Updated Fri, Jan 02, 2009 by Shayalyn
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Official Description Shamans are able to utilize the powers
of
ancestral spirits to perform great feats of healing and protection.
They can also form bonds with powerful animalistic spirits in order to
gain access to new and powerful spells. The Shaman is a potent healer
and has moderately powerful melee skills.
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Shaman at a GlanceRaces: Lesser Giant, Varanjar, Vulmane, Goblin, Orc, Wood Elf, Mordebi, VarathariArmor: Medium Weapons: Two-handed Piercing, Two-handed Blunt, One-handed Blunt, Hand to Hand Quick Links
Spells
Class News & Information: |
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PATRONS |
| At
level 15, a Shaman embarks on a quest to choose his patron. The player
gains a pet, new spells, and
new skills. Keep in mind that the
selection
is permanent. Tuurgin grants melee buffs and The Spirit Walk culminates with the Shaman learning a skill specific to yher patron. Every level thereafter, she can Spirit Walk with her patron by using this skill to see if she learns new spells and abilities. This allows the Shaman to learn some things without have to stop the grind to visit a trainer! Patrons: Hayatet
Rakuur
Tuurgin
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SPIRIT BONDS |
| Shamans can form temporary bonds
with spirits to gain extra powers. These can be toggled on and off at
will but will last an hour or until the player logs off once toggled.
They affect only the Shaman. Skamadiz Increases melee damage by a small percentage. Krigus Reduces the energy and endurace costs of spells by a small percentage. Nag-Suul Increases spell damage by a medium percentage. |
WARDS |
shamans learn special warding spells that provide a decent healing burst up front and then help mitigate incoming damage by healing for a small amount each time damage is taken up to the duration of the spell or by blocking incoming damage for a brief time. Panacea This line of spells starts in the early teens. It provides a medium heal for the target and then blocks incoming damage for 4 seconds. Life Ward Aegis of Life A spell line that first shows up in the early 30s, Aegis of Life is a beefed up version of the Life Ward line. It heals for a large amount up front and then heals for a medium amount each time the target takes damage. The limit to the damage taken before the aegis dissipates is much higher than with Life Ward. |
TYPES OF SPELLS |
| Damage
Spells & Abilities Shamans primarily deal damage through DoTs. Every Shaman learns cold and disease DoTs. Hayatet Shamans also learn some fire-based spells. Shamans also learn a spiritual-based direct damage spell, but the DoTs tend to be more efficient. All Shamans learn a few melee skills that can damage opponents and add a DoT. Rakuur and Tuurgin Shamans learn even more damage abilities. Debuffs The Shaman's primary debuff is Lethargy, a spell that reduces the attack rate of enemies. Patron spells can further add to the debuff repertoire. Buffs All Shamans can buff AC, hitpoints, energy pool, cast time, movement speed, and underwater breathing. Depending on the patron chosen, Shamans get other buffs to melee speed, endurance regeneration, and energy regeneration. |
RELATED LINKS |
