A Look at 2008: The Year of PvP
This past year advanced player vs. player mechanics in MMOGs more than any other bringing ganking, QQing, and loud profanity to unseen levels. Whether it was an expansion or launch of a new product, 2008 brought traditionally difficult content to average player. Ten Ton Hammer looks at groundbreaking events of the past 12 months and how they've affected your gameplay. What worked and what didn't? Take a look inside to find out!
The final titanic PvP event in 2008 was the release of the highly anticipated release of World of Warcraft: The Wrath of the Lich King, an expansion for a game that already boasts over 11 million players. If we ignore the new class, new areas, and other "more of the same" content, Wrath of the Lich King introduced an open PvP area which took Battlegrounds and Arena fights to the next level. While previous open PvP battles were little more than a series of towers that changed hands constantly, the new Wintergrasp zone established a fortress that one side defended, and the other assaulted.