasing your run speed by 30 for 10 seconds.
Scout Stance



Core
1
None
N/A
Instant
5s
*Grants Scout Stance*

A long-distance bow stance that increases your Ballistic Skill and Initiative by 2 and the range of your bow attacks by 10%

You may only use a single Stance at a time.

Broadhead Arrow



Path of the Skirmisher
2
25 AP
5-65 ft
Instant
3s
An Ailment which deals 90 damage to your target over 15 seconds.
Acid Arrow



Path of the Scout
3
35 AP
5-100 ft
1.5s
5s
*Requires Scout or Assault Stance*

An attack which deals 30 damage and reduces your target's armor by 24 and reduces their chance to block by 10% for 10 seconds.
Brutal Assault



Path of Assault
4
40 AP
5 ft
Instant
5s
*Target must be facing away from you*

*Requires Scout or Assault Stance*

Deals 45 damage to your target, and makes monsters hate you less than normal. Only usable when you are behind the target.
If you are Vengeful, then this attack may be used from any position.
Assault Stance



Core
4
None
N/A
Instant
5s
*Grants Assault Stance*

A close-combat stance which increases your Strength and Weapon Skill by 3, and increases your Armor by 100%

You may only use a single Stance at a time.
Takedown



Path of the Skirmisher
5
25 AP
5-65 ft
1s
15s
*Requires Scout or Skirmish Stance*

An Ailment which deals 25 damage and snares your target, reducing their run speed by 40% for 10 seconds.
If you are Vengeful, then the target will also be knocked down for 3 seconds.
Skirmish Stance



Core
6
None
N/A
Instant
5s
*Grants Skirmish Stance*

A close-range bow stance that increases your Toughness by 2 and the chance that your bow attacks will critically hit by 5%.

You may only use a single Stance at a time.
Spiral-Fletched Arrow



Path of the Skirmisher
6
25 AP
5-65 ft
1s
None
*Requires Assault or Skirmish Stance*

Deals 25 damage to your target. This ability will continue to build up even if you move.

Distracting Shot



Core

7
20 AP 100 ft
Instant
15s
You Detaunt your target, making them hate you less and causing them to deal 50% less damage to you for 15 seconds. If you attack anyone that you have Detaunted, the effect will immediately end.

Point-Blank



Morale

8
Rank 1 Morale
65 ft
Instant
60s
A mid-range attack that deals 80 damage and knocks targeted player away. Monsters will be knocked down.

Hunter's Fervor



Core

8
25 AP
N/A
Instant
60s
An inspired fever fills your group, increasing Action Point regeneration by 20% for 15 seconds.

Draw Blood



Path of Assault

9
25 AP
5 ft
Instant
None
*Requires Assault or Skirmish Stance*

An Ailment which deals 72 damage over 9 seconds.
Whirling Pin



Core
10
30 AP
N/A
Instant
20s
All enemies within 30 feet become Rooted, making them unable to move for 10 seconds. Rooted targets have a 50% chance to break free when they suffer damage.

Centuries of Training



Tactic

11
None
N/A
Passive
None
Upon striking a target there is a 25% chance to inflict an additional 20 damage over 5 seconds.
Unshakable Focus



Morale
12
Rank 2 Morale
10 ft
Instant
60s
A cold unyielding focus increases your damage by 100% for 7 seconds.

Vengeance of Nagarythe



Core

12
35 AP
N/A
Instant
3m
*Grants Vengeful*

You are filled with a desire for vengeance, increasing all damage you deal by 20% for 15 seconds. During this time some of your abilities will gain additional effects.
Expert Skirmisher



Tactic
13
None
N/A
Passive
None
You deal 25% more damage when you are within 45 feet f your target, but 20% less damage when you are further than 45 feet away from them.

Flame Arrow



Path of the Scout

14
40 AP
5-80 ft
2s
10s
*Requires Scout Stance*

An Ailment which deals 33 Elemental damage to your target and then explodes, dealing an additional 45 Elemental damage over 9 seconds to the target and all other enemies within 20 feet of them.
Replenishing Strikes



Tactic
15
None
N/A
Passive
None
Any time you critically hit an enemy, you will regain 40 Action Points. Tactic cannot trigger more than once every 3 seconds.

Concealment



Morale

16
Rank 1 Morale
N/A
Instant
60s
With luck and experience you are able to both Dodge and Disrupt all attacks against you for 7 seconds.
Rapid Fire



Path of the Scout
16
25 AP/Sec
5-100 ft
Instant
7s
*Requires Scout or Skirmish Stance*

You move with blinding speed as you quickly fire several shots at your target, dealing 12 damage to the enemy twice per second for up to 3 seconds. This effect will end if you break your concentration, or run out of action points.
If you are Vengeful, then the shots will deal 10% more damage.

Bend the Winds



Tactic

17
None
N/A
Passive
None
Increases your Elemental resistance by 6.
Eye Shot



Path of the Skirmisher
18
20 AP
5-65 ft
1s
10s
*Requires Skirmish Stance*

A Crippling shot that deals 25 damage and reduces your target's Initiative by 2 for 20 seconds.

Steady Aim



Tactic

19
None
N/A
Passive
None
Increases your Ballistic Skill by 4.
Steady Aim



Core
20
25 AP
N/A
Instant
30s
For the next 6 seconds, all of your attacks will have a 50% higher chance to critically hit, but will take an additional 2 seconds to build up.

Focused Mind



Morale

20
Rank 2 Morale
N/A
Instant
60s
For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, and snaring effect and your abilities will build 50% faster and may not be set back.

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