SWTOR Calc

6.25.07 - PSI Bugs June 2007

Updated Fri, Jan 02, 2009 by Shayalyn

Psionicist Top 10 Bugs & Issues

As of June 24, 2007

Compiled by Brahman

This is one in a series of bug lists the Class Specialists at Ten Ton Hammer will be compiling for review by the SOE development team. We are inviting the developers to respond to any bugs they feel are working as intended or to offer any explanation of how a bug on this list might change in the future. Brahman compiled this list with the aid of other Psionicists on the Ten Ton Hammer forums.

1. Damage

In later levels, Psionicists lose a lot of our DPS and power efficiency for, apparently, our CC utility. However that utility is neither unique to our class nor sufficiently useful to warrant such a drastic reduction to our damage output. A suggestion to improve the situation would be to increase the damage Thought Pulse does to mobs significantly while simultaneously decreasing the damage Thought Pulse does to the PSI, and eliminating the increased self-damage on critical hits. A slight increase in our other DoTs and DD’s would not be unjustifiable either. We’re not looking for DPS equal to a SOR but for DPS high enough that our class is still desirable even though our CC might not be needed. In other words, we’d like to better fulfill our primary role.

2. Enthrall /Suggestion

Remove contradicting immunities to charm. There are several mobs that, for whatever reason, cannot be charmed. We can charm dogs and men, but not gnolls? Why are other classes able to charm mobs we cannot, but suffer no similar restrictions by not being able to charm mobs we can? Particularly mobs in the higher level dungeons. This problem in many ways ties in with the first problem. Why is our DPS so drastically reduced when our CC utility is not only not unique to us, but in some instances inferior to that of other classes? Also, with Enthrall and Suggestion having similar limitations in what can be affected, the Suggestion line is currently useless after one receives their first Enthrall. Do something with Suggestion, make one useful while the other is not, make them useable simultaneously, something.

3. Time Trick

Our mez does not scale with level sufficiently. A Sorcerer’s final mez lasts longer than ours. We don’t want them to have a shorter mez. Instead we’d like a longer one than they have.

4. Memory Shift

It's useless. For that amount of hate it shifts, it isn’t worth the time to cast this spell, long refresh or not. For a short refresh, this spell ought to have its hate shift multiplied by at least 10. For the current refresh it should probably be better than 100 times higher. If we can only use it every 30 minutes, it ought to be almost a sure thing, in that you can be relatively sure the mob’s attention will immediately afterward shift to your defensive target.

5. Psychic Schism

The damage reduction does not scale. Every upgrade is the same 5% decrease in spell damage. Upgrades should be upgrades. The percent decrease in spell damage should increase with upgrades in this line.

6. Psionic Barrier

It does not scale well. It tends to provide about as much protection as one half of one good hit from a mob of comparable level. This ought to provide more protection for the level, perhaps at least 2 or as much as 5 times as much.

7. Mutation Shield and Psychic Mutation

These spells either do not return energy or do not report the return and return so little as to be unnoticeable.

8. Resurgence 3

Because of the elimination of the dungeon where it was, this spell has also been eliminated. Please make this gestalt available. Likewise, the Resurgence line of spells ought to scale better in returned power, given its nature as a gestalt and the typical power amounts of casters and healers at the levels at which it is received.

9. Lure and Cerebral Bastion

These spells do not work.

10. Targeting issues

It would be nice if when you switched between targets, all their status icons remained. For example, casting Compression Sphere on one mob, then switching to a second to mez, then going back to the first, often the icon for Compression Sphere will be gone. Also, it would be nice if the UI gave status icons for all agroed mobs, not just your offensive target.

Bonus 11. Mind Wipe

It would be nice if this reduced a bit more hate than it currently does.

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Windows
Developer: Sony Online Entertainment
Genre: Fantasy
Status: Published
Release Date: January 30, 2007
Fee: P2P
ESRB Rating: T

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