Posted January 26th, 2007 by Dalmarus
| Blood
Mage Class Guide Spells Level 1-25 Spells Level 26-50 |
Known Spells: Level 1 to 25 |
| Level 1 | ![]() |
Burning Cyst I |
Description
Forms a large blister on your opponent and forces it to explode, dealing 51 to 58 damage. If you are at Blood Union 3 or greater it will deal an additional 36 to 41 damage over 12 seconds. Increases Blood Union by 1. Energy Cost: 39 Blood Union Increase: 1 Cast Time: 2.0 Refresh: None Range: 25 |
![]() |
Infuse Health I | Description Infuses 92 health into your defensive target. Heals for an extra 2% per level of Blood Union. Energy Cost: 66 Cast Time: 1.5 Refresh: None Range: 30 |
|
| Level 2 | ![]() |
Union of Blood I | Description Forms a strong union with your opponent, dealing 133 to 144 damage over 24 seconds. Increases Blood Union by 2. Energy Cost: 19 HP, 54 Energy Blood Union Increase: 2 Cast Time: Instant Refresh: 8.0 Range: 25 |
| Level 4 | ![]() |
Serak's Mantle I | Description Increases your armor class. The amount of armor class gained increases with your adventuring level. Energy Cost: 33 Armor Class Increase: Up to 195 AC - Submit Info Cast Time: Instant Refresh: None Range: 5 |
![]() |
Despoil I | Description Steals 66 to 74 health from your opponent and returns 130% of it to you. Increases the returned portion by 25% per level of your Blood Union. Increases you Blood Union by 1. Energy Cost: 46 Blood Union Increase: 1 Cast Time: 2.0 Refresh: None Range: 25 |
|
![]() |
Health Graft I | Description Grafts blood and flesh onto your defensive target's party, granting them an additional 54 health for 1 hour. Energy Cost: 28 Cast Time: Instant Refresh: None Range: 25 |
|
| Level 6 | ![]() |
Constrict I | Description Constricts the movement of your opponent, rooting them in place for 30 seconds. Has a 60% chance to break on hit. Energy Cost: 29 Cast Time: 2.0 Refresh: None Range: 25 |
![]() |
Blood Gift I | Description You use your blood to heal an ally, other than yourself, for 538. Heals for an extra 2% per level of Blood Union. Energy Cost: 12 HP, 129 Energy Cast Time: 3.0 Refresh: None Range: 30 |
|
![]() |
Bursting Cyst II | Description Forms a large blister on your opponent and forces it to explode, dealing 127 to 138 damage. If you are at Blood Union 3 or greater it will deal an additional 102 to 113 damage over 12 seconds. Increases Blood Union by 1. Energy Cost: 67 Blood Union Increase: 1 Cast Time: 2.0 Refresh: None Range: 25 |
|
![]() |
Scarlet Ritual I | Description This ritual summons negative energy from the blood union you have forced upon your opponent to deal 225 to 240 damage to them. Reduces Blood Union by 4. Energy Cost: 4 Blood Union Blood Union Reduction: 4 Cast Time: Instant Refresh: None Range: 25 |
|
| Level 8 | ![]() |
Life Husk I | Description Covers you in a husk of energy, reflecting 10% of the incoming damage back to the attacker and absorbing all incoming damage for 6 seconds. Energy Cost: 26 Energy, 1 vial of blood Cast Time: Instant Refresh: 5:00 Range: 5 |
![]() |
Vitalize I | Description Fills your defensive target's party with life, granting them 23 additional vitality. Energy Cost: 41 Cast Time: Instant Refresh: None Range: 25 |
|
![]() |
Mental Transmutation I | Description Transmutes 115 health into 115 energy. Energy Cost: 115 Hit Points Cast Time: Instant Refresh: 10.0 Range: 5 |
|
![]() |
Siphon Blood | Description Causes your blood to rise to the surface of your skin so that you may take a vial of it. This process is painful and dangerous, lowering your health by 25%. Energy Cost: 25% of caster's hit points Cast Time: Instant Refresh: None Range: 5 |
|
![]() |
Infuse Health II | Description Infuses 344 health into your defensive target. Heals for an extra 2% per level of Blood Union. Energy Cost: 156 Cast Time: 1.5 Refresh: None Range: 30 |
|
| Level 10 | ![]() |
Awaken | Description Restores a fallen ally to life. Energy Cost: 66 Cast Time: 5.0 Refresh: None Range: 20 |
![]() |
Entwining Vein I | Description Steals 129 to 139 health from your opponent and returns 130% of it to your defensive target. Increases the returned portion by 10% per level of Blood Union. Increase your Blood Union by 1. Energy Cost: 113 Blood Union Increase: 1 Cast Time: 2.0 Refresh: None Range: 25 |
|
![]() |
Summon Sanguine Shard | Description Summons a sanguine shard, which someone may use to revive you or a different fallen bloodmage. Energy Cost: 12 HP, 66 Energy Cast Time: 5.0 Refresh: None Range: 15 |
|
![]() |
Union of Blood II | Description Forms a strong union with your opponent, dealing 408 to 434 damage over 24 seconds. Increases Blood Union by 2. Energy Cost: 43 HP, 112 Energy Blood Union Increase: 2 Cast Time: Instant Refresh: 8.0 Range: 25 |
|
![]() |
Dissolve | Description Counters the effects of a spell by dispersing it. Energy Cost: 131 Cast Time: Instant Refresh: 25.0 Range: 25 |
|
![]() |
Blood Tribute I | Description Steals 227 to 244 health from your opponent and returns 100% of it to surrounding allies. Increases the returned portion by 10% per level of Blood Union. Increases Blood Union by 2. Energy Cost: 104 Blood Union Increase: 2 Cast Time: Instant Refresh: None Range: 25 |
|
![]() |
Flesh Mender's Ritual I | Description This ritual heals an ally, other than yourself, for 1317 health over 20 seconds. Reduces Blood Union by 3. Energy Cost: 3 Blood Union Blood Union Reduction: 3 Cast Time: Instant Refresh: 1:00 Range: 30 |
|
![]() |
Translucence | Description Diffuses incoming light, making you invisible. Lasts 5 minutes, but has a chance to break early. Energy Cost: 66 Cast Time: 1.5 Refresh: None Range: 5 |
|
| Level 12 | ![]() |
Bursting Cyst III | Description Forms a large blister on your opponent and forces it to explode, dealing 227 to 244 damage. If you are at Blood Union 3 or greater it will deal an additional 181 to 194 damage over 12 seconds. Increases Blood Union by 1. Energy Cost: 110 Blood Union Increase: 1 Cast Time: 2.5 Refresh: None Range: 25 |
![]() |
Despoil II | Description Steals 148 to 161 health from your opponent and returns 130% of it to you. Increases the returned portion by 25% per level of your Blood Union. Increases you Blood Union by 1. Energy Cost: 88 Blood Union Increase: 1 Cast Time: 2.0 Refresh: None Range: 25 |
|
| Level 14 | ![]() |
Serak's Augmentation I | Description Augments the skin of your defensive target's party, granting them 33 constitution and 95 physical resistance. Energy Cost: 57 Cast Time: Instant Refresh: None Range: 25 |
![]() |
Health Graft II | Description Grafts blood and flesh onto your defensive target's party, granting them an additional 190 health for 1 hour. Energy Cost: 57 Cast Time: Instant Refresh: None Range: 25 |
|
![]() |
Scarring Pact | Description Bonds you with a single ally, allowing you to split incoming damage amongst each other.
Cast Time: Instant Refresh: None Range: 50 |
|
![]() |
Sever Pacts | Description Severs all pacts you have made that link you to other allies.
Cast Time: Instant Refresh: None Range: 5 |
|
![]() |
Recovering Burst I | Description Releases a burst of life, healing all allies within 10m by 571. Heals for an extra 2% per level of Blood Union. Energy Cost: 89 HP, 353 Energy Cast Time: 4.5 Refresh: None Range: 10 |
|
![]() |
Blood Gift II | Description You use your blood to heal an ally, other than yourself, for 980. Heals for an extra 2% per level of Blood Union. Energy Cost: 22 HP, 212 Energy Cast Time: 3.0 Refresh: None Range: 30 |
|
![]() |
Grim Harvest | Description Harvests an organ out of a living body. Which organ it harvests is based on what your opponent has been affected by. Works in conjunction with Union of Blood, Constrict, Exploding Cyst, and Blood Letting Ritual. Note: This spell does damage to the opponent. The game does not show what damage is done, but the damage occurs nonetheless, and does have a chance to break root. Energy Cost: 17 HP, 43 Energy Cast Time: 2.0 Refresh: 15.0 Range: 25 |
|
![]() |
Cleansing Symbiote | Description Attaches a symbiote to an ally, cleansing their body of poison and disease over 15 minutes. Energy Cost: 1 Cleansing Symbiote Cast Time: 1.0 Refresh: None Range: 25 |
|
![]() |
Controlling Symbiote | Description Attaches a controlling symbiote to an opponent forcing them to obey your commands for 15 seconds. Repeated symbiote uses will be ignored completely. Draconic, undead, construct, and elemental targets are immune to suggestion. Energy Cost: 1 Animation Symbiote Cast Time: 1.0 Refresh: None Range: 25 |
|
| Level 16 | ![]() |
Serak's Mantle II | Description Increases your armor class. The amount of armor class gained increases with your adventuring level. Energy Cost: 65 Armor Class Increase: Up to 468 AC Submit Info Cast Time: Instant Refresh: None Range: 5 |
![]() |
Infuse Health III | Description Infuses 584 health into your defensive target. Heals for an extra 2% per level of Blood Union. Energy Cost: 243 Cast Time: 1.5 Refresh: None Range: 30 |
|
![]() |
Scarlet Ritual II | Description This ritual summons negative energy from the blood union you have forced upon your opponent to deal 456 to 484 damage to them. Reduces Blood Union by 4. Energy Cost: 4 Blood Union Blood Union Reduction: 4 Cast Time: Instant Refresh: None Range: 25 |
|
| Level 18 | ![]() |
Vitalize II | Description Fills your defensive target's party with life, granting them 40 additional vitality. Energy Cost: 68 Cast Time: Instant Refresh: None Range: 25 |
![]() |
Numb I | Description Numbs your opponent's mind, lowering your hate by 1730 to 1822. Energy Cost: 65 Cast Time: 2.0 Refresh: None Range: 25 |
|
![]() |
Bursting Cyst IV | Description Forms a large blister on your opponent and forces it to explode, dealing 330 to 351 damage. If you are at Blood Union 3 or greater it will deal an additional 265 to 282 damage over 12 seconds. Increases Blood Union by 1. Energy Cost: 149 Blood Union Increase: 1 Cast Time: 2.5 Refresh: None Range: 25 |
|
![]() |
Entwining Vein II | Description Steals 212 to 227 health from your opponent and returns 130% of it to your defensive target. Increases the returned portion by 10% per level of Blood Union. Increase your Blood Union by 1. Energy Cost: 169 Blood Union Increase: 1 Cast Time: 2.0 Refresh: None Range: 25 |
|
![]() |
Mortal Calling | Description This spell summons a group mate to your side. The call's distance is restricted, and you can only call in certain areas. Energy Cost: 22 HP, 108 Energy Cast Time: 6.0 Refresh: 2.0 Range: 5000 |
|
![]() |
Ritual of Gelenia | Description This ritual uses positive energy harnessed from your Blood Union to heal an ally for 15% of their total life. The amount healed increases for each level of your Blood Union. Removes all Blood Union when used. Energy Cost: All Blood Union Blood Union Reduction: All Cast Time: Instant Refresh: 20.0 Range: 30 |
|
![]() |
Strip Enchantment I | Description Strips a minor enchantment from your opponent. Energy Cost: 163 Cast Time: 1.0 Refresh: None Range: 25 |
|
![]() |
Union of Blood III | Description Forms a strong union with your opponent, dealing 676 to 715 damage over 24 seconds. Increases Blood Union by 2. Energy Cost: 69 HP, 168 Energy Blood Union Increase: 2 Cast Time: Instant Refresh: 8.0 Range: 25 |
|
![]() |
Blood Tribute II | Description Steals 376 to 400 health from your opponent and returns 100% of it to surrounding allies. Increases the returned portion by 10% per level of Blood Union. Increases Blood Union by 2. Energy Cost: 156 Blood Union Increase: 2 Cast Time: Instant Refresh: None Range: 25 |
|
![]() |
Plated Symbiote I | Description Attaches a plated symbiote to an ally, transforming their skin into spiky plates that return 54 damage upon their attackers and increases armor class by 30 for 1 hour. Energy Cost: 1 Plated Symbiote Cast Time: 2.0 Refresh: None Range: 25 |
|
![]() |
Blood Feast | Description Allows you to gain health equal to 10% of the damage all allies deal within 10m. Energy Cost: None Cast Time: Instant Refresh: None Range: 25 |
|
![]() |
Mental Transmutation II | Description Transmutes 268 health into 294 energy. Energy Cost: 268 Hit Points Cast Time: Instant Refresh: 10.0 Range: 5 |
|
| Level 20 | ![]() |
Despoil III | Description Steals 234 to 251 health from your opponent and returns 130% of it to you. Increases the returned portion by 25% per level of your Blood Union. Increases you Blood Union by 1. Energy Cost: 127 Blood Union Increase: 1 Cast Time: 2.0 Refresh: None Range: 25 |
![]() |
Flesh Mender's Ritual II |
Description This ritual heals an ally, other than yourself, for 2262 health over 20 seconds. Reduces Blood Union by 3. Energy Cost: 3 Blood Union Blood Union Reduction: 3 Cast Time: Instant Refresh: 1:00 Range: 30 |
|
![]() |
Life Husk II | Description Covers you in a husk of energy, reflecting 12% of the incoming damage back to the attacker and absorbing all incoming damage for 7 seconds. Energy Cost: 60 Energy, 1 vial of blood Cast Time: Instant Refresh: 5:00 Range: 5 |
|
| Level 22 | ![]() |
Blood Pact | Description Bonds you with your allies, allowing you to split incoming damage amongst each other.
Cast Time: Instant Refresh: None Range: 50 |
![]() |
Recovering Burst II | Description Releases a burst of life, healing all allies within 10m by 849. Heals for an extra 2% per level of Blood Union. Energy Cost: 132 HP, 495 Energy Cast Time: 4.5 Refresh: None Range: 10 |
|
![]() |
Blood Gift III | Description You use your blood to heal an ally, other than yourself, for 1455. Heals for an extra 2% per level of Blood Union. Energy Cost: 33 HP, 298 Energy Cast Time: 3.0 Refresh: None Range: 30 |
|
![]() |
Transfusion of Serak I | Description Heals for 686 health over 6 seconds. Energy Cost: 34 Hp, 167 Energy Cast Time: Instant Refresh: 8.0 Range: 30 |
|
![]() |
Hollow Symbiote | Description Attaches a hollow symbiote to an ally, allowing them to float off the ground for 1 hour. Energy Cost: 1 Hollow Symbiote Cast Time: 2.0 Refresh: None Range: 25 |
|
![]() |
Reanimate | Description Brings a fallen ally back to life with a small amount of health. Note: Can be used in combat. Energy Cost: 130 Cast Time: 10.0 Refresh: 10:00 Range: 20 |
|
![]() |
Flesh Rend I | Description Causes the flesh of your opponent to split and tear, dealing 718 to 758 damage. Increases Blood Union by 3. Energy Cost: 146 Blood Union Increase: 3 Cast Time: Instant Refresh: 15.0 Range: 25 |
|
| Level 24 | ![]() |
Serak's Augmentation II | Description Augments the skin of your defensive target's party, granting them 51 constitution and 145 physical resistance. Energy Cost: 84 Cast Time: Instant Refresh: None Range: 25 |
![]() |
Health Graft III | Description Grafts blood and flesh onto your defensive target's party, granting them an additional 290 health for 1 hour. Energy Cost: 84 Cast Time: Instant Refresh: None Range: 25 |
|
![]() |
Infuse Health IV | Description Infuses 843 health into your defensive target. Heals for an extra 2% per level of Blood Union. Energy Cost: 333 Cast Time: 1.5 Refresh: None Range: 30 |
|
![]() |
Bursting Cyst V | Description Forms a large blister on your opponent and forces it to explode, dealing 439 to 467 damage. If you are at Blood Union 3 or greater it will deal an additional 349 to 371 damage over 12 seconds. Increases Blood Union by 1. Energy Cost: 189 Blood Union Increase: 1 Cast Time: 2.5 Refresh: None Range: 25 |