LotRO Quick Leveling Scholar Guide
LotRO Guide to The Quick Leveling Scholar
LotRO Guide to The Quick Leveling Scholar
Ah, the world of crafting and the life of a Scholar! Hours pouring over scrolls and up to your arms in dye pits... Okay so it's not the most glamorous craft. Especially at the lower tiers, finding a product that is useful, let alone profitable, is very difficult. Therefore, one of the questions I see the most is, How do I level Scholar skill quickly? Since the Scholar profession has no sub combines that you find in other professions, the simple answer is by crafting the items with the highest point value. But doesn't it take time to gather those materials? Why craft a higher point value item if you could have crafted two lower point items for more points? Wonder about the path no more. As a Grand Master Scholar, I have poured over all the scrolls so you don't have to.
Tier One: ApprenticeThere isn't a wide variety of items you can make as an Apprentice Scholar. The only items that might be in demand are the dyes you can make for armor Gold and Sienna at this level. It takes 200 point to be proficient and move on you the next tier, and an additional 400 point to master. Personally, I feel mastering this tier is of no benefit unless you want to master later tiers, then it is required. Assuming you have all the cash and resources you could ever want, first instinct is to make nothing but Battle and Warding Lores. Those are worth ten points each, meaning it only takes 20 combines to be proficient and 60 to master. But Battle and Warding Lores use the most foraged ingredients of any Apprentice recipe including the only use for the rare Worn Tablet Fragments. Sometimes these items are simply not available in high enough quantities.
For those times when materials are scarce, I urge you to consider dyes, or the less expensive potions. They only require one gathered ingredient with the rest available at your local scholar vendor in unlimited supply. While their lower point value will require you to make 34 for proficiency and 100 total for mastery, Sienna (the main component for Sienna Dye) in particular is never in short supply.
Weather you choose the high or low point roads, Apprentice Scholar will be done before you know it, bring you to...
Tier Two: JourneymanAt the second tier some of the Scholar's purpose begins to appear. That, namely, is class-specific items for Hunters and Loremasters. Sadly, profit potential here is sunk, because many of these items are still available at the class vendors, often for less than you can make them. It's not until you get to the upgraded recipes at later tiers that you'll start to make money.
In the Journeyman tier there are no Battle or Warding Lores, so no juicy ten-points-per-combine goodness here. The highest point recipes available are the Crafting Lores and the Loremaster books, both at eight points per combine. They cover the two situations outlined in Apprentice Crafting Lores are resource hungry, but don't require you to spend any extra money at the vendor. Loremaster Books require much less resources, but also need a lot of bought ingredients. Choose whichever one fits your situation best.
In either case, it takes 280 points to be proficient and 560 points to master the tier. That's 35 combines to proficiency and 105 combines total for mastery at eight points per combine.
Tier Three: ExpertThe Expert tier brings the return of Battle and Warding Lore, as well as popular dye colors. Your leveling choices are quire diverse for this tier because of this reason, and leveling quickly should be no problem. It's 360 point to proficiency and an additional 720 points to mastery. Using Battle Lore, it would only take you 36 or 108 combines, respectively. I would suggest considering Violet Dye though. It's main ingredient, Juicy Blackberries, are actually produced by Grand Master Farmers a profession that comes with Scholar. While only six points per combine, it would be a study in self-sufficiency if your farming skill is high enough. Using Violet Dye, it would be 60 combines to proficiency and 180 combines total to mastery.
Tier Four: ArtisanArtisan tier is much like Journeyman tier, except now your class-specific recipes begin to be profitable. Between new Bow Chants and Refined Fire-oil, you'll be a hunter's best friend. If you're looking for points though, you'll want to court Loremasters and your fellow crafters. At eight points a piece, the Loremaster Books and Crafting Lores are your ticket to leveling quickly.
It takes 440 points to be proficient at the Artisan tiers, and 880 more to master it. That's 55 combines to be proficient, or 165 combines total to master the tier, at eight points per combine. If you wish to carry on the idea of self-sufficiency from last tier, Dark Green Dye's main ingredient, Onion Skins, is also from Farming. The dye also sells for a little bit more than most, I've noticed. At six points per combine, that's 74 combines to proficiency and 221 combines total to mastery.
Tier Five: MasterLife the Master tier of any other class, Master Scholar is where the real money is made. Sadly, it's also the longest grind in crafting. It makes sense from a profitability stance to take the time to make Grand Master, in order to make multiples of these very profitable items. On the other side though, not many items offer high point values. There are no ten point items, and only one category of eight point items: Crafting Lore. They're also the most expensive items from a materials standpoint.
It's 520 point to proficiency and 1,040 points to Grand Master At eight points per combine, that's 65 combines to proficiency and 195 combines total for Grand Master
The Final TotalsSo, how many combines will a Scholar make from the beginning to Grand Master? Going by these calculations, the quickest it can be done is 633 combines. If just being proficient is your goal, that number is cut to 235. Another tip to leveling fast is to have a shopping list. Gathering all the materials needed first makes the points seem to fly by. Here's my list:
- 120 Aged Scrap of Text
- 40 Early Third Age Relic
- 40 Worn Tablet Fragment
- 210 Cryptic Text
- 105 Ruined Second Age Trinket
- 360 Faded Sindarin Passages
- 180 Torn Craftsman's Diary
- 180 Cracked Dwarf-carving
- 330 Fragments of Dunedain Script
- 165 Relic of Lothlorien
- 390 Long-lost Second Age Text
- 195 Undeciphered Moon-letters
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