Posted December 13th, 2006 by Shayalyn
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The Blood Mage's abilities are focused around using her blood and her enemy’s blood for her and her allies' benefit. The Blood Mage is the most arcane and unique of the healer classes. She can heal in a number of ways and has a large variety of spells. And she not only has healing spells but lifetaps, counterspells, direct damage spells, buffs, and symbiotes. Sigil's Official Description Mastery over blood allows the Blood Mage singular control over the entire spectrum of mortality, from life to death. Blood Mages can drain an opponent of life and grant it to an ally or simply share some of his own. Healing comes naturally to the Blood Mage, as does the destruction. With the ability to explode an opponents organs, bring their blood to boil and heal an ally by draining their life essence, the Blood Mage makes a valuable friend and a terrible foe. |
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Blood Mage at a GlanceRaces: Thestran, High Elf, Qaliathari, Gnome, Dark Elf, Mordebi, Goblin, Kojani and Half Elf.Armor: Light armor Weapons: Blood Magescan use
daggers and two-handed staffs. Quick Links
Class News & Information: |
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FORMS |
The Blood Mage must choose to be in one form at a time. The Blood Mage forms are: Unfocused - This form is unfocussed and allows you to concentrate on all things equally. Focus of Gelenia - This is a killer form in more ways than one, as it can kill you if you are not paying attention and forget to turn it off. This form allows you to slowly trade your health for more power. As you lose your health you gain increased damage, immunity to poison and disease, and you gain extra blood union. Sanguine Focus - This form allows you to fortify yourself as you focus on healing others. This form allows your heals to become more effective and you take less damage. Heals used on you, however, are much less effective and your damage is decreased greatly. |
BLOOD UNION |
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A Blood Mage can form a parasitic union between his own blood
and others called a Blood Union. Once this Blood Union is created the
Blood Mage can use the blood of his enemies to benefit himself and his
allies. Blood Unions can range in level from 0 to 5. |
Rituals |
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Rituals are powerful spells that are formed from energy (mana)
and Blood Union points. Rituals may be used to benefit, heal or shield
allies or to cause harm to enemies. |
COUNTER SPELLS |
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Blood Mages, unlike other healer classes, have counterspells
that will be able to nullify enemy caster spells. The counterspell
could either completely nullify the spell or change the enemy spell
into a beneficial heal for her group. For example, her level 30
counterspell, Metamorphism, may turn a damage spell into health for
herself or her defensive target.
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WEAKNESSES |
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A weakness is a player created vulnerability in your enemy that remains for a short period of time. Some weaknesses can be exploited by using certain skills. When one exploits a weakness the attack used becomes more powerful and may add more than additional damage but may debuff the enemy or buff you or your party. For more information on weaknesses please take a look at Ten Ton Hammer’s Weakness FAQ and chart. |
BUFFS |
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Blood Mages have many buffs including damage shields,
increases to intelligence, vitality, wisdom armor class and hit points,
symbiotes and more. |
REAGENTS |
| The Blood Mage can take the organs from his enemies using the Grim Harvest spell. Blood Mages can also siphon blood from their own veins. These reagents can be used in creating symbiotes and to cast powerful spells such as Life Husk. |
DIRECT DAMAGE |
| The Blood Mage is the most arcane of the healer classes. She has no special melee attacks and almost all of her damage is spell damage, primarily direct damage, DoTs and lifetaps. |
HEALING |
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The Blood Mage is able to use his own blood and the blood of
his enemy to heal himself and his allies. Blood Mages can form a bond
with an ally or allies to share or split incoming damage. He can
also heal his allies by stealing the health of his enemy and directly
transferring that health to his ally. The Blood Mage has one instant
heal, called Ritual of Gelenia, witch consumes Blood Union points.
Blood Mages also have traditional heals such as single target heals,
heals over time, and group heals. Pacts Blood Mages get two main pacts: Scarring Pact and Blood
Pact. Scarring Pact allows the Blood mage to share damage with
one player and Blood Pact allows the Blood mage to spread the damage
across the entire group. Pacts are situational ways to heal and
not very energy (mana) efficient. They allow the Blood Mage to
moderate damage spikes. Often pacts are used to heal when a light
fighter is tanking, the tank is having problems holding aggro or a PSI
is taking damage with Thought Pulse. One must be aware to always
be ready to cancel pacts to avoid unnecessarily killing a group mate. Entwining Vein and Blood Tribute One of the main ways Blood Mages normally heal. Entwining Vein steals health from the Blood Mages enemy and returns 130% or more of the damage to his defensive target. Blood tribute returns a smaller portion of damage but works like Entwining Vein. Both are mana efficient ways to heal. Heals over Time (HoTs) Blood Mages have two HoTs, one very powerful--Flesh Mender’s
Ritual. Both are very energy efficient ways to heal. |
MULTI-TASKING |
| Healers in Vanguard Saga of Heroes are not like traditional healers of past games. There is much more to do than heal. Blood Mages also need to balance their health, use their counterpsells, deal damage, use lifetaps to keep your health up, effectively use their focus of Gelina form, take vials of blood for symbiotes and much more. The difference between a good BMG and a highly skilled great is very noticeable. The Blood mage is one class that can be pushed to its limits by a good player. |
RELATED LINKS |
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