Updated Fri, Jan 02, 2009 by Shayalyn
Monk
Creation
by Xebek |
Archetype: Offensive Fighter Primary Attributes: STR, DEX, VIT Continents: Kojan, Qalia |
Monks of all races start with the same attributes, but the
choice
of race can affect how many points the Monk automatically gets placed
into its prime attributes.
Starting
attributes:
| STR |
CON |
DEX |
VIT |
INT |
WIS |
| 40 |
40 |
45 |
35 |
25 |
25 |
Each character
gets 20 attribute
points
(AP) per level, starting at level 10. 6 of your AP are placed
for you automatically--one per attribute (STR, CON, DEX, VIT, INT,
WIS). 4 points are assigned to attributes based on your race if you are
not a human (humans are kojani, mordebi, qaliathari, and thestran).
You can
place 10 (14 for humans) wherever you want to within soft caps of 5 per
level.
Additionally,
characters get
racial bonuses to their soft caps. These
are called preferred stats and allow characters of a race to flesh out
in a way that reflects the traits of the race. Non-human races get 4
bonus points to soft caps (usually two or three attributes only) while
human
races get 6, 1 for each attribute. Thus, a human can be more balanced,
while a non-human becomes more specialized.
The table below shows the attribute scores at level 50 before
gear
and buffs for
the Monk based on the race selected. We've highlighted the best
results for each of the primary attributes for you. It is possible to
reach the soft cap for three attributes as a human, but those soft caps
may be lower than those attainable by other races.

As a Monk you will have not have much
trouble soloing.
Leveling 1-10 you should cut down your enemies one at a time, but be
sure to
check what level your foe is, as you may find the monsters around your
level
(white con) will easily slay you. Clearly, you will also find that
monsters yellow con, and
especially red con, are a lot harder and you will need to work harder
to kill
them. Also check the dot level of monster depending on the
monster's
abilities; a 3 dot Blue con will put up a fight equivalent to (or
usually
greater than) a 2 dot Yellow con. If you want to play it safe, stick
with 2 dot
white and yellow con monsters and the occasional 3 dot blue. If you do
need to
slay a monster you cannot defeat on your own, you can always ask
another player
for help.
Monks have there own
special pool of
points known as Jin, which you gain by successfully performing
abilities. Some
abilities gain you more Jin points than others (you can find the Jin
gain or cost in
the abilities’ details). You can use your Jin points to
perform special spells
and abilities, but don’t leave them unused for to long
because your Jin points
will decay overtime.
The Iron
Fists of the
Lowbie Monk
Monks can use many weapons, such as Martial Swords and Claws,
but at level 1-10 you will find that your own fists out-damage most
weapons for
your level.
You will level 1-6 quickly. Be sure
you check your Monk
trainer for new spells every 1
or 2 levels. At
level 6 you will gain your first Chain ability called
Flying Kick. To use this attack, you must first gain a critical hit;
then you
will see the ability lights up and you have 10 seconds to use the
attack.
Flying Kick can hit for huge amounts of damage and it costs little
endurance, so
be sure to keep on eye on it and use when ready.
Watch your
back!
As a Monk, you can’t afford to take to many hits, so getting
attacked by two monsters at the same time can get you into a lot of
trouble. Keep an eye out for aggressive monsters around you. When
beginning a fight with
a monster, it's normally best not to charge in. Pulling a monster to
you is a lot
more effective. Monks can use shuriken ranged weapons
to hit a monster from long range, making it charge to them.
It's important to take out the aggressive monsters in an
area first.
Look around and find those that will attack you on site and those that
will
only attack if you attack them first (To check if a monster will attack
you,
just target it. Aggressive mobs will have a red name while
non-aggressive ones
will have a white name.). Obviously, the mobs that will aggro you if
you run by
must be eliminated before you start hunting the non-aggro mobs.
If you do happen to aggro 2 monsters and you still have a good amount
of health
left, then you can use your area of effect (AoE) attacks to hit both of
them at
the same time. You can learn your first AoE attack, Whirling Storm, at
level 8. Whirling Storm does damage to all opponents within 10m, but
watch out; if
there are non-aggressive mobs around you, they will also take damage
and begin
attacking you.