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Blood Mage Spell List
Level 1-25
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Mage Class Guide
href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=542">Spells
Level 1-25
href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=543">Spells
Level 26-50
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Known
Spells: Level 1 to 25
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Bursting_Cyst.jpg"
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Cyst I
style="font-weight: bold; text-decoration: underline;">Description
Forms a large blister on your opponent and forces it to explode,
dealing 51 to 58 damage. If you are at Blood Union 3 or greater it will
deal an additional 36 to 41 damage over 12 seconds. Increases Blood
Union by 1.
Energy Cost: style="color: rgb(0, 0, 153);"> style="font-weight: bold; color: rgb(0, 0, 153);">39
style="color: rgb(0, 153, 0);">Blood Union
Increase:
1
Cast Time: 2.0
Refresh: None
Range: 25
Forms a large blister on your opponent and forces it to explode,
dealing 51 to 58 damage. If you are at Blood Union 3 or greater it will
deal an additional 36 to 41 damage over 12 seconds. Increases Blood
Union by 1.
Energy Cost: style="color: rgb(0, 0, 153);"> style="font-weight: bold; color: rgb(0, 0, 153);">39
style="color: rgb(0, 153, 0);">Blood Union
Increase:
1
Cast Time: 2.0
Refresh: None
Range: 25
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Infuse_Health.jpg"
hspace="5" vspace="5">
Infuses 92 health into your defensive target. Heals for an extra 2% per
level of Blood Union.
Energy Cost: 66
Cast Time: 1.5
Refresh:
None
Range:
30
2
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Union_of_Blood.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Union of Blood I
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
Forms a strong union with your opponent, dealing 133
to 144 damage over
24 seconds. Increases Blood Union by 2.
Energy Cost: 19
HP, 54 Energy
style="color: rgb(0, 153, 0);">Blood Union
Increase:
2
Cast Time: Instant
Refresh: 8.0
Range: 25
style="font-weight: bold; text-decoration: underline;">
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Serak_s_Mantle.jpg"
hspace="5" vspace="5">
Increases your armor class. The amount of armor class gained increases
with your adventuring level.
Energy Cost: 33
Armor
Class Increase: Up
to 195 AC - Submit
Info
Cast Time: Instant
Refresh:
None
Range:
5
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Despoil.jpg"
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Steals 66 to 74 health from your opponent and returns 130% of it to
you. Increases the returned portion by 25% per level of your Blood
Union. Increases you Blood Union by 1.
Energy Cost: 46
Blood
Union Increase:
1
Cast Time: 2.0
Refresh:
None
Range:
25
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Health_Graft.jpg"
hspace="5" vspace="5">
Grafts blood and flesh onto your defensive target's party, granting
them an additional 54 health for 1 hour.
style="color: rgb(0, 0, 153);">Energy Cost: 28
Cast Time: Instant
Refresh: None
style="font-weight: bold;">
Range: 25
style="font-weight: bold;">
colspan="1" rowspan="4">Level 6
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Constrict.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Constrict I
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
Constricts the movement of your opponent, rooting them in place for 30
seconds. Has a 60% chance to break on hit.
Energy Cost: 29
style="font-weight: bold;">
Cast Time: 2.0
Refresh:
None
Range:
25
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Blood_Gift.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Blood Gift I
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
You use your blood to heal an ally, other than yourself, for 538. Heals
for an extra 2% per level of Blood Union.
Energy style="font-weight: bold; color: rgb(0, 0, 153);"> Cost: 12
HP, 129 Energy
Cast Time: 3.0
style="font-weight: bold;">
Refresh: None
style="font-weight: bold;">
Range: 30
style="font-weight: bold;">
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Bursting_Cyst.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Bursting Cyst II
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
Forms a large blister on your opponent and forces it to explode,
dealing 127 to 138 damage. If you are at Blood Union 3 or greater it
will deal an additional 102 to 113 damage over 12 seconds. Increases
Blood Union by 1.
Energy style="font-weight: bold; color: rgb(0, 0, 153);"> Cost: 67
style="color: rgb(0, 153, 0);">Blood Union
Increase: 1
Cast Time: 2.0
Refresh: None
Range: 25
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Scarlet_Ritual.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Scarlet Ritual I
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
This ritual summons negative energy from the blood union you have
forced upon your opponent to deal 225 to 240 damage to them. Reduces
Blood Union by 4.
Energy style="font-weight: bold; color: rgb(0, 0, 153);"> Cost: 4
Blood Union
style="color: rgb(204, 0, 0);">Blood Union
Reduction: 4
Cast Time: Instant
Refresh: None
Range: 25
style="font-weight: bold; text-decoration: underline;">
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Life_Husk.jpg"
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Covers you in a husk of energy, reflecting 10% of the incoming damage
back to the attacker and absorbing all incoming damage for 6 seconds.
Energy style="font-weight: bold; color: rgb(0, 0, 153);"> Cost: 26
Energy, 1 vial of blood
Cast Time: Instant
Refresh:
5:00
Range:
5
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Vitalize.jpg"
hspace="5" vspace="5">
Fills your defensive target's party with life, granting them 23
additional vitality.
Energy style="font-weight: bold; color: rgb(0, 0, 153);"> Cost style="font-weight: bold;"> style="color: rgb(0, 0, 153);">: 41
Cast Time: Instant
Refresh: None
Range: 25
style="font-weight: bold; text-decoration: underline;">
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Mental_Transmutation.jpg"
hspace="5" vspace="5">
Transmutes 115 health into 115 energy.
Energy style="font-weight: bold; color: rgb(0, 0, 153);"> Cost: 115
Hit Points
Cast Time: Instant
Refresh:
10.0
Range:
5
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Siphon_Blood.jpg"
hspace="5" vspace="5">
Causes your blood to rise to the surface of your skin so that you may
take a vial of it. This process is painful and dangerous, lowering your
health by 25%.
Energy style="font-weight: bold; color: rgb(0, 0, 153);"> Cost: style="color: rgb(0, 0, 153);"> style="font-weight: bold;"> style="color: rgb(0, 0, 153);">25% of caster's hit points
Cast
Time: Instant
Refresh:
None
Range:
5
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Infuse_Health.jpg"
hspace="5" vspace="5">
Infuses 344 health into your defensive target. Heals for an extra 2%
per level of Blood Union.
Energy style="font-weight: bold; color: rgb(0, 0, 153);"> Cost: 156
Cast Time: 1.5
Refresh:
None
Range:
30
colspan="1" rowspan="8">Level 10
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Awaken.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Awaken
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
Restores a fallen ally to life.
Energy Cost: 66
style="font-weight: bold;">
Cast Time: 5.0
style="font-weight: bold;">
Refresh: None
style="font-weight: bold;">
Range: 20
style="font-weight: bold;">
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Entwining_Vein.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Entwining Vein I
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
Steals 129 to 139 health from your opponent and returns 130% of it to
your defensive target. Increases the returned portion by 10% per level
of Blood Union. Increase your Blood Union by 1.
Energy style="font-weight: bold; color: rgb(0, 0, 153);"> Cost: 113
style="color: rgb(0, 153, 0);">Blood Union
Increase: 1
Cast Time: 2.0
Refresh: None
Range: 25
style="font-weight: bold; text-decoration: underline;">
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Summon_Sanguine_Shard.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Summon Sanguine Shard
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
Summons a sanguine shard, which someone may use to revive you or a
different fallen bloodmage.
Energy Cost: 12
HP, 66 Energy
Cast Time: 5.0
Refresh:
None
Range:
15
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Union_of_Blood.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Union of Blood II
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
Forms a strong union with your opponent, dealing 408 to 434 damage over
24 seconds. Increases Blood Union by 2.
Energy Cost: 43
HP, 112 Energy
style="color: rgb(0, 153, 0);">Blood Union
Increase: 2
Cast Time: Instant
Refresh: 8.0
Range: 25
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Dissolve.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Dissolve
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
Counters the effects of a spell by dispersing it.
Energy Cost: 131
Cast Time: Instant
Refresh: 25.0
style="font-weight: bold;">
Range: 25
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Blood_Tribute.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Blood Tribute I
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
Steals 227 to 244 health from your opponent and returns 100% of it to
surrounding allies. Increases the returned portion by 10% per level of
Blood Union. Increases Blood Union by 2.
Energy Cost: 104
style="color: rgb(0, 153, 0);">Blood Union
Increase: 2
Cast Time: Instant
Refresh: None
Range: 25
style="font-weight: bold; text-decoration: underline;">
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Flesh_Mender_Ritual.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Flesh Mender's Ritual I
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
This ritual heals an ally, other than yourself, for 1317 health over 20
seconds. Reduces Blood Union by 3.
Energy Cost: 3
Blood Union
style="color: rgb(204, 0, 0);">Blood Union
Reduction: 3
Cast Time: Instant
Refresh: 1:00
Range: 30
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Translucence.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Translucence
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
Diffuses incoming light, making you invisible. Lasts 5 minutes, but has
a chance to break early.
Energy Cost: 66
Cast Time: 1.5
Refresh: None
Range: 5
style="font-weight: bold; text-decoration: underline;">
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Bursting_Cyst.jpg"
hspace="5" vspace="5">
Forms a large blister on your opponent and forces it to explode,
dealing 227 to 244 damage. If you are at Blood Union 3 or greater it
will deal an additional 181 to 194 damage over 12 seconds. Increases
Blood Union by 1.
Energy Cost: 110
style="color: rgb(0, 153, 0);">Blood Union
Increase: 1
Cast Time: 2.5
Refresh: None
Range: 25
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Despoil.jpg"
hspace="5" vspace="5">
Steals 148 to 161 health from your opponent and returns 130% of it to
you. Increases the returned portion by 25% per level of your Blood
Union. Increases you Blood Union by 1.
Energy Cost: style="color: rgb(0, 0, 153);"> style="font-weight: bold; color: rgb(0, 0, 153);">88
style="color: rgb(0, 153, 0);">Blood Union
Increase: 1
Cast Time: 2.0
Refresh: None
Range: 25
style="font-weight: bold; text-decoration: underline;">
colspan="1" rowspan="9">Level 14
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Serak_s_Augmentation.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Serak's Augmentation I
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
Augments the skin of your defensive target's party, granting them 33
constitution and 95 physical resistance.
Energy Cost: 57
Cast Time: Instant
Refresh:
None
Range:
25
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Health_Graft.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Health Graft II
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
Grafts blood and flesh onto your defensive target's party, granting
them an additional 190 health for 1 hour.
Energy Cost: 57
Cast Time: Instant
Refresh:
None
Range:
25
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Scarring_Pact.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Scarring Pact
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
Bonds you with a single ally, allowing you to split incoming damage
amongst each other.
- The ally who is hit takes 85% of the incoming damage.
- You take 125% of the remaining damage.
Energy
Cost: 43
Cast Time: Instant
Refresh:
None
Range:
50
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Sever_Pacts.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Sever Pacts
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
Severs all pacts you have made that link you to other allies.
- Ends all Blood Pacts within 500m of you.
- Ends all Scarring Pacts within 500m of you.
Energy
Cost: None
Cast Time: Instant
Refresh:
None
Range:
5
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Recovering_Burst.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Recovering Burst I
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
Releases a burst of life, healing all allies within 10m by 571. Heals
for an extra 2% per level of Blood Union.
Energy Cost: 89
HP, 353 Energy
Cast Time: 4.5
Refresh:
None
Range:
10
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Blood_Gift.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Blood Gift II
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
You use your blood to heal an ally, other than yourself, for 980. Heals
for an extra 2% per level of Blood Union.
Energy Cost: 22
HP, 212 Energy
style="font-weight: bold;">
Cast Time: 3.0
style="font-weight: bold;">
Refresh: None
style="font-weight: bold;">
Range: 30
style="font-weight: bold;">
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Grim_Harvest.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Grim Harvest
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
Harvests an organ out of a living body. Which organ it harvests is
based on what your opponent has been affected by.
Works in conjunction with Union of Blood, Constrict, Exploding Cyst,
and Blood Letting Ritual.
style="font-weight: bold; font-style: italic; color: rgb(204, 0, 0);">Note:
This spell does damage to the opponent. The game does not show what
damage is done, but the
damage occurs nonetheless, and does have a chance to break root.
Energy Cost: 17
HP, 43 Energy
Cast Time: 2.0
Refresh: 15.0
Range: 25 style="font-weight: bold; text-decoration: underline;">
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Cleansing_Symbiote.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Cleansing Symbiote
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
Attaches a symbiote to an ally, cleansing their body of poison and
disease over 15 minutes.
Energy
Cost: style="font-weight: bold; color: rgb(0, 0, 153);">1
Cleansing Symbiote
Cast Time: 1.0
Refresh:
None
Range:
25
style="font-weight: bold; text-decoration: underline;">
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Controlling_Symbiote.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Controlling
Symbiote
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
Attaches a controlling symbiote to an opponent forcing them to obey
your commands for 15 seconds. Repeated symbiote uses will be ignored
completely. Draconic, undead, construct, and elemental targets are
immune to suggestion.
Energy Cost: 1
Animation Symbiote
style="font-weight: bold;">Cast Time: 1.0
Refresh: None
Range: 25
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Serak_s_Mantle.jpg"
hspace="5" vspace="5">
Increases your armor class. The amount of armor class gained increases
with your adventuring level.
Energy Cost: 65
style="color: rgb(0, 153, 0);">Armor Class
Increase: Up to 468 AC href="mailto:[email protected]">Submit Info
Cast Time: Instant
Refresh:
None
Range:
5
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Infuse_Health.jpg"
hspace="5" vspace="5">
Infuses 584 health into your defensive target. Heals for an extra 2%
per level of Blood Union.
Energy Cost: 243
Cast Time: 1.5
Refresh:
None
Range:
30
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Scarlet_Ritual.jpg"
hspace="5" vspace="5">
This ritual summons negative energy from the blood union you have
forced upon your opponent to deal 456 to 484 damage to them. Reduces
Blood Union by 4.
Energy Cost: 4
Blood Union
style="color: rgb(204, 0, 0);">Blood Union
Reduction: 4
Cast Time: Instant
Refresh: None
Range: 25
style="font-weight: bold; text-decoration: underline;">
colspan="1" rowspan="12">Level 18
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Vitalize.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Vitalize II
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
Fills your defensive target's party with life, granting them 40
additional vitality.
Energy Cost: 68
Cast Time: Instant
Refresh: None
Range: 25
style="font-weight: bold; text-decoration: underline;">
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Numb.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Numb I
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
Numbs your opponent's mind, lowering your hate by 1730 to 1822.
Energy Cost: 65
Cast Time: 2.0
Refresh:
None
Range:
25
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Bursting_Cyst.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Bursting Cyst IV
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
Forms a large blister on your opponent and forces it to explode,
dealing 330 to 351 damage. If you are at Blood Union 3 or greater it
will deal an additional 265 to 282 damage over 12 seconds. Increases
Blood Union by 1.
Energy Cost: 149
style="color: rgb(0, 153, 0);">Blood Union
Increase: 1
Cast Time: 2.5
Refresh: None
Range: 25
style="font-weight: bold; text-decoration: underline;">
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Entwining_Vein.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Entwining Vein II
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
Steals 212 to 227 health from your opponent and returns 130% of it to
your defensive target. Increases the returned portion by 10% per level
of Blood Union. Increase your Blood Union by 1.
Energy Cost: 169
style="color: rgb(0, 153, 0);">Blood Union
Increase: 1
Cast Time: 2.0
Refresh: None
Range: 25
style="font-weight: bold; text-decoration: underline;">
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Mortal_Calling.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Mortal Calling
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
This spell summons a group mate to your side. The call's distance is
restricted, and you can only call in certain areas.
Energy Cost: 22
HP, 108 Energy
Cast Time: 6.0
Refresh:
2.0
Range:
5000
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Ritual_of_Gelenia.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Ritual of Gelenia
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
This ritual uses positive energy harnessed from your Blood Union to
heal an ally for 15% of their total life. The amount healed increases
for each level of your Blood Union. Removes all Blood Union when used.
Energy Cost:
All Blood Union
style="color: rgb(204, 0, 0);">Blood Union
Reduction: All
Cast Time: Instant
Refresh: 20.0
Range: 30
style="font-weight: bold; text-decoration: underline;">
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Strip_Enchantment.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Strip Enchantment I
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
Strips a minor enchantment from your opponent.
Energy Cost: 163
Cast Time: 1.0
Refresh: None
Range: 25
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Union_of_Blood.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Union of Blood III
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
Forms a strong union with your opponent, dealing 676 to 715 damage over
24 seconds. Increases Blood Union by 2.
Energy Cost: 69
HP, 168 Energy
style="color: rgb(0, 153, 0);">Blood Union
Increase: 2
Cast Time: Instant
Refresh: 8.0
Range: 25
style="font-weight: bold; text-decoration: underline;">
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Blood_Tribute.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Blood Tribute II
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
Steals 376 to 400 health from your opponent and returns 100% of it to
surrounding allies. Increases the returned portion by 10% per level of
Blood Union. Increases Blood Union by 2.
Energy Cost: 156
style="font-weight: bold;">
style="color: rgb(0, 153, 0);">Blood Union
Increase: 2
Cast Time: Instant
Refresh: None
Range: 25
style="font-weight: bold; text-decoration: underline;">
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Plated_Symbiote.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Plated Symbiote I
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
Attaches a plated symbiote to an ally, transforming their skin into
spiky plates that return 54 damage upon their attackers and increases
armor class by 30 for 1 hour.
Energy Cost: 1
Plated Symbiote
Cast Time: 2.0
Refresh:
None
Range:
25
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Blood_Feast.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Blood Feast
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
Allows you to gain health equal to 10% of the damage all allies deal
within 10m.
Energy
Cost: None
style="font-weight: bold;">
Cast Time: Instant
style="font-weight: bold;">
Refresh: None
style="font-weight: bold;">
Range: 25
style="font-weight: bold;">
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Mental_Transmutation.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Mental Transmutation II
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
Transmutes 268 health into 294 energy.
Energy Cost:
268 Hit Points
Cast Time: Instant
Refresh:
10.0
Range:
5
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Despoil.jpg"
hspace="5" vspace="5">
Steals 234 to 251 health from your opponent and returns 130% of it to
you. Increases the returned portion by 25% per level of your Blood
Union. Increases you Blood Union by 1.
Energy Cost: 127
style="color: rgb(0, 153, 0);">Blood Union
Increase: 1
Cast Time: 2.0
Refresh: None
Range: 25
style="font-weight: bold; text-decoration: underline;">
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Flesh_Mender_Ritual.jpg"
hspace="5" vspace="5">
Flesh Mender's Ritual II
This ritual heals an ally, other than yourself, for 2262 health over 20
seconds. Reduces Blood Union by 3.
Energy Cost: 3
Blood Union
style="color: rgb(204, 0, 0);">Blood Union
Reduction: 3
Cast Time: Instant
Refresh: 1:00
Range: 30
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Life_Husk.jpg"
hspace="5" vspace="5">
Covers you in a husk of energy, reflecting 12% of the incoming damage
back to the attacker and absorbing all incoming damage for 7 seconds.
Energy Cost: 60
Energy, 1 vial of blood
Cast Time: Instant
Refresh:
5:00
Range:
5
colspan="1" rowspan="7">Level 22
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Blood_Pact.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Blood Pact
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
Bonds you with your allies, allowing you to split incoming damage
amongst each other.
- The ally who is hit takes 70% of the incoming damage.
- The rest of the group splits 200% of the remaining
damage.
Energy
Cost: 130
Cast Time: Instant
style="font-weight: bold;">
Refresh: None
style="font-weight: bold;">
Range: 50
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Recovering_Burst.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Recovering Burst II
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
Releases a burst of life, healing all allies within 10m by 849. Heals
for an extra 2% per level of Blood Union.
Energy Cost:
132 HP, 495 Energy style="text-decoration: underline;">
Cast Time: 4.5
Refresh:
None
Range:
10
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Blood_Gift.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Blood Gift III
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
You use your blood to heal an ally, other than yourself, for 1455.
Heals for an extra 2% per level of Blood Union.
Energy Cost: 33
HP, 298 Energy
style="font-weight: bold;">
Cast Time: 3.0
style="font-weight: bold;">
Refresh: None
style="font-weight: bold;">
Range: 30
style="font-weight: bold;">
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Transfusion_of_Serak.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Transfusion of Serak I
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
Heals for 686 health over 6 seconds.
Energy Cost: 34
Hp, 167 Energy
Cast Time: Instant
Refresh:
8.0
Range:
30
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Hollow_Symbiote.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Hollow Symbiote
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
Attaches a hollow symbiote to an ally, allowing them to float off the
ground for 1 hour.
Energy Cost: 1
Hollow Symbiote
Cast Time: 2.0
Refresh:
None
Range:
25
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Reanimate.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Reanimate
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
Brings a fallen ally back to life with a small amount of health.
style="font-weight: bold; font-style: italic; color: rgb(204, 0, 0);">Note:
Can be used in combat.
Energy Cost: 130
Cast Time: 10.0
Refresh:
10:00
Range:
20
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Flesh_Rend.jpg"
hspace="5" vspace="5">
align="center" valign="middle">Flesh Rend I
valign="middle"> style="font-weight: bold; text-decoration: underline;">Description
Causes the flesh of your opponent to split and tear, dealing 718 to 758
damage. Increases Blood Union by 3.
Energy Cost: 146
style="color: rgb(0, 153, 0);">Blood Union
Increase: 3
Cast Time: Instant
Refresh: 15.0
Range: 25
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Serak_s_Augmentation.jpg"
hspace="5" vspace="5">
Augments the skin of your defensive target's party, granting them 51
constitution and 145 physical resistance.
Energy Cost: 84
Cast Time: Instant
Refresh: None
Range: 25
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Health_Graft.jpg"
hspace="5" vspace="5">
Grafts blood and flesh onto your defensive target's party, granting
them an additional 290 health for 1 hour.
Energy Cost: 84
Cast Time: Instant
Refresh: None
style="font-weight: bold;">
Range: 25
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Infuse_Health.jpg"
hspace="5" vspace="5">
Infuses 843 health into your defensive target. Heals for an extra 2%
per level of Blood Union.
Energy Cost: 333
Cast Time: 1.5
style="font-weight: bold;">
Refresh: None
style="font-weight: bold;">
Range: 30
src="http://media.tentonhammer.com/vanguard/gallery/albums/album77/Bursting_Cyst.jpg"
hspace="5" vspace="5">
Forms a large blister on your opponent and forces it
to explode, dealing 439 to 467 damage. If you are at Blood Union 3 or
greater it will deal an additional 349 to 371 damage over 12 seconds.
Increases Blood Union by 1.
Energy Cost: 189
style="color: rgb(0, 153, 0);">Blood Union
Increase: 1
Cast Time: 2.5
Refresh: None
Range: 25
style="font-weight: bold; text-decoration: underline;">
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