Science fiction MMOs have
had a really bad stretch of luck. From href="http://www.tentonhammer.com/taxonomy/term/31"
target="_blank">Auto Assault to Earth and Beyond
to Tabula
Rasa
,
the number of cancellations in the science fiction genre compared to
the fantasy genre is nearing somewhere around five or six to one.
Although we have one brilliant star in the science fiction sky
target="_blank">EVE Online
– there’s still a long ways to go for the sci-fi
genre to get a firm
foundation. When Ten Ton Hammer's Cody "Micajah" Bye had the
opportunity to interview Trion’s Rob Hill and Kevin
Beardslee, two
developers working on their science fiction-based, SCI FI Channel MMO,
he jumped at the chance and really asked them how their game was going
to succeed where so many others failed. Although they
couldn’t reveal
any details about the game, they were eager to explain how their game
is going to really stand out from the sci-fi crowd.


Ten Ton Hammer: Have any of your design philosophies
changed to reflect this change in gameplay mechanics?



Kevin:
We’re just making the game that we want to
play. It’s
the same approach that we took at Blizzard when we made WoW. We asked
ourselves what type of game we wanted to play based on what’s
out there
and what we could do to make it better.


  • target="_blank">To read the rest of the exclusive Trion
    interview, click here!


Last Updated: Mar 13, 2016

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