SWTOR Writing - An Exclusive Q&A with Daniel Erickson
If there's one part of a game that BioWare takes seriously, it's their stories. Anyone that's played Baldur's Gate I and II, KOTOR I and II,
If there's one part of a game that BioWare takes seriously, it's their stories. Anyone that's played Baldur's Gate I and II, KOTOR I and II, Jade Empire, Sonic Chronicles and Mass Effect know that when you jump into a BioWare game, the story will captivate you from start to finish. Now that BioWare has jumped into the MMO space with Star Wars: The Old Republic, one of their initial statements at the official announcement was that they were making the "first story-based MMO." To get some further explanation on this concept, Ten Ton Hammer's Cody "Micajah" Bye asked a number of questions to BioWare Austin's lead writer, Daniel Erickson, who captivated the audience with his thoughts on the SW: TOR story. While you may feel like in-game storires aren't your thing, we still suggest that you read this interview, as you may soon find that Bioware is more than willing to try and convert you. Once you're done here, jump over to our exclusive Design Q&A! Check 'em out!
Are you looking at putting some of the expanded universe characters into the game that weren't really mentioned in KOTOR I and II? Individuals like Exar Qun, Nomi Sunrider, and Ulic Qel-Droma?
Daniel: Absolutely! It's really one of the areas that's important to us. Outside of the guy at Lucasfilm that keeps track of the Holocron - the repository of knowledge that is "true" in Star Wars - we probably have the largest group of experts on the Star Wars history. We never want you to have quest where you listen to a librarian for two hours, but we know that it's very important to the people that are familiar with the IP. Even the things that contradict other things in the expanded universe, we've tried to iron out.
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