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5.07.07 - SOR MAY Bug List

Updated Fri, Jan 02, 2009 by Shayalyn

Sorcerer Top Bugs & Issues

As of May 3, 2007

By Grimore Valentine

This is one in a series of bug lists the Class Specialists at Ten Ton Hammer will be compiling for review by the Sigil development team. We are inviting the developers to respond to any bugs they feel are working as intended or to offer any explanation of how a bug on this list might change in the future. Grimore submitted this list to share with the community on the Ten Ton Hammer forums.

1. Rings
Upon dropping group and sometimes when chunking, the buff the rings give will normally drop, making us have to unequip and reequip the ring.

2. Energy Shards
The one-hour recast time is a bit extreme and makes the spell not very efficient. Making the recast 15m or 30m would make the spell a lot more useful.

3. Counter Spelling
With the current system, it is extremely difficult to know what your offensive target is casting, which makes knowing whether to reflect or nullify a spell guesswork mostly (meaning you have to judge by spell cast icons). Making the icons either say the name of the spell, or something that will allow players to know if the spell is a nuke buff or heal, would making Countering a lot more efficient and effective. Additionally, Couter Spelling does not work in PVP (so I am told) this definitely needs to be corrected.

4. Flame Spear and Meteor Storm
Casting time on both of these spells is too long. Cutting it down to 4 seconds would make them both more efficient. Additionally, the recasts on them are also a bit extreme, too. Cutting Flame Spear down to the same as the Char line and making Meteor Storm no more than 20 seconds would make both spells much more efficient and useful. Also, reducing the mana cost of Meteor Storm by half (making it 500-600 Mana cost) would make the spell more cost efficient as well.

5. Amplification Spells
Reducing the recast time of all of these spells to 2 or 3 minutes would make them much more impactful and efficient--and also allow a bit more of a DPS pick-up.

6. Chromatic Barrier
Currently, there is almost no point to this spell. The resistance doesn’t do to terribly much as a whole, and the reflection portion of the spell rarely (if ever) works. From a PvE standpoint, the spell needs a bit of a boost. From a PVP standpoint, the spell needs a big fix.

7. Mirror/Nullifying Wards
They are fairly inefficient right now. Reducing the mana cost would make these spells a lot more effective and used a lot more often.

8. Color Spray
The effect appears to be blocked by angles or other invisible obstacles. For example, if you are on a step below your mob on some stairs, and the mob is up a bit, the spray will miss the mob, even though the mob is technically in range and direct line of sight. Additionally, if the graphic could represent the area of effect better, it would give a better idea of what does and doesn’t get hit.

9. AoE spells in General
A tool of some sort that will display what mobs the spell will hit would be extremely helpful in judging distances between mobs and if spells will land on them.

10. Finishers
When a player is “too fast” on trying to cast a finisher, the finishers will actually “gray out” and then will not be castable. This happens most often with Mimic.

11. Fire DoT
Besides the fact that I don’t believe that DoTs fit the Sorcerer Class, the DoTs cancel each other out at times. Also, the DoT on Char appears to be higher than that of Incinerate. They either need to stack, or Incinerate’s DoT needs to be boosted in damage.

12. Chaos Volley
When the spell is resisted it still harms the caster. Is this intended?


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Windows
Developer: Sony Online Entertainment
Genre: Fantasy
Status: Published
Release Date: January 30, 2007
Fee: P2P
ESRB Rating: T

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