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Exclusive Jumpgate Evolution Closed Beta Interview with Hermann Peterscheck

Posted November 17th, 2008 by Cody Bye

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Generating excitement for an upcoming game is often like trying to herd cats. Players might find a game vaguely enticing, but getting those players to join a community and spread interest for a game almost requires a large bit of luck. Whether it was luck or a fancy bit of marketing that did it, the developers at NetDevil have somehow achieved a large amount of interest for their upcoming space shooter MMOG, Jumpgate Evolution, and are now sporting over 150,000 beta applications for their title. Ten Ton Hammer's Cody "Micajah" Bye sat down with Jumpgate Evolution's head man Hermann Peterscheck to get an update on the progress of the game and what to expect from this upcoming MMOG!

"Our experience from watching people play the game tells us that people like and respond well to large scale battles, fighting massive enemies, PvP, and then the exploration side of the game," Peterscheck said. "On the subject of exploration, if companies don't have enough diversification in their environments, players burn out even if the mechanics are great. World of Warcraft is very good at making players feel like they're entering a whole new area when they move from zone to zone. We've tried to emulate that and give players completely different areas when they jump from area to area, and it's cool to see players enjoying that experience and saying 'Wow, this is cool! Wow, this is cool!'"


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