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Champion Skill List: Book 12 Update

Edited By: Martuk

The Lord of the Rings Online Champion class received their "Month of
the Champion" update with Book 10, but they seem to have gained
revisions with every Book update since then and Book 12 will be no
different. This skill list is updated with information from Book 12 and
will allow you to see the changes to skills for the Champion class.

Champion Active
Skill List
Level
Skill
Description
Stats
1
Bladewall
You make a Frontal Area of Attack Main-hand Weapon damage

Max Targets: 5

Range: 5m

Cooldown: 4s
1
Swift Strike
You make a swift melee
attack
Main-hand Weapon damage

Adds 1 Fervour

Range: 3m

Cooldown: 3s
1
Wild Attack
A single powerful melee
attack
Main-hand Weapon damage

Adds 1 Fervour

Range: 3m

Cooldown: 1s
2
Savage Strikes
You make a savage double
attack.
2 attacks:

Main hand Weapon damage bonus x2

Requires at least 3 Fervour

Removes 2 from Fervour

Range: 3m

Cooldown: 4s
4
Flurry
Your attack speed is
increased.
-15% Attack Duration

Duration 20s

Cost: 2 Fervour
4
Fervour
Your power and
regeneration are increased at the expense of avoidance.
+2 in-Combat Power Regen

+15% Melee Damage Cannot Evade, Block, or Parry

Adds Fervour point every 5 seconds

Cooldown: 4s
6
Brutal Strikes
You make three deadly
attacks
3 attacks:

Main hand Weapon damage bonus x3

Requires at least 4 Fervour

Removes 3 from Fervour

Range: 3m

Cooldown: 4s
8
Exchange of Blows
You occassionaly damage
your attacker when hit.
50% chance to damage
melee attackers

Duration 30s

Cost: 2 Fervour
10
Ardour
Your power regeneration
is increased while parry and Evade skills are penalized.
+1.6 in-Combat Power
Regen

Evade chance reduced by 75% Parry chance reduced by 75%

+ Melee Damage

Adds Fervour points every 9 seconds.

Cooldown: 4s
10
Blade-Storm
You make a full Area of
Effect Attack
Cost: 4 Fervour

Max Targets: 5

Range: 5m

Cooldown: 10s
12
Battle-Frenzy
Your Fervour is
instantly increased
Adds 3 Fervour

Cooldown: 1m
14
Bracing Attack
You make an attack which
allows you to brace against counterattack; increasing your morale by a
small amount
Main-hand Weapon damage

+24 Morale

Cost: 3 Fervour

Range: 3m
14
Second Wind
Defeating an opponent
allows the Champion to regain power.
+22.5 Power

Cooldown: 15s
16
Cleave
You make a full area of
effect attack, that may cause damage over time.
Main-hand Weapon damage
bonus

3 Common damage initially

3 Common damage every 2 seconds for 12 seconds

Cost: 2 Fervour

Max Targets: 5

Range: 5m

Cooldown: 4s
18
Sudden Defense
You lose all Fervour and
enter a defensive stance which increases your parry and evade rates
+2.4% Evade Chance

+2.4% Parry Chance

Duration: 30s

Requires at least 1 Fervour

Removes 5 from Fervour
20
Relentless Strike
You use all of your
Fervour to deal a devastating attack. This attack can only be evaded,
it will never miss on level targets, and cannot be blocked or parried.
150% of Main-hand Weapon
damage

+10 damage

Cost: 4 Fervour

Range: 3m

Cooldown: 1s
20
Let Fly
You attack with your
ranged weapon
Ranged Weapon Damage

Range: 30m

Cooldown: 9s
22
Champion's Challenge
Your taunting cry forces
your target to face and attack you for a few seconds.
Range: 30m

Resistance: Cry

Cooldown: 30s
24
Merciful Strike
You make a powerful
attack that can only be used on opponents under 20% health.
Main-hand Weapon damage

Adds 2 Fervour

Range: 3m

Cooldown: 30s
26
Fighting Dirty
You make a cunning
attack that catches your opponent off-guard. Your next area-of-effect
attack will cause more damage. It can only be used on opponents below
25% health.
Main-hand Weapon damage

+25% Area of Effect Skill Damage

Duration: 30s

Adds 1 Fervour

Range: 3m

Cooldown: 4s
28
Sprint
Your run speed is
increased 25%
Sets run speed to 125%

Duration 15s

Cooldown: 5m
30
Dire Need
Half of your power is
transferred to Morale
Cooldown: 30m
30
Glory
Your threat generation
and Power regeneration are increased at the expense of damage output.
+1.4 in-Combat Power
Regen

+60% Threat Generation

-15% Melee Damage

Adds Fervour point every 12 seconds

Cooldown: 5s
32
Clobber
You make a swift melee
attack, which interupts any time delayed actions your opponent is
attempting.
Main-hand Weapon damage

Cost: 1 Fervour

Range: 3m

Cooldown: 3s
35
Sound the Attack
You make a full
area-of-effect attack which stuns opponents
Main-hand Weapon damage

Stuns for 3s

Cost: 5 Fervour

Range: 5m

Cooldown: 20s
36
Hamstring
You make an attack which
snares your opponent
Main-hand Weapon damage

Slows movement speed by 30%

Duration 20s

Cost: 1 Fervour

Range: 3m

Cooldown: 4s
38
Hedge
You make a melee attack
that dissuades your target from continuing to attack you
Main-hand Weapon damage
bonus

Removes the Disarmed effect

Increases Wound Resistance by 5% and prevents Disarm

Duration: 15s

Range: 3m

Cooldown: 3m
40
Boast
Tales of your heroic
acts draw cheers from the crowd.
Range: 10m

Cooldown: 30s
40
Heroics
Your heroic actions
inspire your fellows restoring their power, while sapping yours.
+30-55 Power

Max Targets: 10

Range: 15m

Cooldown: 10m
42
Rising Ire
This skill transfers 15%
of total accumulated threat from a fellowship member to the Champion.
Cost: Fervour 2

Range: 15m

Cooldown: 20s
44
Ebbing Ire
This skill transfers 25%
of total accumulated threat from the Champion to a fellowship member.
Cost: 4 Fervour

Range: 15m

Cooldown: 2m
48
Blocking Blades
Increases your parry
rate. This skill can only be played after defeating an enemy.
+2% Parry Chance Expires
if out of combat for 9 seconds.

Cooldown: 5s
50
Red Haze
Adds a fervour pip when
cast, and an additional fervour pip every 15 seconds. This skill can
only be played after defeating an enemy.
Adds 1 to Fervour

Cooldown: 5s

 

Champion Passive
Skill List
Level
Name
Description
1
Dual Wield
Allows the wielding of a
second weapon in the off-hand
5
Horn Use
Allows the Use of Horns
5
Lute Use
Allows the use of Lutes
5
Parry: Rank 1
Adds 2% to Parry chance
7
Evade: Rank 1
Adds 2% to Evade chance
10
Two Handed Axes
Allows the use of Two-Handed
Axes
10
Two-handed hammers
Allows the use fo two-handed
Hammers. Hammers have a small chance of stunning the target.
10
Bows
Allows the use of Bows. Bows
have a small chance of landing Critical Hits when using auto-attack.
10
Spear
Allows the use of the spear.
Spears have a small chance of wounding the target, inflicting damage
over time.
10
Two Handed Swords
Allows the use of Two-Handed
Swords
11
Melee Critical: Rank 1
Adds 1% to Melee Critical
12
Accuracy: Rank 1
Reduces Miss by a medium
amount
15
Evade: Rank 2
Adds 1% to Evade chance
15
Shields
Allows the use of
Shields
19
Parry: Rank 2
Adds 1% to Parry chance
20
Horns of Valorur
Allows the use of
Champion Horns
20
Runic Use
Allows the use of Runes
20
Heavy Armour
Allows the use of Heavy
Armour

20

Bows
Allows the use of Bows
21
Block: Rank 1
Adds 2% to Block chance
23
Melee Critical: Rank 2
Adds 1% to Melee
Critical hit chance
25
Block: Rank 2
Adds 1% to Block chance
27
Accuracy: Rank 2
Reduces Miss by a medium
amount.
29
Parry: Rank 3
Adds 1% to Parry chance.
31
Evade: Rank 3
Adds 1% to Evade chance.
33
Block: Rank 3
Adds 1% to Block.
35
Melee Critical: Rank 3
Adds 1% to Melee
Critical hit chance
37
Block: Rank 4
Adds 1% to Block chance
39
Accuracy: Rank 3
Reduces Miss by a medium
amount.
41
Parry: Rank 4
Adds 1% Parry chance
43
Evade: Rank 4
Adds 1% Evade chance.
45
Accuracy: Rank 4
Reduces Miss by a small
amount

 

Champion Class
Traits
Class Trait
Description
Stats
Achieved By
Call of the Wild
The Champion's Wild Attack generates
additional threat and will lessen the effects of your fervour penalty.
Improved Threat. Subtracts 2.0% from
fervour mitigation.
Strike With Wild Attack 1250 times
At The Ready
You are able to perform
your subtle stab with greater speed, inflicting more damage.
Adds 10.0% to subtle
stab damage, Line Bonus: increases critical chance with Burglar skills
by 1%
Strike using Subtle Stab
1250 times
Swift to Anger
Your Swift Strike skill now generates a
fervour pip on a successful critical attack. Your total Might is also
increased.
Adds 10.0 to Might Use Swift Strike 1000 times
Deep Strikes
On a critical attack,
Wild Attack, Savage Strikes, and Brutal Strikes will apply an
additional bleed. Fervour also adds an extra 2% bonus to damage.
Adds 1.0% to Fervour
damage bonus.
Land Critical Blows
Using Wild Attack 1000 times
Vicious Strikes
Increases the critical damage of Wild
Attack, Savage Strikes, and Brutal Strikes. Fervour also adds an extra
2% bonus to damage. Adds 4% to Critical
Damage Modifier for all Strike skills. Land Critical Blows With Brutal Strikes 50
times
Flashing Blade
Your Blade Wall skill
will generate a fervour pip on a successful attack. Blade Wall and
Blade Storm will also do more damage.
Adds 2% to Area of
Effect Skill Damage.
Strike With Blade Wall
500 times
Blood Lust
Your Wild Attack will generate a fervour
pip on a critical. Fervour also adds an extra 2% bonus to damage.
Adds 25.0 to max morale. Adds 1.0% Fervor
Damage Bonus
Use Land Critical Hits with Wild Attack 50
times
Braced Against Defeat
Your bracing attack will
provide additional morale for each additional enemy around you. Blade
Wall and Blade Storm will also do more damage.
+2% Area of Effect Skill
Damage
Strike Enemies with
Bracing Attack 400 times
Deadly Strikes Increases the critical damage multiplier
of Wild Attack, Savage Strikes and Brtual Strikes. Fervour also adds an
extra 2.0% bonus to damage.
+25% to Critical chance Add modifier for
all strike skills. Adds 1% Fervor damage bonus.
Hit with Savage Strike 500 times
Eye of the Storm Reduces cost to 3 pips +2% AoE damage Land Critical Blows with
Bladestorm 50 times
Flurry of Blows Your Flurry will last an additional 10
seconds and speed you up an extra 5.0%. Your total Might is also
increased.
Adds 10 Might Use Flurry 750 times
Fervent Rage The Champion's Battle
Frenzy now their fervour meter generating 5 pips. Their total might is
also increased.
Adds 2 to Fervour. Adds
10 to Might.
Use Battle-Frenzy 450
times
Patience Exchange of Blows procs more often. Increased threat. -2% Fervor mitigation. Hit targets with Exchange of Blows 500
times
Time of Need +5 Fervor

+10 Might
-300 from Dire Need
recast timer
Cast Dire Need 150 times
Winds of the Storm Your Blade Storm attacks can now affect up
to ten targets. Blade Wall and Blade Storm will also do more damage.
Adds 5 to Number of Targets. Adds 2.0% to
Area of Effect Skill Damage.
Strike Enemies with Blade Storm 350 times
Heavy Shield Use Heavy Shield Use -2% Fervor mitigation Level 30 Class Quest

Legendary Traits

 

Legendary Traits are started with
books for every class that drop randomly throughout level 39+ areas.
You'll need to speak to the hero for your class, in this case Gimli in
Rivendell. After this you'll begin "farming" pages in the locations
listed, good luck. Be sure to check the Auction House and watch the
trade channel, sometimes you can find a good deal.

 

The Tome of Swords -

Ferocious Strikes: An aggressive triple
attack that engenders threat

Pages
Location
1, 4, 7, 12
Wights in Trollshaws
13, 17, 21, 25
Goblins at Caldwell Pool, Western Bruinen
Sources, Misty Mountains

 

 

The Artisan Blade -

Blade Explosion: A full area-of-effect
attack of a huge magnitude but comes at the cost of threat

Pages
Location
2, 4, 6, 9
These pages randomly drop from
level 39+ Humanoid mobs, known drops from Troll hole in Bruinen
Gorges,Trollshaws and Hillmen around Donnvail in Fasach-Falroid, Angmar

14, 15, 17, 26

 

The Joy of Battle -

Fight On: Fight On - A cry of defiance
that robs the monsters of their ability to use power and gives it to
you.

Pages
Location
11, 14, 18, 24
Searring Flame-Worms in Western Malenhad
25, 28, 32, 36
Fell Spirit, or ghost looking mob in Imlad
Balchorth, Angmar

 

Thanks to Fizen for use of his
research.

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Last Updated: Mar 29, 2016

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