Statistical
Significance

Quick Guide to
Starting Attributes

By Andelin


You finally know what
class you want, but the attributes system has changed so much since launch that you
don't know which race to pick anymore. Vanguard Ten Ton Hammer
community member Andelin is here to help.



Andelin has compiled all of the starting attributes and their maximum
potential for each class into 15 nifty charts, one for each class.
These charts give you the information you need to decide if gnome is
the right race for your Warrior or if your kurashasa Sorcerer will be
the most powerful nuker in Telon.



To help you quickly find the info you want, we've organized the charts
by class archetypes: defensive fighters, healers, offensive fighters,
and casters. Just use the handy table below to navigate to the
archetype you want:

Statistical Significance

style="background-color: rgb(160, 184, 216); text-align: left; width: 40%;"
border="1" cellpadding="2" cellspacing="2">
    style="margin: 0px; padding: 10px 10px 10px 30px; list-style-type: upper-roman;">
  1. href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=535#1">How
    to Read These Charts
  2. href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=536">Defensive
    Fighters
    1. Dread Knight
    2. Paladin
    3. Warrior
  3. href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=537">Healers
    1. Blood Mage
    2. Cleric
    3. Disciple
    4. Shaman
  4. href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=538">Offensive
    Fighters
    1. Bard
    2. Monk
    3. Ranger
    4. Rogue
  5. href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=539">Casters
    1. Druid
    2. Necromancer
    3. Psionicist
    4. Sorcerer


    I. How to Read These Charts

    As noted in the href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=472">Crunching
    Numbers:

    Each character gets 20 attribute points (AP) per
    level, starting at level 10. 6 of your AP are placed for you
    automatically--one per attribute (STR, CON, DEX, VIT, INT, WIS). Human
    races can then place the remaining 14 AP wherever they like within soft
    caps of 5 per level.



    Other races can place 10 wherever they want to within soft caps of 5
    per level. The final four AP for non-humans (any besides kojani,
    mordebi, qaliathari, or thestran) are placed automatically based on the
    race.



    Points placed automatically count against the soft cap of 5 per level.
    Additionally, characters get racial bonuses to their soft caps. These
    are called preferred stats and allow characters of a race to flesh out
    in a way that reflects the traits of the race. Human races soft cap
    bonuses to all attributes. This means that the soft caps for humans are
    6 per level. Each other race gets 4 soft cap bonus points spread across
    2 or 3 attributes.



    The racial AP and soft cap bonuses are always for the same attribute.
    This means that you will always need to spend 4 AP to reach the soft
    cap for an attribute.

    All characters of the same class start with the same attributes
    regardless of race, but the attributes of two characters of the same
    class can vary greatly because of racial soft caps and preferred
    attributes. If all of that is confusing, don't worry. Just take a look
    at the charts in this guide to find out the maximum potential of each
    race for your chosen class.



    Green:
    These numbers show how many points your character will start with in
    each attribute. This number is determined by your choice of class.

    Blue:
    Find out how many points your character will end with in each attribute
    if you never spend any AP by looking at these numbers. The minimum for
    an attribute is the starting value plus 41 (1 point for each level from
    10-50) plus any amount of AP placed automatically (based on your race).

    Orange:
    This number is the amount of AP placed automatically into an attribute
    with each level up. Every race gets 1 point per attribute. Some races
    get more.

    Pink:
    The maximum potential value for an attribute is derived by adding the
    starting base (determined by class) plus automatically placed AP (based
    on race) plus the racial soft caps.

    Purple:
     This number represents the racial soft caps, or
    the most AP you can spend on an attribute each level.


    style="border: 1px solid ;" alt=""
    src="http://media.tentonhammer.com/vanguard/gallery/albums/album32/How_to_read.jpg">



    Now that you know how to read the charts, let's get you where you want
    to go!


    Show me:

    href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=536">Defensive
    Fighters

    href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=537">Healers

    href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=538">Offensive
    Fighters

    href="http://vanguard.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=539">Casters




    To read the latest guides, news, and features you can visit our Vanguard: Saga of Heroes Game Page.

    Last Updated: Mar 13, 2016

    About The Author

    Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

    Comments