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Champion Skill List: Book 12 Update
Edited By: Martuk
The Lord of the Rings Online Champion class received their "Month of
the Champion" update with Book 10, but they seem to have gained
revisions with every Book update since then and Book 12 will be no
different. This skill list is updated with information from Book 12 and
will allow you to see the changes to skills for the Champion class.
Champion Active
Skill List |
|||
Level
|
Skill
|
Description
|
Stats
|
1
|
Bladewall
|
You make a Frontal Area of Attack | Main-hand Weapon damage Max Targets: 5 Range: 5m Cooldown: 4s |
1
|
Swift Strike
|
You make a swift melee attack |
Main-hand Weapon damage Adds 1 Fervour Range: 3m Cooldown: 3s |
1
|
Wild Attack
|
A single powerful melee attack |
Main-hand Weapon damage Adds 1 Fervour Range: 3m Cooldown: 1s |
2
|
Savage Strikes
|
You make a savage double attack. |
2 attacks: Main hand Weapon damage bonus x2 Requires at least 3 Fervour Removes 2 from Fervour Range: 3m Cooldown: 4s |
4
|
Flurry
|
Your attack speed is increased. |
-15% Attack Duration Duration 20s Cost: 2 Fervour |
4
|
Fervour
|
Your power and regeneration are increased at the expense of avoidance. |
+2 in-Combat Power Regen +15% Melee Damage Cannot Evade, Block, or Parry Adds Fervour point every 5 seconds Cooldown: 4s |
6
|
Brutal Strikes
|
You make three deadly attacks |
3 attacks: Main hand Weapon damage bonus x3 Requires at least 4 Fervour Removes 3 from Fervour Range: 3m Cooldown: 4s |
8
|
Exchange of Blows
|
You occassionaly damage your attacker when hit. |
50% chance to damage melee attackers Duration 30s Cost: 2 Fervour |
10
|
Ardour
|
Your power regeneration is increased while parry and Evade skills are penalized. |
+1.6 in-Combat Power Regen Evade chance reduced by 75% Parry chance reduced by 75% + Melee Damage Adds Fervour points every 9 seconds. Cooldown: 4s |
10
|
Blade-Storm
|
You make a full Area of Effect Attack |
Cost: 4 Fervour Max Targets: 5 Range: 5m Cooldown: 10s |
12
|
Battle-Frenzy
|
Your Fervour is instantly increased |
Adds 3 Fervour Cooldown: 1m |
14
|
Bracing Attack
|
You make an attack which allows you to brace against counterattack; increasing your morale by a small amount |
Main-hand Weapon damage +24 Morale Cost: 3 Fervour Range: 3m |
14
|
Second Wind
|
Defeating an opponent allows the Champion to regain power. |
+22.5 Power Cooldown: 15s |
16
|
Cleave
|
You make a full area of effect attack, that may cause damage over time. |
Main-hand Weapon damage bonus 3 Common damage initially 3 Common damage every 2 seconds for 12 seconds Cost: 2 Fervour Max Targets: 5 Range: 5m Cooldown: 4s |
18
|
Sudden Defense
|
You lose all Fervour and enter a defensive stance which increases your parry and evade rates |
+2.4% Evade Chance +2.4% Parry Chance Duration: 30s Requires at least 1 Fervour Removes 5 from Fervour |
20
|
Relentless Strike
|
You use all of your Fervour to deal a devastating attack. This attack can only be evaded, it will never miss on level targets, and cannot be blocked or parried. |
150% of Main-hand Weapon damage +10 damage Cost: 4 Fervour Range: 3m Cooldown: 1s |
20
|
Let Fly
|
You attack with your ranged weapon |
Ranged Weapon Damage Range: 30m Cooldown: 9s |
22
|
Champion's Challenge
|
Your taunting cry forces your target to face and attack you for a few seconds. |
Range: 30m Resistance: Cry Cooldown: 30s |
24
|
Merciful Strike
|
You make a powerful attack that can only be used on opponents under 20% health. |
Main-hand Weapon damage Adds 2 Fervour Range: 3m Cooldown: 30s |
26
|
Fighting Dirty
|
You make a cunning attack that catches your opponent off-guard. Your next area-of-effect attack will cause more damage. It can only be used on opponents below 25% health. |
Main-hand Weapon damage +25% Area of Effect Skill Damage Duration: 30s Adds 1 Fervour Range: 3m Cooldown: 4s |
28
|
Sprint
|
Your run speed is increased 25% |
Sets run speed to 125% Duration 15s Cooldown: 5m |
30
|
Dire Need
|
Half of your power is transferred to Morale |
Cooldown: 30m |
30
|
Glory
|
Your threat generation and Power regeneration are increased at the expense of damage output. |
+1.4 in-Combat Power Regen +60% Threat Generation -15% Melee Damage Adds Fervour point every 12 seconds Cooldown: 5s |
32
|
Clobber
|
You make a swift melee attack, which interupts any time delayed actions your opponent is attempting. |
Main-hand Weapon damage Cost: 1 Fervour Range: 3m Cooldown: 3s |
35
|
Sound the Attack
|
You make a full area-of-effect attack which stuns opponents |
Main-hand Weapon damage Stuns for 3s Cost: 5 Fervour Range: 5m Cooldown: 20s |
36
|
Hamstring
|
You make an attack which snares your opponent |
Main-hand Weapon damage Slows movement speed by 30% Duration 20s Cost: 1 Fervour Range: 3m Cooldown: 4s |
38
|
Hedge
|
You make a melee attack that dissuades your target from continuing to attack you |
Main-hand Weapon damage bonus Removes the Disarmed effect Increases Wound Resistance by 5% and prevents Disarm Duration: 15s Range: 3m Cooldown: 3m |
40
|
Boast
|
Tales of your heroic acts draw cheers from the crowd. |
Range: 10m Cooldown: 30s |
40
|
Heroics
|
Your heroic actions inspire your fellows restoring their power, while sapping yours. |
+30-55 Power Max Targets: 10 Range: 15m Cooldown: 10m |
42
|
Rising Ire
|
This skill transfers 15% of total accumulated threat from a fellowship member to the Champion. |
Cost: Fervour 2 Range: 15m Cooldown: 20s |
44
|
Ebbing Ire
|
This skill transfers 25% of total accumulated threat from the Champion to a fellowship member. |
Cost: 4 Fervour Range: 15m Cooldown: 2m |
48
|
Blocking Blades
|
Increases your parry rate. This skill can only be played after defeating an enemy. |
+2% Parry Chance Expires if out of combat for 9 seconds. Cooldown: 5s |
50
|
Red Haze
|
Adds a fervour pip when cast, and an additional fervour pip every 15 seconds. This skill can only be played after defeating an enemy. |
Adds 1 to Fervour Cooldown: 5s |
Champion Passive
Skill List |
||
Level
|
Name
|
Description
|
1
|
Dual Wield
|
Allows the wielding of a
second weapon in the off-hand |
5
|
Horn Use
|
Allows the Use of Horns
|
5
|
Lute Use
|
Allows the use of Lutes
|
5
|
Parry: Rank 1
|
Adds 2% to Parry chance
|
7
|
Evade: Rank 1
|
Adds 2% to Evade chance
|
10
|
Two Handed Axes
|
Allows the use of Two-Handed
Axes |
10
|
Two-handed hammers
|
Allows the use fo two-handed
Hammers. Hammers have a small chance of stunning the target. |
10
|
Bows
|
Allows the use of Bows. Bows
have a small chance of landing Critical Hits when using auto-attack. |
10
|
Spear
|
Allows the use of the spear.
Spears have a small chance of wounding the target, inflicting damage over time. |
10
|
Two Handed Swords
|
Allows the use of Two-Handed
Swords |
11
|
Melee Critical: Rank 1
|
Adds 1% to Melee Critical
|
12
|
Accuracy: Rank 1
|
Reduces Miss by a medium amount |
15
|
Evade: Rank 2
|
Adds 1% to Evade chance |
15
|
Shields
|
Allows the use of Shields |
19
|
Parry: Rank 2
|
Adds 1% to Parry chance |
20
|
Horns of Valorur
|
Allows the use of Champion Horns |
20
|
Runic Use
|
Allows the use of Runes |
20
|
Heavy Armour
|
Allows the use of Heavy Armour |
20 |
Bows
|
Allows the use of Bows |
21
|
Block: Rank 1
|
Adds 2% to Block chance |
23
|
Melee Critical: Rank 2
|
Adds 1% to Melee Critical hit chance |
25
|
Block: Rank 2
|
Adds 1% to Block chance |
27
|
Accuracy: Rank 2
|
Reduces Miss by a medium amount. |
29
|
Parry: Rank 3
|
Adds 1% to Parry chance. |
31
|
Evade: Rank 3
|
Adds 1% to Evade chance. |
33
|
Block: Rank 3
|
Adds 1% to Block. |
35
|
Melee Critical: Rank 3
|
Adds 1% to Melee Critical hit chance |
37
|
Block: Rank 4
|
Adds 1% to Block chance |
39
|
Accuracy: Rank 3
|
Reduces Miss by a medium amount. |
41
|
Parry: Rank 4
|
Adds 1% Parry chance |
43
|
Evade: Rank 4
|
Adds 1% Evade chance. |
45
|
Accuracy: Rank 4
|
Reduces Miss by a small amount |
Champion Class
Traits |
|||
Class Trait
|
Description
|
Stats
|
Achieved By
|
Call of the Wild
|
The Champion's Wild Attack generates additional threat and will lessen the effects of your fervour penalty. |
Improved Threat. Subtracts 2.0% from fervour mitigation. |
Strike With Wild Attack 1250 times |
At The Ready
|
You are able to perform your subtle stab with greater speed, inflicting more damage. |
Adds 10.0% to subtle stab damage, Line Bonus: increases critical chance with Burglar skills by 1% |
Strike using Subtle Stab 1250 times |
Swift to Anger
|
Your Swift Strike skill now generates a fervour pip on a successful critical attack. Your total Might is also increased. |
Adds 10.0 to Might | Use Swift Strike 1000 times |
Deep Strikes
|
On a critical attack, Wild Attack, Savage Strikes, and Brutal Strikes will apply an additional bleed. Fervour also adds an extra 2% bonus to damage. |
Adds 1.0% to Fervour damage bonus. |
Land Critical Blows Using Wild Attack 1000 times |
Vicious Strikes
|
Increases the critical damage of Wild Attack, Savage Strikes, and Brutal Strikes. Fervour also adds an extra 2% bonus to damage. Adds 4% to Critical |
Damage Modifier for all Strike skills. | Land Critical Blows With Brutal Strikes 50 times |
Flashing Blade
|
Your Blade Wall skill will generate a fervour pip on a successful attack. Blade Wall and Blade Storm will also do more damage. |
Adds 2% to Area of Effect Skill Damage. |
Strike With Blade Wall 500 times |
Blood Lust
|
Your Wild Attack will generate a fervour pip on a critical. Fervour also adds an extra 2% bonus to damage. |
Adds 25.0 to max morale. Adds 1.0% Fervor Damage Bonus |
Use Land Critical Hits with Wild Attack 50 times |
Braced Against Defeat
|
Your bracing attack will provide additional morale for each additional enemy around you. Blade Wall and Blade Storm will also do more damage. |
+2% Area of Effect Skill Damage |
Strike Enemies with Bracing Attack 400 times |
Deadly Strikes | Increases the critical damage multiplier of Wild Attack, Savage Strikes and Brtual Strikes. Fervour also adds an extra 2.0% bonus to damage. |
+25% to Critical chance Add modifier for all strike skills. Adds 1% Fervor damage bonus. |
Hit with Savage Strike 500 times |
Eye of the Storm | Reduces cost to 3 pips | +2% AoE damage | Land Critical Blows with Bladestorm 50 times |
Flurry of Blows | Your Flurry will last an additional 10 seconds and speed you up an extra 5.0%. Your total Might is also increased. |
Adds 10 Might | Use Flurry 750 times |
Fervent Rage | The Champion's Battle Frenzy now their fervour meter generating 5 pips. Their total might is also increased. |
Adds 2 to Fervour. Adds 10 to Might. |
Use Battle-Frenzy 450 times |
Patience | Exchange of Blows procs more often. | Increased threat. -2% Fervor mitigation. | Hit targets with Exchange of Blows 500 times |
Time of Need | +5 Fervor +10 Might |
-300 from Dire Need recast timer |
Cast Dire Need 150 times |
Winds of the Storm | Your Blade Storm attacks can now affect up to ten targets. Blade Wall and Blade Storm will also do more damage. |
Adds 5 to Number of Targets. Adds 2.0% to Area of Effect Skill Damage. |
Strike Enemies with Blade Storm 350 times |
Heavy Shield Use | Heavy Shield Use | -2% Fervor mitigation | Level 30 Class Quest |
Legendary Traits
Legendary Traits are started with
books for every class that drop randomly throughout level 39+ areas.
You'll need to speak to the hero for your class, in this case Gimli in
Rivendell. After this you'll begin "farming" pages in the locations
listed, good luck. Be sure to check the Auction House and watch the
trade channel, sometimes you can find a good deal.
The Tome of Swords - Ferocious Strikes: An aggressive triple |
|
Pages
|
Location
|
1, 4, 7, 12
|
Wights in Trollshaws |
13, 17, 21, 25
|
Goblins at Caldwell Pool, Western Bruinen Sources, Misty Mountains |
The Artisan Blade - Blade Explosion: A full area-of-effect |
|
Pages
|
Location
|
2, 4, 6, 9
|
These pages randomly drop from level 39+ Humanoid mobs, known drops from Troll hole in Bruinen Gorges,Trollshaws and Hillmen around Donnvail in Fasach-Falroid, Angmar |
14, 15, 17, 26
|
The Joy of Battle - Fight On: Fight On - A cry of defiance |
|
Pages
|
Location
|
11, 14, 18, 24
|
Searring Flame-Worms in Western Malenhad |
25, 28, 32, 36
|
Fell Spirit, or ghost looking mob in Imlad Balchorth, Angmar |
Thanks to Fizen for use of his
research.
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