Exclusive SWTOR HeroEngine Interview - Instant World Creation

Creating a Star Wars massively multiplayer online game has to rank right up there as being one of the most exhilarating and heart-pounding projects of any

Creating a Star Wars
massively multiplayer online game has to rank right up there as being
one of the most exhilarating and heart-pounding projects of any
developers life. From the first day, developers would know that they
face an excruciatingly difficult audience to please and a massive
number of fans that are hoping for the "next great game" to exist in
the Star Wars
universe. So when BioWare announced that they were using the HeroEngine
to officially create the worlds of href="http://www.tentonhammer.com/taxonomy/term/1422"
target="_blank">Star
Wars: The Old Republic
, the Ten Ton Hammer team
immediately went to work. Some of us remembered the small announcement
that the team made back in 2006 concerning the sale of the HeroEngine
to BioWare, but most of us had only the faintest idea that it might be
work on a Star Wars-based
game.



To learn more about the entire project and the HeroEngine's involvement
with SW: TOR, we sat down with Simutronic's Neil Harris to find out
exactly why BioWare picked the HeroEngine and what gamers can expect to
find once they enter the realm of Star
Wars: The Old Republic
!



Neil: I've been around the industry for a long time - I worked for
Commodore and Atari - and this stuff is like a miracle. I've never seen
anything this amazing. It's all done in 3D; you drop in the assets and
there they are. You can go check out new castles or monsters or game
systems and do it all instantly and in real time. It's really
unbelievable.




To read the latest guides, news, and features you can visit our Hero's Journey Game Page.

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