Posted December 22nd, 2006 by Shayalyn
I have read numerous posts on the crafting system that
explain it will be a sphere that can be pursued separately from the
other spheres. In the adventuring sphere it's typical for players to
take more risk with the hope of greater rewards like loot or
experience. Since the pursuit of crafting will be largely independent
of such adventuring risks, will risk versus reward opportunities be
available for crafters? And if so, how will such a feature be
incorporated in the game?
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