Archive

EQ2 Paladin Combat Abilities

Updated Sun, Feb 07, 2010 by Savanja


 

Paladin Combat Abilities

Level

Ability

Description

1

Faith Strike

Melee attack that deals some damage and replenishes some of the Paladin's health

1

Clarion

Increases the target's hate towards the fighter

2

Judgement

Interrupts the target and deals instant divine damage

3

Prayer of Healing

Heals the Paladin's group

4

Wrath Stance

Increases the Paladin's offensive melee skills and intelligence, at the cost of decreased defense skill

4

Knight's Stance

Greatly increases defense, wisdom, physical, mental, and divine damage mitigation at the cost of offensive melee skills and combat attack damage

5

Penitent Kick

A kick attack that deals crushing damage to the target

6

Intercept

Allows the fighter to protect an ally from taking damage, by absorbing some of the damage the ally would otherwise take

7

Holy Circle

Melee attack that strikes nearby enemies that surround the Paladin, and replenishes some health of nearby group members

8

Righteousness

Increases hate of all enemies in an encounter towards the Paladin and decreases their divine resistance

9

Clarion II

Increases the target's hate towards the Paladin, with increasing hate over time

9

Divine Inspiration

Blesses the weapon of the Paladin's group, granting them a chance to deal divine damage with each hit. Undead take twice as much damage

10

Blessed Weapon

Blesses the Paladin's weapon, granting it to deal divine damage and stun the target. Undead targets take twice as much damage

11

Divine Vengeance

Melee attack that strikes with additional divine damage on a successful hit

12

Demonstration of Faith

Wards the Paladin's target, preventing them from taking damage

13

Judgement II

Interrupts the target and deals instant divine damage

13

Heroic Dash

A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the Paladin. This attack requires a shield

14

Ancient Wrath

Does instant divine damage to nearby enemies surrounding the Paladin. This spell has a chance to stun anyone it damages

15

Power Cleave

A powerful attack that requires a two-handed weapon. On a successful hit, it can decrease the target's parry skill for a short duration

15

Faith Strike II

Melee attack that deals some damage and replenishes some of the Paladin's health

16

Prayer of Healing II

Heals the Paladin's group

16

Knight's Stance II

Greatly increases defense, wisdom, physical, mental, and divine damage mitigation at the cost of offensive melee skills and combat attack damage

17

Clarion III

Increases the target's hate towards the Paladin, with increasing hate over time

17

Pledge of Armament

Increases a group members melee mitigation at the cost of melee mitigation from the Crusader. This spell cannot be cast upon yourself

18

Resolute Faith

Grants the Paladin a chance to shield an ally from melee attacks, by allowing the target a chance to use the Paladin's avoidance check after their own avoidance check. This also increases the Paladin's defense skill

19

Crusade

Increases the wisdom of the Crusader's group

19

Penitent Kick II

Melee attack that deals divine damage and knocks the target down

20 Intercept II Allows the fighter to protect an ally from taking damage, by absorbing some of the damage the ally would otherwise take
20
Lay on Hands
Replenishes health instantly. This replenishment does not have a casting time, nor does it cost power, but it has a significant reuse time
21
Holy Circle II
A melee attack that strikes all nearby enemies surrounding the paladin, and replenishes some health of nearby group members
21
Amends
Grants the target a redemptive aura. Whenever the target accrues hate, some of that hate is transferred to the paladin
22
Holy Aid II
Replenishes some of target ally's health.
22
Righteousness II
Increases the hate of all enemies in an encounter towards the paladin and decreases their divine resistance.
23
Divine Inspiration II
Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage
24
Blessing of the Paladin
Increases your maximum hit points. Also grants the paladin a chance to summon a shard spell component when the paladin is struck.
24
Blessed Weapon II
Blesses the paladin's weapon, granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage
25 Rescue Greatly increases the target's hate towards the fighter.
25
Divine Vengeance II
A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead.
26
Demonstration of Faith II
Wards the paladin's target, preventing them from taking damage
26
Devout Sacrament
Consumes a penitent essence and heals the paladin.
27
Heroic Dash II
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the paladin. This attack requires a shield
27
Judgement III
Interrupts the target and deals instant divine damage.
28
Holy Strike
A melee attack that deals divine damage and additional divine damage over time.
28
Ancient Wrath II
Does instant divine damage to nearby enemies surrounding the paladin. This spell has a chance to stun anyone it damages.
29
Faith Strike III
A melee attack that deals some damage and replenishes some of the paladin's health.
29
Power Cleave II
A powerful attack that strikes for divine damage.
30
Prayer of Healing III
Heals the paladin's group.
30
Knight's Stance III
Greatly increases defense, wisdom, physical, magic and divine damage mitigation at the cost of offensive melee skills and combat attack damage. This is the paladin's primary defensive stance
31 Pledge of Armament II Increases a group members melee mitigation at the cost of melee mitigation from the Crusader. This spell cannot be cast upon yourself
31
Clarion IV
Increases the target's hate towards the paladin, with increasing hate over time
32
Resolute Faith II
Grants the paladin a chance to shield an ally from melee attacks, by allowing the target a chance to use the paladin's avoidance check after their own avoidance check. This also increases the paladin's defense skill
32
Wrath Stance III
Increases the paladin's offensive melee skills and intelligence, at the cost of decreased defense and parry skill. This is the paladin's primary offensive stance
33
Crusade II
Increases the wisdom of the Paladin's group.
33
Penitent Kick III
A melee attack that deals divine damage and knocks the target down.
34 Intercept III Allows the fighter to protect an ally from taking damage, by absorbing some of the damage the ally would otherwise take
34
Lay on Hands II
Replenishes health instantly. This replenishment does not have a casting time, nor does it cost power, but it has a significant reuse time
35
Amends II
Grants the target a redemptive aura. Whenever the target accrues hate, some of that hate is transferred to the paladin
35 Doom Judgement Inflicts damage to enemies near the crusader. Any enemies struck will lose and of their beneficial arcane and noxious based spell effects
35
Holy Circle III
A melee attack that strikes all nearby enemies surrounding the paladin, and replenishes some health of nearby group members
36
Holy Aid III
Replenishes some of target ally's health.
36
Righteousness III
Increases the hate of all enemies in an encounter towards the paladin and decreases their divine resistance.
37
Divine Inspiration III
Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage
38
Blessing of the Paladin II
Increases your maximum hit points. Also grants the paladin a chance to summon a shard spell component when the paladin is struck.
38
Blessed Weapon III
Blesses the paladin's weapon, granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage
39
Divine Vengeance III
A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead.
40
Devout Sacrament II
Consumes a devout essence and heals the paladin.
40
Demonstration of Faith III
Wards the paladin's target, preventing them from taking damage
40
Refusal of Atonement
Inflicts massive divine damage to the target.
41
Heroic Dash III
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the paladin. This attack requires a shield
41
Judgement IV
Interrupts the target and deals instant divine damage.
42
Ancient Wrath III
Does instant divine damage to nearby enemies surrounding the paladin. This spell has a chance to stun anyone it damages.
42
Holy Strike II
A melee attack that deals divine damage and additional divine damage over time.
43
Faith Strike IV
A melee attack that deals some damage and replenishes some of the paladin's health.
43
Power Cleave III
A powerful attack that strikes for divine damage
44
Elixir of Resuscitation
Resurrects a fallen ally, replenishing all health. This spell can be cast during combat, but must be cast within touch range of that ally
44
Prayer of Healing IV
Heals the paladin's group.
44
Knight's Stance
Greatly increases defense, wisdom, physical, magic and divine damage mitigation at the cost of offensive melee skills and combat attack damage. This is the paladin's primary defensive stance
45 Pledge of Armament III Increases a group members melee mitigation at the cost of melee mitigation from the Crusader. This spell cannot be cast upon yourself
45
Clarion V
Increases the target's hate towards the paladin, with increasing hate over time
46
Wrath Stance IV
Increases the paladin's offensive melee skills and intelligence, at the cost of decreased defense and parry skill. This is the paladin's primary offensive stance
46
Resolute Faith III
Grants the paladin a chance to shield an ally from melee attacks, by allowing the target a chance to use the paladin's avoidance check after their own avoidance check. This also increases the paladin's defense skill
47
Penitent Kick IV
A melee attack that deals divine damage and knocks the target down.
47
Crusade III
Increases the wisdom of the Paladin's group.
48
Lay on Hands III
Replenishes health instantly. This replenishment does not have a casting time, nor does it cost power, but it has a significant reuse time
49
Amends III
Grants the target a redemptive aura. Whenever the target accrues hate, some of that hate is transferred to the paladin
49
Holy Circle IV
A melee attack that strikes all nearby enemies surrounding the paladin, and replenishes some health of nearby group members
50
Decree
Deals instant divine damage and interrupts the target and surrounding encounter members.
50
Holy Aid IV
Replenishes some of target ally's health.
50
Righteousness IV
Increases the hate of all enemies in an encounter towards the paladin and decreases their divine resistance.
51
Divine Inspiration IV
Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage
52
Blessing of the Paladin III
Increases your maximum hit points. Also grants the paladin a chance to summon a shard spell component when the paladin is struck.
52
Blessed Weapon IV
Blesses the paladin's weapon, granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage
52
Sigil of Heroism
Siphons some of the hate generated towards enemies of the group to the paladin instead for a short duration.
53 Doom Judgement II Inflicts damage to enemies near the crusader. Any enemies struck will lose and of their beneficial arcane and noxious based spell effects
53
Divine Vengeance IV
A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead.
54
Devout Sacrament III
Heals the paladin.
54
Demonstration of Faith IV
Wards the paladin's target, preventing them from taking damage
54
Refusal of Atonement II
Inflicts massive divine damage to the target.
55
Judgement V
Interrupts the target and deals instant divine damage.
55
Consecrate
An aura surrounds the paladin, continuously dealing divine damage to all nearby enemies until the spell expires
55
Heroic Dash IV
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the paladin. This attack requires a shield
56
Ancient Wrath IV
Does instant divine damage to nearby enemies surrounding the paladin. This spell has a chance to stun anyone it damages.
56
Holy Strike III
A melee attack that deals divine damage and additional divine damage over time.
57
Chastising Strike
A powerful attack that requires a two handed weapon.
57
Righteous Condemnation
A melee attack that deals some damage and replenishes some of the paladin's health.
58 Prayer of Healing V Heals the paladin's group
58
Divine Favor
If the paladin receives damage that would be fatal, the paladin is instead healed and stifled for a short duration. The encounter of the enemy that dealt the otherwise fatal damage greatly decreases their hate towards the paladin
58
Knight's Stance
Greatly increases defense, wisdom, physical, magic and divine damage mitigation at the cost of offensive melee skills and combat attack damage. This is the paladin's primary defensive stance
59 Pledge of Armament Increases a group members melee mitigation at the cost of melee mitigation from the Crusader. This spell cannot be cast upon yourself
59
Clarion VI
Increases the target's hate towards the paladin, with increasing hate over time
60
Resolute Faith IV
Grants the paladin a chance to shield an ally from melee attacks, by allowing the target a chance to use the paladin's avoidance check after their own avoidance check. This also increases the paladin's defense skill

60

Wrath Stance V

Increases the paladin's offensive melee skills and intelligence, at the cost of decreased defense and parry skill. This is the paladin's primary offensive stance

61

Crusade IV

Increases the wisdom and healing of the Paladins group

61

Penitent Kick V

Melee attack that deals divine damage and knocks the target down, stunning it.

62

Lay on Hands IV

Replenishes health instantly. This replenishment does not have a casting time, nor does it cost power, but it does have a significant re-cast timer

63

Holy Circle V

Melee attack that strikes nearby enemies surrounding the Paladin and replenishes some health of nearby group members

64

Holy Aid V

Replenishes some of target ally's health

64

Righteousness V

Increases the hate of all enemies in an encounter towards the Paladin and decreases their divine resistance

65

Divine Inspiration V

Blesses the weapons of the Paladins group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage

65

Castigate

Cleanses most hostile spell and physical debuffs on the Paladin. For each one removed all enemies surrounding the Paladin are struck by a divine bolt

66

Blessing of the Paladin IV

Increases your maximum hit points. Also grants the Paladins chance to summon a shard spell component when the Paladin is struck

66

Blessed Weapon V

Blesses the Paladin's weapon granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage

67

Divine Vengeance V

Melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead

68

Devout Sacrament IV

Heals the Paladin

68

Refusal of Atonement III

Inflicts massive divine damage to the target

68

Demonstration of Faith V

Wards the Paladin's target, preventing them from taking Damage

69

Judgement VI

Interrupts the target and deals instant divine damage

69

Heroic Dash V

Shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate toward the Paladin. This ability requires a shield

70

Ancient Wrath V

Does instant divine damage to nearby enemies surrounding the Paladin. This spell has a chance to stun anyone it damages

70

Decree II

Deals instant divine damage and interrupts the target and surrounding encounter members

70

Holy Strike IV

Melee attack that deals divine damage and additional divine damage over time

71
Faith Strike VI
A melee attack that deals some damage and replenishes some of the paladin's health
71
Doom Judgement III
Inflicts damage to the enemies near the crusader. Any enemies struck will lose any of their beneficial arcane and noxious based spell effects
71
Power Cleave V
A powerful melee attack that strikes for divine damage
72
Knight's Stance VI
Greatly increases defense, aggression, wisdom, physical, magic, and divine damage mitigation at the cost of offensive melee skills. This is the paladin's primary defensive stance
72
Prayer of Healing VI
Heals the paladin's group
72
Clarion VII
Increases the target's hate towards the paladin, with increasing hate over time
73
Crusade V
Increases the wisdom and healing of all the paladin's allies
73

Wrath Stance VI

Increases the paladin's offensive melee skills, disruption, and intelligence, at the cost of decreased defense skill. This is the paladin's primary offensive stance
73
Pledge of Armament V
Increases an ally's melee mitigation at the cost of melee mitigation from the crusader. This spell cannot be cast on yourself
74
Penitent Kick VI
A melee attack that deals divine damage and knocks the target down
74
Lay on Hands V
Replenishes health instantly. This replenishment does not have a casting time, nor does it cost power, but it has a significant reuse timer
74
Consecrate II
An aura surrounds the paladin, continuously dealing divine damage to all nearby enemies until the spell expires
75
Holy Circle VI
A melee attack that strikes nearby enemies surrounding the paladin, and replenishes some health of nearby group members
76
Holy Aid VI
Replenishes some of target ally's health
76
Righteousness VI
Increases the hate of all enemies in an encounter towards the paladin and decreases their divine resistance
76
Divine Inspiration VI
Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage
77
Blessed Weapon VI
Blesses the paladin's weapon, granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage
77
Divine Vengeance VI
A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead
77
Blessing of the Paladin V
Increases the paladin's maximum hit points and strength
78
Devout Sacrament V
Heals the paladin
78
Refusal of Atonement IV
Inflicts massive divine damage to the target
78
Castigate II
Cleanses most hostile spell and physical debuffs on the paladin. Enemies surrounding the paladin are struck by divine damage, and the amount of damage is increased for each hostile spell removed
79
Demonstration of Faith VI
Wards the paladins target, preventing them from taking damage
79
Judgement VII
Interrupts the target and deals instant divine damage
79
Heroic Dash VI
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the paladin. This attack requires a shield
80
Holy Ground
For a brief moment, any enemies you strike that don't already hate you the most now consider your their second greatest threat
80
Decree III
Deals instant divine damage and interrupts the target and surrounding encounter members
80
Ancient Wrath VI
Does instant divine damage to nearby enemies surrounding the paladin. This spell has a chance to stun anyone it damages
80
Holy Strike V
A melee attack that deals divine damage and additional divine damage over time
81
Faith Strike VII
A melee attack that deals some damage and replenishes some of the paladin's health
81
Doom Judgement IV
Inflicts damage to the enemies near the crusader. Any enemies struck will lose any of their beneficial arcane and noxious based spell effects
81
Power Cleave VI
A powerful melee attack that strikes for divine damage
82
Knight's Stance VII
Greatly increases defense, aggression, wisdom, physical, magic, and divine damage mitigation at the cost of offensive melee skills. This is the paladin's primary defensive stance
82
Prayer of Healing VII
Heals the paladin's group
82
Clarion VIII
Increases the target's hate towards the paladin, with increasing hate over time
83

Wrath Stance VII

Increases the paladin's offensive melee skills, disruption, and intelligence, at the cost of decreased defense skill. This is the paladin's primary offensive stance
83
Pledge of Armament VI
Increases an ally's melee mitigation at the cost of melee mitigation from the crusader. This spell cannot be cast on yourself
84
Penitent Kick VII
A melee attack that deals divine damage and knocks the target down
84
Lay on Hands VI
Replenishes health instantly. This replenishment does not have a casting time, nor does it cost power, but it has a significant reuse timer
84 Crusade VI Increases the wisdom and healing of all the paladin's allies
84
Consecrate III
An aura surrounds the paladin, continuously dealing divine damage to all nearby enemies until the spell expires
85
Holy Circle VII
A melee attack that strikes nearby enemies surrounding the paladin, and replenishes some health of nearby group members
86
Holy Aid VII
Replenishes some of target ally's health
86
Righteousness VII
Increases the hate of all enemies in an encounter towards the paladin and decreases their divine resistance
86
Divine Inspiration VII
Blesses the weapons of the paladin's group, granting them a chance to deal divine damage with each hit. Undead targets take twice as much damage
87
Blessed Weapon VII
Blesses the paladin's weapon, granting it a chance to deal divine damage and stun the target. Undead targets take twice as much damage
87
Divine Vengeance VII
A melee attack that strikes with additional divine damage and stuns the target on a successful hit. This strike deals additional damage against the undead
87
Blessing of the Paladin VI
Increases the paladin's maximum hit points and strength
88
Devout Sacrament VI
Heals the paladin
88
Refusal of Atonement V
Inflicts massive divine damage to the target
88
Castigate III
Cleanses most hostile spell and physical debuffs on the paladin. Enemies surrounding the paladin are struck by divine damage, and the amount of damage is increased for each hostile spell removed
89
Demonstration of Faith VII
Wards the paladins target, preventing them from taking damage
89
Judgement VIII
Interrupts the target and deals instant divine damage
89
Heroic Dash VII
A shield attack that knocks the enemy down, stuns them for a short duration, and increases their hate towards the paladin. This attack requires a shield
90
Holy Ground
For a brief moment, any enemies you strike that don't already hate you the most now consider your their second greatest threat
90
Decree IV
Deals instant divine damage and interrupts the target and surrounding encounter members
90
Ancient Wrath VII
Does instant divine damage to nearby enemies surrounding the paladin. This spell has a chance to stun anyone it damages
90
Holy Strike VI
A melee attack that deals divine damage and additional divine damage over time


Training Skills

Paladin Grandmaster Choices

Level 14

  • Clarion II
  • Blessed Weapon
  • Demonstration of Faith
  • Ancient Wrath

Level 24

  • Amends
  • Holy Aid II
  • Righteousness II
  • Wrath Stance II

Level 34

  • Prayer of Healing III
  • Crusade II
  • Clarion IV
  • Resolute Faith II

Level 44

  • Demonstration of Faith III
  • Ancient Wrath III
  • Holy Strike II
  • Prayer of Healing IV

Level 54

  • Holy Aid IV
  • Righteousness IV
  • Blessed Weapon IV
  • Refusal of Atonement II

Level 64

  • Lay on Hands IV
  • Holy Circle V
  • Holy Aid V
  • Righteousness V

Level 75

  • Faith Strike VI
  • Clarion VII
  • Consecrate II
  • Holy Circle VI

Level 85

  • Lay on Hands VI
  • Clarion VIII
  • Consecrate III
  • Penitent Kick VII

 


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