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rowspan="1">Necromancer Guide src="http://media.tentonhammer.com/vanguard/gallery/albums/album35/Necromancer_guide.jpg">


by Zinn

class="pn-content-page-body">Necromancers
are the primary pet class in Vanguard Saga of Heroes. They are masters
of the undead and have permanent pets called a Abomination’s;
temporary pets called minions; and a variety of spells and abilities.



Sigil's Official
Description




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Masters of unlife after death,
Necromancers have
the power to raise undead minions from the remains of fallen opponents,
hurl spears of bone at enemies, or cause the corpse of a dead enemy to
explode with force or spew poison gas. Necromancers can also summon a
powerful abomination that will act as a constant companion to their
masters. Abominations can equip items, gain levels and grow in power
and in size as their master gains increasing power.

 




alt="Necromancer paperdoll"
src="http://media.tentonhammer.com/vanguard/gallery/albums/album35/Necromancer_paperdoll.jpg"> 

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Necromancer at a Glance 

class="pn-content-page-body">Races: class="pn-content-page-body">Thestran, Dark Elf, Gnome,
Kurashasa, Qaliathari, Goblin, Kojani



Armor:
Light

Weapons:
Daggers,
two-handed staffs
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style="font-weight: bold;">Quick Links

  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=524">Creation
    Guide
  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=583">NEC
    11-20 Progression Guide
  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=772">NEC
    21-30 Progression Guide
  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=502">Spells/Abilities
    Level 1-25
  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=503">Spells/Abilities
    Level 26-50
  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=582">Art
    of Death (Feign Death Quest)
  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=606">NEC
    Form Quest
  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=643">Guide
    to Grafts Setup
  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=601">Guide
    to Pet Commands
  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=623">April
    2007 Bugs List

Class News
& Information:

  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=190">Arcane
    Caster Archetype Overview
  • href="http://vanguard.tentonhammer.com/modules.php?op=modload&name=News&file=index&catid=18&topic=">Arcane
    Casters in the News
  • href="http://vanguard.tentonhammer.com/modules.php?op=modload&name=News&file=article&sid=863&mode=thread&order=0&thold=0">Article:
    Why I love the Necro
  • href="http://forums.tentonhammer.com/forumdisplay.php?f=105">Necro
    Discussion Forum

 

 
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 UNDEAD FORMS

class="pn-content-page-body">At
level 30 a necromancer can learn from one of two different undead
forms. The forms are obtained via quests and choice of form, once made,
is irrevocable. Each form has its own advantages and
disadvantages
and forms determine the form of undead minions that a necromancer can
summon. Forms upgrade as the necromancer gains levels.



Types of Forms:



Lich Forms

  • class="pn-content-page-body">Form of
    Bones (Level 30)

    - This form gives the Necromancer +15% damage with physical spells,
    +15% health and +100 to armor.
  • class="pn-content-page-body">Lich
    Form (Level 40)

    - This form gives the Necromancer +20% damage with physical spells,
    +20% health and +125 to armor.
  • class="pn-content-page-body">Demilich
    Form (Level 50)

    - This form gives the Necromancer +25% damage with physical spells,
    +30% health and +166 to armor.

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Wraith Form

  • class="pn-content-page-body"> style="text-decoration: underline; font-style: italic;">Wraith
    Form (Level 30) – This form gives the
    Necromancer a 15% damage bonus with spiritual spells and a 8% damage
    rune.
  • class="pn-content-page-body">Form of
    the Specter (Level 40)

    - This form gives the Necromancer a 20% damage bonus with spiritual
    spells and a 8% damage rune.
  • class="pn-content-page-body">Ghost
    Form (Level 50)

    - This form gives the Necromancer a 25% damage bonus with spiritual
    spells and a 8% damage rune.

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PETS

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Necromancer pets are called Abominations. They grow in power and change
in appearance as the Necromancer levels. Abominations are permanent
pets, are rumored to be more flesh than golem and can equip items
called grafts. Grafts are like normal inventory items adding special
abilities and stats to your pet. Grafts are obtained through a special
corpse harvest Necromancer only ability, called Necropsoy. By using
this harvest ability the Necromancer can find common, rare and one of a
kind grafts. Eventually all MOBs will have their own loot table for
grafts. Grafts can be equipped and swapped in and out like normal
equipment. Abominations start with 2 graft slots and gain additional
graft slots as the Necromancer levels. An abomination will have the
following equipment slots:



  • class="pn-content-page-body">Claw
  • class="pn-content-page-body">Stronghand
  • class="pn-content-page-body">Leg
  • class="pn-content-page-body">Torso
  • class="pn-content-page-body">Heart
  • class="pn-content-page-body">Face

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Grafts add active and passive abilities. A graft may add armor, attack
power, increase its attribute or some other abilities. But grafts can
also add active abilities such as special attacks or spells. To use the
active abilities you can easily make a macro by typing: /cast
“name of ability”



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CORPSE MAGIC

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Necromancers are focused on the manipulation and control of death. They
can use corpses to create minions, re-animate fallen foes or use the
corpse for effect such as creating an explosion. A corpse may only be
used once for one of these spells. Casting a Corpse Magic spell does
not prevent the corpse from being looted or harvested.



Minions



Minions are short duration pets (10 minutes) with limited
control.
The necromancer is limited to a certain maximum number of minions at
once. This number goes up as the necromancer levels. If one exceeds the
maximum number of allowable pets, the oldest pet is replaced by the one
just summoned. Minion pets are the same level as the necromancer and
the minion pet type will be determined by the current form of the
necromancer.



Minions come in three types:

  • class="pn-content-page-body">Guardian
    - Tank pet
    with lots of hitpoints but causes less damage.
  • class="pn-content-page-body">Plague
    Bearer
    -
    Less hitpoints and more damage.
  • class="pn-content-page-body">Slayer
    - A hybrid
    pet with medium hitpoints and causes medium damage.

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Effects



A corpse can also be used for effects such as being exploded to cause
area of effect damage to their enemy.



TYPES OF
SPELLS

Damage
Spells




Necromancers do most of their damage with damage over time spells
(DoTs). They have 4 main lines of DoTs: Torment, Plague of Infestation,
Devouring Shadows, and Grasp of the Grave. They also have some
very nice direct damage spells with Dark Rebuke, Bonespike and Shadow
Feast. Necromancers can also do area of effect damage with corpse
explosion spells and the Poison Burst Spell.



Counterspells



The necromancer counterspell, Annul Magic, is obtainable at
level
10. This counterspell completely nullifies an incoming enemy spell.



Debuffs



Necromancer’s get 3 Debuff’s: Shadow Feast,
Crippling
Blight and Soul Blight. Soul Bight is the main Necromancer debuff
lowering their enemy’s spiritual resistance and turning them
into
undead (where they can also be affected by undead spells such as those
of paladins and clerics). This spell greatly increases the damage done
by many necromancer spells.



Lifetaps



Necromancers are masters at stealing their enemy’s life and
returning this life to themselves. They can life tap their enemies with
Drain Life, Devouring Shadows, and Life Draught. Life Draught will heal
the necromancer’s entire group from the life of his enemy.



Buffs



Necromancers have a number of buffs that can increase armor class, cold
resistance, constitution, intelligence, and the ability to breathe
underwater.



Utility Spells



Necromancers get a number of utility spells including Feign death, fear
spells, an undead crowd control spell, an evacuation spell,
resurrection ability, energy drain, and an ability that coverts their
health to energy .



Feign Death



At level 20 a necromancer can obtain this spell by completing the Art
of Death Quest quest. The quest is given by Master Vallerex in
the
Kalendra’s Coven dungeon. Feign death allows the necromancer
to
attempt to fool mobs into believing she is dead

RELATED LINKS






To read the latest guides, news, and features you can visit our Vanguard: Saga of Heroes Game Page.

Last Updated: Mar 13, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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