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by Zinn

The Cleric is Vanguard: Saga of Heroes' plate wearing healer. The
Cleric is often in the thick of the battle, fighting, healing and
buffing and performing a number of different duties. The
Cleric
and the Shaman are arguably the two best buffing healing
classes. The
Cleric heals well but like all of Vanguard’s healing classes
there is a lot more to do in a fight than just heal. The more
you
push this class the better it performs. One of the Cleric's defining
abilities is a melee attack that allows her to regain energy (mana).
Clerics are also very effective against the undead. style="font-weight: bold;">



Sigil's
Official
Description




A servant of the divine, the Cleric heeds the call of his deity in all
things. For this devotion the Cleric is able to share a portion of the
power of his god. These powers manifest themselves in the form of
powerful healing spells that enable him to tend to fallen and wounded
allies. He is also granted mighty destructive spells that enable him to
punish those who would defy his master's will. Clerics are also capable
melee combatants.





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Cleric at a Glance 

Races: Dwarf,
Halfling, High Elf,
Thestran, Qaliathari, Dark Elf, Gnome, and Mordebi. style="font-weight: bold;">



Armor:
Plate and heavy armor



Weapons:
Clerics
can use one-handed blunt weapons, two-handed blunt weapons, throwing
hammers and shields.

Quick
Links

  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=516">Cleric
    Creation Guide
  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=701">11-20
    Solo Guide
  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=603">Spells/Abilities
    Level 1-25
  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=604">Spells/Abilities
    Level 26-50
  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=678">Guide
    to Cleric Affinities
  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=645">May
    2007 Bug List



Class News
& Information:

  • href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=198">Know
    your Role: Healers
  • href="http://vanguard.tentonhammer.com/modules.php?op=modload&name=News&file=index&catid=21&topic=">Healer
    News
  • href="http://forums.tentonhammer.com/forumdisplay.php?f=111">Ten
    Ton Hammer Cleric Forums

 

 
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 STANCES



Clerics have two main stances to choose from:
  • Healer’s
    Focus
    – Healing done by spells increases, but
    avoidance ability decreases. 
  • Castigator’s
    Fury
    – Damage done by spells and melee attacks
    increases, but casting time and endurance cost is increased. 

HEALING



It is intended that all healing classes will be able to heal
equally but some will be better in certain types of situations. Clerics
get insta-heals, fast heals, group heals and longer
heals. They
also can heal their group for a small amount every time they attack
their enemy. 


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BUFFS



Clerics
get many group buffs, including ones that increase spiritual
resistance, strength, constitution, wisdom, intelligence, hitpoints,
armor class and health and endurance regeneration. Clerics also get
short term buffs from spells and melee attacks that must be refreshed
during battle.


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REPLENISHING ATTACK



Clerics
have a unique melee attack called Replenishing Attack which allows them
to recover energy (mana). The Cleric can then use his endurance pool to
somewhat replenish his energy (mana) pool. This can lead to some very
long epic fights.


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WEAKNESSES

A weakness is a player created
vulnerability in your enemy that remains for a short period of time.
Some weaknesses can be exploited by using certain skills. When one
exploits a weakness the attack used becomes more powerful and may add
more than additional damage but may debuff the enemy or buff you or
your party. For more information on weaknesses please take a look at
Ten Ton Hammer’s  href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=568">Weakness
FAQ and chart.

LULL



Lull is arguably one of the most useful and powerful spells in
the game. It makes soloing, small group and dungeon pulling
much easier. Lull prevents MOBs from assisting their friends
and
lowers the chance that MOBs will run when low on health. 


POWERS



Clerics get three powers only one of which can be active at a
time.  One power adds a chance for your weapon to do extra
damage,
the other causes all of your attacks to heal your group for a small
amount and the third causes increased damage to undead.


DIRECT DAMAGE



Clerics can do a moderate amount of damage using their Anathema line of
spells.


UNDEAD



Clerics have many spells and abilities that do more damage
against the undead. They also have the ability to Turn the
undead.


TURNING ATTEMPT POINTS



A Cleric starts with one maximum total turning point and gets
additional turning points as he gains levels. A turning point can be
used on the spell Turn the Undead. It takes 150 minutes for a Turning
Point to regenerate.


MULTI-TASKING



Healers in Vanguard Saga of Heroes are not like traditional
healers of past games. There is much more to do than
heal. Clerics will not only need to heal but they will need to
refresh their
spell group group buff, keep melee induced buffs refreshed, replenish
mana by using their melee restore mana attack and much
more. The
Cleric is not as demanding as the Blood Mage or the Shaman in terms of
multitasking, but skilled attentive players will get much more out of
this class.



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To read the latest guides, news, and features you can visit our Vanguard: Saga of Heroes Game Page.

Last Updated: Mar 13, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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