E3 Event Coverage

Weekly Newsletter 04_14_08: Time To Tie It All Together

Updated Fri, Jan 02, 2009 by Dalmarus

Newsletter Header

Time To Tie It All Together


April 14th, 2008 - By Dalmarus

Before I get into any of my normal chatter, I'd like to thank everyone that sent in private messages, emails, and forum posts for my search of a new name for the Weekly Newsletter. I also appreciate the individuals that stated they thought the name was fine as it was. In general, I'd have to agree, but there have been the occasional postings that may not have had much for actual news in them, thus the decision to change the name. It gives us (and by us, I mean me) a little more freedom. Not that it ever stopped me before, but this way, it looks good on paper. Get it? Good on paper? Newspaper? Ugh... yeah, that was weak, even for me, haha.

In any case, congratulations are in order for Ximena. There were a number of great suggestions, but in the end, I decided her submission of Dalmarus' Vanguard Chronicles was the best choice. Not only does the name flow well, but it's also the most accurate representation of my weekly postings.

With our new name, the masses will be desperate to read their weekly edition, propelling the word of Vanguard to new players around the world. With this simple act of changing the name of the newsletter, I foresee that we will single-handedly propel Vanguard to the top of that Online Gaming Mountain.

In all fairness, that may be a slight exaggeration, but when the game does climb to its rightful place among the AAA titles, you can be sure that I'll be pointing everyone back to this first edition of Dalmarus' Vanguard Chronicles and say, "I told you so."

Enough chatter though, let’s get down to the real topic of this week - Lore.

For a number of players, myself included, lore may not be the only thing keeping us playing, but in my opinion, it's one of the biggest reasons players that have left will return to the game. Over the last few weeks, there seems to be a pattern that has been emerging in the weekly polls I've been running. Players want a sense of solid lore in the game. In this past Friday's poll, I gave an example of what I meant, but let me expand on it here.

By now, most everyone knows that I started playing Everquest with the release of the first expansion, Rise of Kunark. For me, it was a way to get back the feeling of my old Dungeons and Dragons weekly play nights. Over the years, other expansions came and went, but through it all, there was one underlying foundation that held everything together - the lore of the game.

The lore of Everquest was rich and deep and made a significant difference in the way the game played. Each race had its own distinctive culture. Each city had its own unique flavor. All of this was tied together with a deep storyline and threaded throughout innumerable quests. On top of everything though, the gods also played a large part in the world. Anyone that started a wood elf warrior, made it a follower of Ralos Zek, and then tried to run past a dwarven guard in Butcherblock knows exactly how quickly you learned he was an evil god.

One of my favorite examples of the gods having a direct impact in the game happened years ago. There was a battle brewing for about a month or so between the goddess Firiona Vae and the god Cazic Thule. There were a number of changes to various zones throughout the lands, all as a portent to the battle to come. Eventually, the battle happened in a live event, but what sticks with me to this day is how the anger of the gods affected the lands.

For various reasons (most of them involving grinding or massive amounts of player downtime), I left Everquest more than a few times. Probably somewhere along the count of 8 times or so over the years. It's been so long though that the number may be even higher. In any case, there was one thing that kept dragging me back to the game and that was the lore. When I was away from the game, I would still think about the various stories and wonder what was going in the world.

While the comparison may be extreme, I think of the games I play like a movie in terms of how important the storyline is. You could have the biggest budget, the greatest effects, and the greatest actors in your chosen project. If the storyline (to include background scenes, dialogue, etc) doesn't exist though, the movie will crash and burn for me.

You can tell there is a sense of lore in Vanguard. The problem isn't the complete lack of lore, but rather in its implementation and lack of finish. There are a number of reasons for this and they've been explained many times before. That doesn't mean we can't wish though.

At one point in time, it was announced that a person had been assigned to fix and expand the lore that was currently available at the time. Unfortunately, that person’s assignment was cancelled as the team decided there were more important things that had to have a higher priority in the game. I can't blame them for that decision because I agree with it. There were (and still are) a number of things that must be fixed in the game before I can hope to see the lore of Telon completed.

I've got to admit that I look more forward to that day than most people would even guess.

What do you think?


Hot New Content & Updates

Spell List Rebuilds/Updates

Quest Guides

Poll

Contest

Newsletter:


SOE-Live-Logo.jpg

Tickets for SOE Live 2013 go on sale today. Follow along after the break for all the details.

Press Release, News, Official Announcements
Thu, Apr 25, 2013
Martuk
SOE-Live-Logo.jpg

Put your creative skills to work and you could win a trip to SOE Live this August.

News, Contests, Official Announcements
Wed, Apr 03, 2013
Martuk
vanguard-dragonbonebow.JPG

Vanguard Producer Harvey "Rahtiz" Burgess discusses changes to Pankor Zhi, Diplomacy, and the upcoming server merge.

News, Official Announcements
Fri, Mar 29, 2013
Martuk
Vanguard-Lizard-Man.jpg

SOE announces plans to merge Vanguard’s Halgar and Telon servers down to one on April 4th.

News, Official Announcements
Wed, Mar 27, 2013
Martuk

Around the Web

Windows
Developer: Sony Online Entertainment
Genre: Fantasy
Status: Published
Release Date: January 30, 2007
Fee: Free-to-Play
ESRB Rating: T

News from around the 'Net

Get ReLoading... Daily MMO e-mail newsletter