Updated Fri, Jan 02, 2009 by Shayalyn
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Sigil's Official Description Masters of unlife after death,
Necromancers have
the power to raise undead minions from the remains of fallen opponents,
hurl spears of bone at enemies, or cause the corpse of a dead enemy to
explode with force or spew poison gas. Necromancers can also summon a
powerful abomination that will act as a constant companion to their
masters. Abominations can equip items, gain levels and grow in power
and in size as their master gains increasing power.
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Races: Thestran, Dark Elf, Gnome,
Kurashasa, Qaliathari, Goblin, Kojani |
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UNDEAD FORMS |
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level 30 a necromancer can learn from one of two different undead
forms. The forms are obtained via quests and choice of form, once made,
is irrevocable. Each form has its own advantages and
disadvantages
and forms determine the form of undead minions that a necromancer can
summon. Forms upgrade as the necromancer gains levels. Types of Forms: Lich Forms
Wraith Form
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PETS |
Necromancer pets are called Abominations. They grow in power and change in appearance as the Necromancer levels. Abominations are permanent pets, are rumored to be more flesh than golem and can equip items called grafts. Grafts are like normal inventory items adding special abilities and stats to your pet. Grafts are obtained through a special corpse harvest Necromancer only ability, called Necropsoy. By using this harvest ability the Necromancer can find common, rare and one of a kind grafts. Eventually all MOBs will have their own loot table for grafts. Grafts can be equipped and swapped in and out like normal equipment. Abominations start with 2 graft slots and gain additional graft slots as the Necromancer levels. An abomination will have the following equipment slots:
Grafts add active and passive abilities. A graft may add armor, attack power, increase its attribute or some other abilities. But grafts can also add active abilities such as special attacks or spells. To use the active abilities you can easily make a macro by typing: /cast “name of ability” |
CORPSE MAGIC |
Necromancers are focused on the manipulation and control of death. They can use corpses to create minions, re-animate fallen foes or use the corpse for effect such as creating an explosion. A corpse may only be used once for one of these spells. Casting a Corpse Magic spell does not prevent the corpse from being looted or harvested. Minions Minions are short duration pets (10 minutes) with limited control. The necromancer is limited to a certain maximum number of minions at once. This number goes up as the necromancer levels. If one exceeds the maximum number of allowable pets, the oldest pet is replaced by the one just summoned. Minion pets are the same level as the necromancer and the minion pet type will be determined by the current form of the necromancer. Minions come in three types:
Effects A corpse can also be used for effects such as being exploded to cause area of effect damage to their enemy. |
TYPES OF SPELLS |
| Damage
Spells Necromancers do most of their damage with damage over time spells (DoTs). They have 4 main lines of DoTs: Torment, Plague of Infestation, Devouring Shadows, and Grasp of the Grave. They also have some very nice direct damage spells with Dark Rebuke, Bonespike and Shadow Feast. Necromancers can also do area of effect damage with corpse explosion spells and the Poison Burst Spell. Counterspells The necromancer counterspell, Annul Magic, is obtainable at level 10. This counterspell completely nullifies an incoming enemy spell. Debuffs Necromancer’s get 3 Debuff’s: Shadow Feast, Crippling Blight and Soul Blight. Soul Bight is the main Necromancer debuff lowering their enemy’s spiritual resistance and turning them into undead (where they can also be affected by undead spells such as those of paladins and clerics). This spell greatly increases the damage done by many necromancer spells. Lifetaps Necromancers are masters at stealing their enemy’s life and returning this life to themselves. They can life tap their enemies with Drain Life, Devouring Shadows, and Life Draught. Life Draught will heal the necromancer’s entire group from the life of his enemy. Buffs Necromancers have a number of buffs that can increase armor class, cold resistance, constitution, intelligence, and the ability to breathe underwater. Utility Spells Necromancers get a number of utility spells including Feign death, fear spells, an undead crowd control spell, an evacuation spell, resurrection ability, energy drain, and an ability that coverts their health to energy . Feign Death At level 20 a necromancer can obtain this spell by completing the Art of Death Quest quest. The quest is given by Master Vallerex in the Kalendra’s Coven dungeon. Feign death allows the necromancer to attempt to fool mobs into believing she is dead |
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