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Sub-portal: ROGUE

Updated Fri, Jan 02, 2009 by Shayalyn

Rogue Class Guide


by Shayalyn


The Rogue is primarily an offensive fighter and damage dealer. The hallmark of the Rogue is his ability to sneak. Rogues gain a large damage bonus by remaining stealthed during combat. Rogues also have a utility role with some crowd control, and pick pocketing.  

Official Description

Rogues are deadly melee combatants who rely on deception and misdirection. With the ability to hide in plain sight, the Rogue is able to sneak up on unsuspecting opponents, poison them and then launch a devastating surprise attack. Also adept at spotting the weaknesses of his opponents and capitalizing on them. The Rogue has the ability to create and use all sorts of poisons and gadgets.

 

Rogue paperdoll 
 

Rogue at a Glance 

Races:  Dwarf, Halfling, High Elf, Thestran, Varanjar, Vulmane, Dark Elf, Gnome, Kurashasa, Mordebi, Qaliathari, Varathari, Goblin, Hal Elf, Kojani, Orc, Raki, Wood Elf

Armor: Medium armor

Weapons:
dual wield using any one handed weapon, as well as use bows or throwing weapons

Quick Links


Class News & Information:

 
 
 

 STEALTH


Attacks while stealthed cause more damage.Rogues stay in stealth mode for most, if not all, group combat.As long as the rogue does not get aggro, he will remain stealthed. Rogues are able to stalk their targets prior to attacking, (or during a fight if the rogue is not attacking) giving the rogue an accuracy bonus. Targeting the mob within a close distance and not attacking it, builds up this accuracy bonus.  Accuracy bonuses add increased damage to the attack.

Regaining Stealth During Combat

The rogue can regain stealth during combat, if she does not have aggro, by using her abilities to distract the mob. By using abilities such as Flash Powder, the rogue can distract the mob(s) so they don’t perceive her, thereby allowing her to regain stealth.

Stealth and Perception Mechanics

Vanguard NPC’s have a perception and aggro radius. Their perception radius is generally larger than their agro radius. What this means is a mob might perceive you and break your stealth, but it will not attack you if you are outside of its aggro radius.


WEAKNESSES


A weakness is a player created vulnerability in your enemy that remains for a short period of time. Some weaknesses can be exploited by using certain skills. When one exploits a weakness the attack used becomes more powerful and may add more than additional damage but may debuff the enemy or buff you or your party. For more information on weaknesses please take a look at Ten Ton Hammer’s Weakness FAQ and chart.


UTILITY SKILLS


Utility Items


Rogues can obtain a great number of utility items which are worthless to other classes but essential to playing a Rogue. These items can be used separately, as crafting components for rogue abilities or poisons, or as reagents for certain Rogue abilities.

Pickpocketing

Rogues will be able to obtain utility items from NPC’s by pick pocketing them. It was planned that pick pocketing would only allow a rogue to obtain utility items and not coin or other valuable loot. The idea is not to cause an imbalance between classes by allowing Rogues to become much richer through pick pocketing.

RELATED LINKS




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Windows
Developer: Sony Online Entertainment
Genre: Fantasy
Status: Published
Release Date: January 30, 2007
Fee: Free-to-Play
ESRB Rating: T

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