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Warhammer Online - Disciple of Khaine Abilities: Levels 21 to 40

Updated Tue, Oct 28, 2008 by Dalmarus

Disciple of Khaine Abilities List

Levels 21 to 40



AP = Action Points          SE = Soul Essence

Note: All damage and cost numbers scale with rank. The numbers noted here are for comparison value only.

Disciple of Khaine Guide | Disciple of Khaine Abilities: Levels 1 to 20


NAME
RANK
COST
RANGE
CAST TIME
COOLDOWN
DESCRIPTION
Khaine's Imbuement



Tactic
21
None
N/A
Passive
None
Any time you hit an enemy, there is a 25% chance that they will suffer an additional 57 damage over 9 seconds.
Bathing in Blood



Tactic
23
None
N/A
Passive
None
Any time you kill an enemy, you will regain 63 health over 9 seconds.
Divine Protection



Morale
24
Rank 3 Morale
N/A
Instant
60s
Everyone in your group is surrounded by a protective shield, which will absorb a large amount of damage from melee abilities.
Subtlety



Tactic
25
None
N/A
Passive
None
All of your heals will cause enemy monsters to hate you 25% less than normal.
Consume Enchantment



Core
25
30 AP
5 ft
Instant
5s
*Builds 30 Soul Essence*

*Target must have an Enchantment*

A shattering attack that removes one Enchantment from your enemy and does 10 damage.
Bound by Blood



Tactic
27
None
N/A
Passive
None
Whenever you heal an ally, there is a 25% chance that you will also be healed for 25% of the same amount.
Life's End



Morale
28
Rank 1 Morale
N/A
Instant
60s
For 10 seconds, you allow your group (instead of yourself) to feast on the life essence of your victims, healing everyone for 50% of the melee damage you deal.
Restorative Burst



Tactic
29
None
N/A
Passive
None
Any time one of your direct healing effects critically heals an ally, you will regain 160 Action Points over 3 seconds.
Transfer Essence



Path of Sacrifice
30
35 AP
5 ft
Instant
5s
*Builds 35 Soul Essence*

An unholy attack which deals 20 damage to your target and spills out a portion of their soul, healing any of your groupmates within 30 feet for 50% of the damage that you dealt. This effect will not heal you.
Murderous Intent



Tactic
31
None
N/A
Passive
None
Increases your chance to critically hit by 10% and your chance to parry by 10%, but reduces the effectiveness of your healing abilities by 20%.
Universal Confusion



Morale
32
Rank 2 Morale
N/A
Instant
60s
Raw power erupts in a 30 feet area around you, inflicting 80 damage and stunning all enemies, preventing them from taking actions for 5 seconds.
Fueled Actions



Tactic
33
None
N/A
Passive
None
When you use Restore Essence or Soul Infusion, there is a 25% chance that your next attack will not cost any action points.
Consume Thought



Path of Grace
35
25 AP
5 ft
Instant
30s
*Builds 25 Soul Essence*

An overwhelming attack which deals 20 damage to your enemy and silences them for 5 seconds, making them unable to use magic.
Transferred Focus



Tactic
35
None
N/A
Passive
None
Any time you critically hit an enemy, your defensive target will become 20% more receptive to healing effects for 10 seconds.
Khaine's Withdrawal



Morale
36
Rank 3 Morale
N/A
Instant
60s
Removes all Cripples, Ailments, Curses, and Hexes from your group.
Potent Covenants



Tactic
37
None
N/A
Passive
None
Increases the chance for you Covenants to trigger by an additional 15%.
Siphoned Consumption



Tactic
39
None
N/A
Passive
None
If Consume Enchantment successfully removes an effect from your enemy, your defensive target will gain 18 health.
Uncaring Dismissal



Core
40
40 AP
N/A
Instant
60s
*Builds 40 Soul Essence*

A great energy washes over all targets in front of you, blowing back all enemy players within 30 feet and knocking down all monsters.
Alter Fate



Morale
40
Rank 4 Morale
N/A
Instant
60s
Resurrects all groupmates within 30 feet. Anyone who is brought back from the dead will also be healed for 160 over 9 seconds, and they will deal 20% more damage for 10 seconds.


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