Combat Mechanic Changes in Patch 3.0.2

Posted Tue, Oct 14, 2008 by Messiah

The New Math of WoW

With the release of the World of Warcraft patch 3.0.2 many things change in the game. One of the biggest differences are the base mechanics that are changed in the game. These are the things that effect how our characters interacts with creatures and other players. Many of these mechanics and the stats that affect them have been around since the beginning of the game, but now they are very different.Byron "Messiah" Mudry guides you through the changes so that all players will be able to understand the math behind the new +Spellpower, +Hit, +Crit, and +Haste item stats as well as the new Spell Push Back mechanic. In this first part of the guide he focuses on Spell Push Back and +Spellpower, the rest will follow shortly.

As a practical example currently the Light's Justice mace is a very common main hand healing weapon that has +382 healing. After the 3.0.2 patch it changed to having +204 spellpower. Also note that the +81 healing enchant on the weapon converted over to +43 spellpower. This clearly shows an equalization of the two stats, as the equivalent +Spell Damage weapon would be the Nathrezim Mindblade that also drops from Prince in Karazhan and has +203 spell damage.

You can find all the details here: Combat Mechanic Changes in Patch 3.0.2

Five classes that would be excellent additions to World of Warcraft.
Fri, Jun 20, 2014
Five things players should expect during the Alpha test of Warlords of Draenor.
Fri, Jun 13, 2014

I really don't understand racism in the real world. People are what people are, regardless of skin pigmentation or where their ancestors came from. There's really only one real-world race - the Human Race - and I loathe everyone equally.

Mon, Jun 09, 2014
A basic guide to Garrisons in Warlords of Draenor.
Basics, Features, Guides
Fri, Jun 06, 2014

News from around the 'Net