Posted Mon, Nov 17, 2008 by Cody Bye
"Our experience from watching people play the game tells us that people like and respond well to large scale battles, fighting massive enemies, PvP, and then the exploration side of the game," Peterscheck said. "On the subject of exploration, if companies don't have enough diversification in their environments, players burn out even if the mechanics are great. World of Warcraft is very good at making players feel like they're entering a whole new area when they move from zone to zone. We've tried to emulate that and give players completely different areas when they jump from area to area, and it's cool to see players enjoying that experience and saying 'Wow, this is cool! Wow, this is cool!'"