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BlizzCon 2008: Diablo III Hands-On Preview

Updated Wed, Oct 15, 2008 by Cody Bye

After Diablo III was announced a few months ago, many fans of the previous two iterations of the game thought the gameplay looked too bright and "cartoony." The Ten Ton Hammer staff - most of whom love cartoons and D3 separately - decided it was time to take a look at the game and see exactly what all the fuss was about. Managing Editor Cody "Micajah" Bye took the time to chop through a few enemies at BlizzCon '08 and he has his initial impressions published for you to view. Enjoy the bloody goodness!

Although many Diablo fans have uttered their frustration with the "super rainbow fun time" graphics that they saw in the initial unveiling, I could immediately feel a dark, foreboding dread as I stood outside the gates of the village. Those individuals who believed that Diablo III wouldn't be a dark and sinister game are absolutely wrong. As I explored the village, there was moment after moment that I encountered that pointed to the absolute depth of the depravity you'll find in the world of Sanctuary.


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