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EQ2 Conjurer Spell List

Updated Thu, Feb 25, 2010 by Savanja



Conjurer Spell List


Level

Ability

Description

1

Crystal Blast

Deals instant magic damage to the target

1

Earthen Avatar

Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding

2 Ice Storm Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members

2

Heal Servant

Heals the Conjurer's pet

3

Fiery Annihilation

Deals instant heat damage and additional heat damage over time to an enemy

4

Magi's Shielding

An augmentation spell that benefits the caster by increasing avoidance, maximum health, and decreasing the chance of interruption

5

Quicksand

Immobilizes the Conjurer's target in place, preventing them from movement.  Every hostile spell or damage received by the target has a chance at breaking the effect.  When the immobilize effect expires, the target's movement speed is reduced for a short duration

5

Bind Sight

An augmentation that grants the mage the ability to see through the eyes of a target ally.  This augmentation breaks if the mage enters combat

6

Cure Arcane

Cures magic, mental, and divine impairments on target ally

6

Crystal Blast II

Deals instant magic damage to the target

7

Elemental Aspect

An augmentation that increases the power pool and elemental resistance for the Conjurer's group.

8

Ice Storm II

Deals instant cold damage and decreases the movement speed of the target enemy and surrounding encounter members

9

Dispel Magic

Dispels beneficial magic spells from the mage's target

9

See Invisibility

An augmentation that allows a mage's ally to see invisible enemies

10  Shrink Servant Reduces the overall size of your primary pet.

10

Fiery Annihilation II

Deals instant heat damage and additional heat damage over time to an enemy

11

Antagonize

And augmentation cast on the Conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence at the cost of decreased defense and parry

12

Geotic Rune

A group augmentation that increases resistance to all types for the Conjurer's group and their pets.  Pets in the Conjurer's group receive an additional bonus to their defense

12

Crystal Blast III

Deals instant magic damage to the target

12

Earthen Avatar II

Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding

13

Aqueous Stone

Summons an item to an ally that will grant them water-breathing

13

Essence Shift

Converts health from a summoned minion into power for the Conjurer

14

Conjuror's Pact

An augmentation for the Conjurer's summoned minion that grants it a chance to decrease an enemy's elemental and magic resist every time it attacks or receives damage

14

Heal Servant II

Heals the Conjurer's pet

14

Defensive Haven 

An augmentation cast on the Conjurer's minion that places them into a defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed

15

Call Servant

Summons the Conjurer's pet to the immediate area

15

Invisibility

Grants invisibility to an ally and reduces their movement.  If that ally has a pet, the pet is also granted invisibility.  You can only maintain this spell on a single ally

16

Petrify

Stuns the Conjurer's target and deals instant magic damage.  The stun effect does not apply on epic targets

16

Earthquake

Violently shakes the earth around the Conjurer, dealing magic damage and knocking down all nearby enemies

17

Fiery Annihilation III

Deals instant heat damage and additional heat damage over time

18

Shard of Essence

Summons an item to an ally converts health into power

19

Quicksand II

Immobilizes the Conjurer's target in place, preventing them from movement.  Every hostile spell or damage received by the target has a chance at breaking the effect.  When the immobilize effect expires, the target's movement speed it reduced for a short duration

20
Flameshield
An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally
20
Fiery Magician
Summons a native of the Plane of Fire to do the Conjurer's bidding.
20
Crystal Blast IV
Deals instant magic damage to the target.
21
Elemental Aspect II
An augmentation that increases the power pool and elemental resistance for the conjurer's group.
22
Ice Storm III
Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members.
23
Cat's Eye
A group augmentation that grants sonicvision and allows the conjuror's allies to see invisible enemies.
23
Fire Seed
An augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter
24
Aqueous Swarm
Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane
24
Earthen Avatar III
Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding.
25
Antagonize II
An augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance
25
Shattered Earth
Deals crushing damage over time and prevents any hostile actions from the target and target encounter members for the duration of the spell. The prevention of any hostile actions effect does not affect Epic opponents.
26
Geotic Rune II
A group augmentation that increases resistance to all types for the conjurer's group and their pets. Pets in the conjurer's group receive an additional bonus to their defense.
27
Essence Shift II
Converts health from a summoned minion into power for the conjurer.
28
Conjuror's Pact II
An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's cold and heat resist every time it attacks or receives damage.
28
Defensive Haven II
An augmentation cast on the conjurer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
28
Heal Servant III
Heals the conjurer's pet.
29
Crystal Blast V
Deals instant magic damage to the target.
30
Petrify II
Stuns the conjurer's target and deals instant magic damage. The stun effect does not apply on epic targets. Upgrades to this spell decrease the chance to resist the duration of this effect.
30
Earthquake II
Violently shakes the earth around the conjurer, dealing crushing damage and knocking down all nearby enemies. The crushing damage penetrates through some of the crush resistance of the enemies
31
Fiery Annihilation IV
Deals instant heat damage and additional heat damage over time to an enemy.
32
Aery Hunter
Summons an inhabitant of the Plane of Air to do the Conjurer's bidding.
33
Sacrifice
Sacrifices the conjurer's summoned minion to restore health and power to the conjurer's group.
33
Quicksand III
Immobilizes the conjurer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. Upgrades to this spell reduce the target's resistance to the full duration of the immobilize effect
34
Fiery Magician II
Summons a native of the Plane of Fire to do the Conjurer's bidding.
35
Elemental Aspect III
An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat.
35
Roaring Flames
Summons an inhabitant from the Plane of Fire that will attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane
35 Vampire Bats Deals piercing damage over time to target enemy and decreases their defense
35
Flameshield II
An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally
36
Ice Storm IV
Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members.
37
Fire Seed II
An augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter
38
Aqueous Swarm II
Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane
38
Earthen Avatar IV
Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding.
39
Antagonize III
An augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance
39
Shattered Earth II
Deals crushing damage over time and prevents any hostile actions from the target and target encounter members for the duration of the spell. The prevention of any hostile actions effect does not affect Epic opponents.
40
Geotic Rune III
A group augmentation that increases resistance to all types for the conjurer's group and their pets. Pets in the conjurer's group receive an additional bonus to their defense.
40
Stoneskin
Augmentation, placed only on the Conjurer, that prevents three attacks and reduces Hate towards attacking opponents for each of these prevented attacks
40
Vehement Skin
Augmentation that grants stoneskin that protects against all physical damage to the conjurer's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill
41
Essence Shift III
Converts health from a summoned minion into power for the conjurer.
42
Conjuror's Pact III
An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's cold and heat resist every time it attacks or receives damage.
42
Defensive Haven III
An augmentation cast on the conjurer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
42
Heal Servant IV
Heals the conjurer's pet.
43
Crystal Blast VI
Deals instant magic damage to the target.
44
Petrify III
Stuns the conjurer's target and deals instant magic damage. The stun effect does not apply on epic targets. Upgrades to this spell decrease the chance to resist the duration of this effect.
44
Earthquake III
Violently shakes the earth around the conjurer, dealing crushing damage and knocking down all nearby enemies. The crushing damage penetrates through some of the crush resistance of the enemies
45
Fiery Annihilation V
Deals instant heat damage and additional heat damage over time to an enemy.
46
Aery Hunter II
Summons an inhabitant of the Plane of Air to do the Conjurer's bidding.
47
Quicksand IV
Immobilizes the conjurer's target in place, preventing them from movement. Every hostile spell or damage received by the target has a chance at breaking the effect. Upgrades to this spell reduce the target's resistance to the full duration of the immobilize effect
47
Sacrifice II
Sacrifices the conjurer's summoned minion to restore health and power to the conjurer's group.
48
Fiery Magician III
Summons a native of the Plane of Fire to do the Conjurer's bidding.
48
Minion's Intervention
Augmentation that prevents damage that would kill the summoned minion and instead heals them. This augmentation has a short duration.
49
Elemental Aspect IV
An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat.
49
Roaring Flames II
Summons an inhabitant from the Plane of Fire that will attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane
50
Blazing Avatar
Engulfs the conjurer's summoned minion in a blazing aura for a limited duration, dealing heat damage every time the minion attacks or is attacked in melee. Once this spell has triggered five times, it will expire
50
Flameshield III
An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally
50
Ice Storm V
Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members.
51
Fire Seed III
An augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter
52
Aqueous Swarm III
Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane
52
Call of the Hero
Summons a party or raid member to the Conjuror's location. Target player must be in the same zone as the caster. Requires a softly glowing pearl.
52
Earthen Avatar V
Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding.
53
Antagonize IV
An augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance
53 Vampire Bats II Deals piercing damage over time to target enemy and decreases their defense
53
Shattered Earth III
Deals crushing damage over time and prevents any hostile actions from the target and target encounter members for the duration of the spell. The prevention of any hostile actions effect does not affect Epic opponents.
54
Geotic Rune IV
A group augmentation that increases the power pools of the coercer's group.
54
Vehement Skin II
Augmentation that grants stoneskin that protects against all physical damage to the conjurer's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill
55
Essence Shift IV
Converts health from a summoned minion into power for the conjurer.
55
Winds of Velious
Deals Cold damage over-time and slows the target.
56
Conjuror's Pact IV
An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's cold and heat resist every time it attacks or receives damage.
56
Defensive Haven IV
An augmentation cast on the conjurer's minion that places them into an defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
56
Heal Servant V
Heals the conjurer's pet.
57
Crystal Blast VII
Deals instant magic damage to the target.
58
Petrify IV
Stuns the conjurer's target and deals instant magic damage. The stun effect does not apply on epic targets. Upgrades to this spell decrease the chance to resist the duration of this effect.
58
Elemental Unity
Surrounds the conjurer's pet with powerful elemental energy directly linked to the conjurer's spell casting. Whenever the conjurer casts an elemental spell, their minion will deal elemental damage to the next enemy they strike, and deal elemental damage to all nearby enemies of that encounter as well. This spell has a recurrent power cost
58
Earthquake IV
Violently shakes the earth around the conjurer, dealing crushing damage and knocking down all nearby enemies. The crushing damage penetrates through some of the crush resistance of the enemies
59
Fiery Annihilation VI
Deals instant heat damage and additional heat damage over time to an enemy.

60

Aery Hunter III

Summons an inhabitant of the Plane of Air to do the Conjurer's bidding.

61

Sacrifice III

Sacrifices the Conjurer's summoned minion to restore health and power to the Conjurer's group

61

Quicksand V

Immobilizes the Conjurer's target in place, preventing them from movement.  Every hostile spell or damage received by the target has a chance at breaking the effect.  When the immobilize effect expires, the target's movement speed is reduced for a short duration

62

Fiery Magician IV

Summons a native of the Plane of Fire to do the Conjurer's bidding

62

Master's Intervention II

Augmentation that prevents damage that would kill the summoned minion and instead heals them.  This augmentation has a short duration

63

Roaring Flames III

Summons an inhabitant from the Plane of Fire that will attack an opponent specified by the Conjurer.  Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane

63

Elemental Aspect V

An augmentation that increases the power pool and elemental resistance for the Conjurer's group.  The elemental resist protects more against cold than heat

64

Ice Storm VI

Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members

64

Flameshield IV

An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally.  This spell does not require any concentration, but can only be maintained on a single ally

65

Plane Shift

Shapeshifts the Conjurer's summoned minion into a powerful planar creature for a short duration.  The type of planar creature is based on the current summoned minion type.  When Plane Shift expires, the pet is returned to normal

65

Fire Seed IV

An augmentation placed by the Conjurer on target ally, that grants a chance to deal heat damage with every attack, and place an impairment on the opponent.  If the opponent dies while under this impairment, it will deal instant heat damage to the encounter

66

Aqueous Swarm IV

Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the Conjurer.  Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane

66

Earthen Avatar VI

Summons an inhabitant of the Plane of Earth to do the Conjurer's bidding

67

Shattered Earth IV

Deals magic damage over time and prevents any hostile actions from the target and target encounter members for the duration of the spell.  The prevention of hostile actions effect does not affect epic opponents

67

Antagonize V

An augmentation cast on the Conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed and intelligence, at the cost of decreased defense and parry

68

Geotic Rune V

Group augmentation that increases resistance to all types for the Conjurer's group and their pets.  Pets in the Conjurer's group receive and additional bonus to their defense

68

Vehement Skin III

An augmentation that grants stoneskin that protects against all physical damage to the Conjurer's summoned minion for up to 3 attacks.  As long as this spell has not expired, it also increases the minions defense skill

69

Essence Shift V

Converts health from a summoned minion into power for the Conjurer

70

Heal Servant VI

Heals the Conjurer's pet

70

Defensive Haven V

An augmentation cast on the Conjurer's minion that places them into a defensive stance, increasing their trauma resistance, hate generation, and granting them a replenishing ward, at the cost of decreased attack speed

70

Conjurer's Pact V

An augmentation for the Conjurer's summoned minion that grants it a chance to decrease an enemies elemental and magic resist every time it attacks or receives damage

70
Blazing Avatar II
Engulfs the Conjurer's summoned minion in a blazing aura for a limited duration, dealing heat damage every time the minion attacks or is attacked in melee.  Once this spells has triggered 5 times, it will expire
71
Crystal Blast VIII
Deals instant magic damage to the target
71
Earthquake V
Violently shakes the earth around the conjurer, dealing magic damage and knocking down all nearby enemies
71
Vampire Bats III
Deals piercing damage over time to target enemy and decreases their defense
72
Fiery Annihilation VII
Deals unresistable instant heat damage and additional heat damage over time to an enemy
72
Petrify V
Stuns the conjurer's target and deals instant magic damage
73
Najena's Essence Summoning
Summons an essence item to an ally that converts health into power. Upgrades to this spell increase the effectiveness of the summoned item. This spell cannot be cast on a player that already has a summoned essence
73
Quicksand VI
Immobilizes the conjurer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the immobilize effect expires, the target's movement speed is reduced for a short duration
73
Aery Hunter IV
Summons an inhabitant of the Plane of Air to do the conjurer's bidding
74
Sacrifice IV
Sacrifices the conjurer's summoned minion to restore health and power to the conjurer's group
74
Master's Intervention III
Augmentation that prevents damage that would kill the summoned minion and instead heals them. This augmentation has a short duration
74
Winds of Velious II
Deals cold damage over-time and slows the target
75
Elemental Aspect VI
An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat
75
Fiery Magician V
Summons a native of the Plane of Fire to do the Conjurer's bidding
75
Roaring Flames IV
Summons an inhabitant from the Plane of Fire that will attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane
76
Elemental Unity II
Surrounds the conjurer's pet with powerful elemental energy directly linked to the conjurer's spell casting. Whenever the conjurer casts an elemental spell, their minion will deal elemental damage to the next enemy they strike, and deal elemental damage to all nearby enemies of that encounter as well. This spell has a recurrent power cost
76
Flameshield V
An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally
76
Ice Storm VII
Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members
77
Aqueous Swarm V
Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane
77
Earthen Avatar VII
Summons an inhabitant of the Plane of Earth to do the conjurer's bidding
77
Fire Seed V
an augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter
78
Antagonize VI
an augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance
78
Shattered Earth V
Deals magic damage over time and dazes target encounter, preventing them from auto attacking for the duration of the spell
78
Vehement Skin IV
Augmentation that grants stoneskin that protects against all physical damage to the conjurer's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill
79
Essence Shift VI
Converts health from a summoned minion into power for the conjurer
79
Geotic Rune VI
A group augmentation that increases resistance to all types for the conjurer's group and their pets. Pets in the conjurer's group receive an additional bonus to their defense
80
Blazing Avatar III
Engulfs the conjurer's summoned minion in a blazing aura for a limited duration, dealing heat damage every time the minion attacks or is attacked in melee. Once this spell has triggered five times, it will expire
80
Communion
Opens a portal from multiple elemental planes to temporarily summon elemental pets that differ from your primary pet
80
Conjurer's Pact VI

An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's elemental and magic resist every time it attacks or receives damage

80
Defensive Haven VI
An augmentation cast on the conjurer's minion that places them into an defensive stance, increasing their trauma resistance, aggression, hate generation, and granting them a replenishment ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
80
Heal Servant VII
Heals the conjurer's pet
81
Crystal Blast IX
Deals instant magic damage to the target
81
Earthquake VI
Violently shakes the earth around the conjurer, dealing magic damage and knocking down all nearby enemies
81
Vampire Bats IV
Deals piercing damage over time to target enemy and decreases their defense
82
Fiery Annihilation VIII
Deals unresistable instant heat damage and additional heat damage over time to an enemy
82
Petrify VI
Stuns the conjurer's target and deals instant magic damage
83
Quicksand VII
Immobilizes the conjurer's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the immobilize effect expires, the target's movement speed is reduced for a short duration
83
Aery Hunter V
Summons an inhabitant of the Plane of Air to do the conjurer's bidding
84
Sacrifice V
Sacrifices the conjurer's summoned minion to restore health and power to the conjurer's group
84
Master's Intervention IV
Augmentation that prevents damage that would kill the summoned minion and instead heals them. This augmentation has a short duration
84
Winds of Velious III
Deals cold damage over-time and slows the target
85
Elemental Aspect VII
An augmentation that increases the power pool and elemental resistance for the conjurer's group. The elemental resist protects more against cold than heat
85
Fiery Magician VI
Summons a native of the Plane of Fire to do the Conjurer's bidding
85
Roaring Flames V
Summons an inhabitant from the Plane of Fire that will attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minion will return to their native plane
86
Elemental Unity III
Surrounds the conjurer's pet with powerful elemental energy directly linked to the conjurer's spell casting. Whenever the conjurer casts an elemental spell, their minion will deal elemental damage to the next enemy they strike, and deal elemental damage to all nearby enemies of that encounter as well. This spell has a recurrent power cost
86
Flameshield VI
An augmentation placed on an ally, that deals instant heat damage to any attacker of that ally. This spell does not require any concentration, but can only be maintained on a single ally
86
Ice Storm VIII
Deals instant cold damage and decreases the movement speed of target enemy and surrounding encounter members
87
Aqueous Swarm VI
Summons a pack of inhabitants from the Plane of Water which attack an opponent specified by the conjurer. Once this opponent is slain or the duration of the summoning expires, the summoned minions will return to their native plane
87
Earthen Avatar VIII
Summons an inhabitant of the Plane of Earth to do the conjurer's bidding
87
Fire Seed VI
an augmentation placed by the conjurer on target ally, that grants a chance to deal heat damage with every attack and place an impairment on the opponent. If the opponent dies while under this impairment, it will deal instant heat damage to the encounter
88
Antagonize VII
an augmentation cast on the conjurer's minion that places them into an offensive stance, increasing their offensive melee skills, attack speed, and intelligence, at the cost of decreased defense and parry. This augmentation cannot be stacked with a defensive stance
88
Shattered Earth VI
Deals magic damage over time and dazes target encounter, preventing them from auto attacking for the duration of the spell
88
Vehement Skin V
Augmentation that grants stoneskin that protects against all physical damage to the conjurer's summoned minion for up to 3 attacks. As long as this spell has not expired, it also increases the minion's defense skill
89
Essence Shift VII
Converts health from a summoned minion into power for the conjurer
89
Geotic Rune VII
A group augmentation that increases resistance to all types for the conjurer's group and their pets. Pets in the conjurer's group receive an additional bonus to their defense
90
Conjurer's Pact VII
An augmentation for the conjurer's summoned minion that grants it a chance to decrease an enemy's elemental and magic resist every time it attacks or receives damage
90
Defensive Haven VII
An augmentation cast on the conjurer's minion that places them into an defensive stance, increasing their trauma resistance, aggression, hate generation, and granting them a replenishment ward, at the cost of decreased attack speed. This augmentation cannot be stacked with an offensive stance
90
Heal Servant VIII
Heals the conjurer's pet

 

Conjurer Training Spells

Grandmaster Choices

Level 14

  • Antagonize
  • Crystal Blast III
  • Heal Servant II
  • Defensive Haven

Level 24

  • Flameshield
  • Ice Storm III
  • Fire Seed
  • Aqueous Swarm

Level 34

  • Defensive Haven II
  • Earthquake II
  • Fiery Annihilation IV
  • Crystal Blast V

Level 44

  • Antagonize III
  • Heal Servant IV
  • Defensive Haven III
  • Crystal Blase VI

Level 54

  • Flameshield III
  • Aqueous Swarm III
  • Antagonize IV
  • Geotic Rune IV

Level 64

  • Sacrifice III
  • Roaring Flames III
  • Ice Storm VI
  • Flameshield IV

Level 75

  • Earthquake V
  • Fiery Annihilation VII
  • Winds of Velious II
  • Elemental Aspect VI

Level 85

  • Winds of Velious III
  • Earthquake VI
  • Fiery Annihilation VIII
  • Crystal Blast IX

 

If you have any questions or comments regarding this spell list, please contact Savanja!

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