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colspan="3" rowspan="1"> alt="Rogue Class Guide"
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by Shayalyn


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The Rogue is primarily an offensive fighter and damage
dealer. The hallmark of the Rogue is his ability to sneak.
Rogues
gain a large damage bonus by remaining stealthed during
combat. Rogues also have a utility role with some crowd
control, and pick pocketing.  



Official
Description




Rogues are deadly melee combatants who rely on deception and
misdirection. With the ability to hide in plain sight, the Rogue is
able to sneak up on unsuspecting opponents, poison them and then launch
a devastating surprise attack. Also adept at spotting the weaknesses of
his opponents and capitalizing on them. The Rogue has the ability to
create and use all sorts of poisons and gadgets.

 

alt="Rogue paperdoll"
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Rogue at a Glance 

class="pn-content-page-body"> style="font-weight: bold;">Races:  class="pn-content-page-body"> Dwarf,
Halfling,
High Elf,
Thestran,
Varanjar,
Vulmane,
Dark Elf,
Gnome,
Kurashasa,
Mordebi,
Qaliathari,
Varathari,
Goblin,
Hal Elf,
Kojani,
Orc,
Raki, Wood Elf



Armor: Medium
armor




style="font-weight: bold;">Weapons:
dual wield
using any one handed
weapon, as well as use bows or throwing weapons style="font-weight: bold;">

style="font-weight: bold;">Quick Links

class="pn-content-page-body">

  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=528">Creation
    Guide
  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=570"
    target="_blank">Spells/Abilities
    Level 1-25
  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=571"
    target="_top">Spells/Abilities
    Level 26-50
  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=657">May
    2007 Bug List



Class News
& Information:
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  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=186">Offensive
    Fighters Archetype Overview
  • href="http://vanguard.tentonhammer.com/modules.php?op=modload&name=News&file=index&catid=20&topic=">Offensive
    Fighter News
  • href="http://forums.tentonhammer.com/forumdisplay.php?f=101">Ten
    Ton Hammer Rogue Forums

 

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 STEALTH



Attacks while stealthed cause more damage.Rogues stay in stealth mode
for most, if not all, group combat.As long as the rogue does not get
aggro, he will remain stealthed. Rogues are able to stalk
their
targets prior to attacking, (or during a fight if the rogue is not
attacking) giving the rogue an accuracy bonus. Targeting the
mob
within a close distance and not attacking it, builds up this accuracy
bonus.  Accuracy bonuses add increased damage to the attack.

Regaining Stealth During Combat



The rogue can regain stealth during combat, if she does not have aggro,
by using her abilities to distract the mob. By using abilities
such as Flash Powder, the rogue can distract the mob(s) so they
don’t
perceive her, thereby allowing her to regain stealth.



Stealth and Perception Mechanics



Vanguard NPC’s have a perception and aggro
radius. Their
perception radius is generally larger than their agro
radius. What
this means is a mob might perceive you and break your stealth, but it
will not attack you if you are outside of its aggro radius.




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WEAKNESSES



A weakness is a player created
vulnerability in your enemy that remains for a short period of time.
Some weaknesses can be exploited by using certain skills. When one
exploits a weakness the attack used becomes more powerful and may add
more than additional damage but may debuff the enemy or buff you or
your party. For more information on weaknesses please take a look at
Ten Ton Hammer’s  href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=568">Weakness
FAQ and chart.




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UTILITY SKILLS



Utility Items




Rogues can obtain a great number of utility items which are worthless
to other classes but essential to playing a Rogue. These items
can
be used separately, as crafting components for rogue abilities or
poisons, or as reagents for certain Rogue abilities.



Pickpocketing



Rogues will be able to obtain utility items from NPC’s by
pick
pocketing them. It was planned that pick pocketing would only
allow a rogue to obtain utility items and not coin or other valuable
loot. The idea is not to cause an imbalance between classes by
allowing Rogues to become much richer through pick pocketing.


RELATED LINKS


  • href="http://www.thesafehouse.org/vanguard/index.php"
    target="_blank">The Safehouse





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Last Updated: Mar 13, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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